241,271 Commits over 3,867 Days - 2.60cph!

9 Years Ago
DistanceConsideration re-write Unit knowledge debug view
9 Years Ago
- Added a button to title screen to wipe save data incase of bugs
9 Years Ago
- Can now quit to menu from game. Game saves on quit. Shouldn't be able to save between missions eventually, but for now... - Can now quit to desktop from title
9 Years Ago
- Added correct scenes to build list
9 Years Ago
Fix ocean rendering displacement gaps
9 Years Ago
Removed all footstep impact FX from animals apart from sand,snow and water.
9 Years Ago
- Title screen text changed to SPACE RUNTS instead of SPACE CUNTS
9 Years Ago
- Added a UIManager and moved screens over to that - Gameplay screens are now automatically hidden/shown as other UI screens are displayed - Player control is now disabled when in a fullscreen UI screen - Lots of UI code changes - Gameplay UI now has a working cash display - Town portal now auto loads the current pipes dungeon test (Area1_TileSet) until I get the real mission/level loading working again with the new DunGen setup
9 Years Ago
Only updating the correct chunks now. Seems to work.
9 Years Ago
Unfucked sound template recycling
9 Years Ago
Compile fix
9 Years Ago
Fixed the camera in Wild West
9 Years Ago
FindItemOfType no longer use the deprecated Stockpile (uses Group+Knowledge SOs instead).
9 Years Ago
Remove [RequireComponent(typeof(SmartObject))] from Item
9 Years Ago
Merged from main branch, that I work on latest changes.
9 Years Ago
Icons
9 Years Ago
merge from main, again
9 Years Ago
merge from main
9 Years Ago
Added Blood materials and textures
9 Years Ago
Unit animation and item related fixes
9 Years Ago
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9 Years Ago
Some workshop skins
9 Years Ago
Tribe no longer creates a TribeStockpile component (retired until potential later use) Added Unit.UnitEvent and changed OnUnitDeath to a UnitEvent
9 Years Ago
Reapplied delayed stability refresh after load
9 Years Ago
Removed deprecated amplify motion code
9 Years Ago
Menu WIP
9 Years Ago
workshop skin organisation
9 Years Ago
Fixed blueprint header Weapon skin capabilities
9 Years Ago
New Blood Impact FX's New Stab decals
9 Years Ago
Fixed infinite loop in RainSurfaceAmbience
9 Years Ago
Roads are now fully textured.
9 Years Ago
- UI
9 Years Ago
Added better debug control Disabled Lobby
9 Years Ago
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9 Years Ago
Added ActionChainData that the ActionChain forwards into all Actions, rather than just pushing in the Entity reference. This lets Actions "communicate" indirectly, where one Action can store some specific data, and the next Action in the chain can "act" on that data. Added Find Item Of Type Action to the mix, letting Cavemen find weapons when preparing for the hunt.
9 Years Ago
Switched skins to use categories for rareness/price, instead of setting each individually
9 Years Ago
Human tools max.
9 Years Ago
tweaked some prefab settings for the addons
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9 Years Ago
Windows Build
9 Years Ago
finished the prefabs for all of the military addons
9 Years Ago
Moving some sounds around
9 Years Ago
GC allocation reduction in Sound and Ambience systems Use a coroutine to stop/recycle sounds instead of invokes
9 Years Ago
Added "version" console command http://files.facepunch.com/garry/2015/October/07/2015-10-07_23-41-59.png Added "sysinfo" console command Added memory usage functions to native (cuz it doesn't work from Unity) Fixed warnings, spelling errors Bug reporter passed used memory stats
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9 Years Ago
Windows Build
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9 Years Ago
OSX Build
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9 Years Ago
Linux Build
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9 Years Ago
Windows Build
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9 Years Ago
OSX Build
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9 Years Ago
Windows Build
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9 Years Ago
OSX Build