201,881 Commits over 4,171 Days - 2.02cph!
Removed memory profiler because its not compiling
greyboxed >
cage module (prisoners/slaves transport)
short flatbed and long flatbed modules (storage modules)
update UI, fix hover area for menu button
added timer blinking anim
Forced bias fallback only for alpha
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quick timer refactor, cleanup
Moved vertex occlusion input to vertex color red channel; disabled vertex coloring
Uncomment steam integration stuff
added radiosity bake to vertex colour channel on male_hairstyle_02
InteractionDesire.GetIcon NRE fix
Game mode can specify which camera mode we use
fixed up skinning on male_hairstyle_02 and baked out ao on all lods
updateing foliage source for foliage shader
Fixed InteractionDesire not being properly persisted
Fixed desires not having their owner set during load (properly)
Explicit excluded d3d9 target from hair shader
Expanded exclude_renderers to exclude d3d9
"Fog" of war camera effect, post profile
Fog of war improvements, block player controller raycast when camera is in 50% or more fog
Fog of war distance calcs ignore height
RTS camera tweaks
Controls modes prep
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more map editor fixes, tile based mouse drag events work again
delete and delete drag actions now work map editor again
Tile topper control mode fix for map editor.
Some control state changes.
lowered capture point capacity from 30 to 20
resaved control1 map with new values
0 height falloff in the prefab
Manifest
Cleansed the spawn tables to get rid of errors from deleted stuff
Transparent autosprint nixed.
analytics test (not sure if I'm doing it right)
update chat panel stuff , fixed some UI sorting
Mouse wheel board rotation input is ignored when the chat window is open (so you can scroll chat without spinning the board)
CustomisationEditorController.
Added a customisation button to menu (editor-only for now).
Base CustomisationEditor state.
Customisation editor mode setup.
refactored UISquadEditPanels into generic UIEditorPanels with events
Phone serialization and client and server error fixes.