200,039 Commits over 4,140 Days - 2.01cph!
airfield armory polish
MT lab polish
fixed GMOD_LuaPrint with lua gc64 builds
Cloning vat bay final models/prefabs
More accurate range check for AI sensations.
AI Memory improvements.
NPC patrolling at MT enabled again.
p2p works on linux ds
fix deadlock in collision properties
wip multi targetting hover bars
Improvements to AI waypoint system.
scene2prefab (prefabs only)
Setting up some UI to support all of the required states
Updated NPC communication ranges.
***** Moved BaseInput to before Default Time in script execution order *****
Refactoring UIUnitHealthBar to make it more suitable for the new targetting
Cleaning up NetworkGameMode
monument puzzle IO entity work
Separated the button on the big_button prefab/models
Moving some game mode stuff around
update UI option panel/icon font
Remove Debugger.Launch call in plugins project
Updated military tunnel cover points.
Updated patrol points at military tunnels.
Added stationary spawn points at military tunnels (no scene edits).
Height, biome and topology maps are in native code
Added waypoints to patrol routes at military tunnel.
big refactor of UnitDmgInfo, now works on potential healthchange (+ or -) instead of just a damage value.
Refactored everything (I think) that uses it to expect a positive or negative value.
Work started on NPCs taking note of interesting throw objects, like flares.
Splat map is in native code