200,039 Commits over 4,140 Days - 2.01cph!
Better monster_tentacle fix
monster_tentacle better fix
Settlement info UI happiness & supplies readout
Added world model and entity ore prefabs
adding ore folders
moved ore model fbx, textures and material to weapons folder
Fixed items not being properly added to settlement supplies
Slightly more robust setting of NPC spawn location.
More robust spawn position memory for NPCs.
Improve weird NPC animal targeting.
More robust setting of NPC destinations.
Fix compile errors that were stopping separate client/server from compiling.
Starting to remove spawning from pre-round state
Updated localization files
Updated TTT to its latest version ( Ironsights on reload changes )
Removed some 128px unused by default spawnicons, and adding new spawnicons for the new spawnlists. (1/2)
Fixed bug in Scientist communication, which had them sometimes communicating with themselves.
Cleaned up target memory updating.
Made forgetting memories slightly more robust.
Inspection UI code refactor to better support different layout/designs and information per entity type
Added a popup modal when a settlement reaches a new level
updates to vm controller rig ( added generic weapon base rig, weapon l/R hand constraints, character set)
Improved return to spawn logic and tweaked related MT scientist stats.
bugfixes and fusebox functionality
more io work
pressbutton functionality
puzzletest scene
Disable HW statistics setting so we won't have to worry about GDPR compliance
Add 'Ended' state to server game mdoe states. Stripped out client UI calls from server side. The client should be able to do most of that just by looking at the server's game state changes.
Setting up UI framework to fill out for the client
Improved navmesh link traversal.
Improved flee behaviour and reload when idle for NPCs.
Fixed settlement level up popup showing immediately after the creation popup (no waits for UI modal state to change and for a second before showing)
Fixed BaseSelectedUnitWidget not changing selection properly
UI is now far more consistent with website. Changed colors, added some graphics.
More work on navmesh link improvements.
update WIP rework UI, squad editor/map edtor
Implementing the new serialization change that have been worked out.
open box variation for electrical_box_d with lever handle
more WIP UI rework : career
added fuse
updated fusebox
updated simpleswitch
missing files
Added some methods for getting and adding deltas.