241,482 Commits over 3,867 Days - 2.60cph!

9 Years Ago
Updated lashlight beam to use new beam shader features
9 Years Ago
Enabling low compression on all our meshes to see what happens
9 Years Ago
Nuked AO heap allocs
9 Years Ago
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9 Years Ago
bind second argument doesn't need quotes
9 Years Ago
fixed 3rd person weapon alignment so it matches where the 1st person is pointing
9 Years Ago
Added simple LOD
9 Years Ago
Added world based beam shadow; shadow intensity control for both animated and world
9 Years Ago
merging dungeons LODing and rocks optims / mesh compression to pre-release
9 Years Ago
Defaults
9 Years Ago
Fixed beam shadow uv tiling issues with variable beam length; now world scaled Replaced planar fade strength with actual angles; more intuitive
9 Years Ago
Third party meshes now use mesh compression
9 Years Ago
All dungeons meshes now use mesh compression (even previous monuments)
9 Years Ago
Autospawn decor checkin
9 Years Ago
Cowboy - portrait anims
9 Years Ago
Cowboy - portrait anim source files
9 Years Ago
Fixed a lot of death / respawn bugs. Started on util for VM placement.
9 Years Ago
Graphics preset backup
9 Years Ago
More distance tweaking, autospawn and dungeons
9 Years Ago
Added lodgrid convar (editor-only, pauses LODing if false)
9 Years Ago
Enabled vertex compression in player settings
9 Years Ago
Model import defaults
9 Years Ago
Mesh batching for static quarry and pumpjack
9 Years Ago
Don't network spectating players
9 Years Ago
Correctly culled lights
9 Years Ago
Decor autospawn rock distances adjustments
9 Years Ago
DSE debug displays desired result condition in log GrassParams boilerplate for grazing and cover weights Added Water GraphicsOption
9 Years Ago
tweaked lava materials and shaders, adding in mushrooms, turned off shadow casting on many objects
9 Years Ago
Rocks compression Dungeons rocks LOD distance adjustments
9 Years Ago
Scene2prefab dungeons
9 Years Ago
Individual visual settings can be changing mid game
9 Years Ago
Big batch of dungeons LODs and drawcalls reduction
9 Years Ago
Added frame construction socket type Updated wall frame / double door prefab sockets Fixed prefab ID on metal double door
9 Years Ago
Manifest (cc paroxum)
9 Years Ago
Fixed bug reporting error
9 Years Ago
Added tags to wall.frame prefab (though these are optional... I think)
9 Years Ago
Divide by zero error (uncommon)
9 Years Ago
EAC update
9 Years Ago
Made player movement more direct
9 Years Ago
animals using 1 material
9 Years Ago
animals using 1 material
9 Years Ago
back up added frames test scene
9 Years Ago
Prepare prefabs Forgot icons
9 Years Ago
Added wall.frame to planner Added wall.frame icon
9 Years Ago
Let's only divide into Individual and Group Stat Collection Settings, to appease the bill.
9 Years Ago
building parts use atlased material and Renderer LOD
9 Years Ago
Batching vertex count / submesh cutoff is adjustable via convars
9 Years Ago
Stat Collection Settings should be specialized.
9 Years Ago
Added background plate texture for in-game renders
9 Years Ago
Added refresh_colliders and refresh_renderers console commands