239,343 Commits over 3,837 Days - 2.60cph!

10 Years Ago
added an int version of Clamp to Mathf
10 Years Ago
[memory_dungeon] removed the blink when item added to inventory
10 Years Ago
[memory_dungeon] removed the blink when item added to inventory
10 Years Ago
[memory_dungeon] made apples replenish hunger
10 Years Ago
[memory_dungeon] made apples replenish hunger
10 Years Ago
TREEEEEE
10 Years Ago
speedtree gief wind plox
10 Years Ago
REALLY PLASTIC IS THIS HOW YOU GONNA PLAY ME?
10 Years Ago
Missed some bits because aaaah fuck you beta 4 and your random folders.
10 Years Ago
Updated TOD, trees, whale. Water.
10 Years Ago
Treeeeees
10 Years Ago
10 Years Ago
Trees and whales
10 Years Ago
Normal road vertex done.
10 Years Ago
Bindings generation now amends project files to include the generated source files.
10 Years Ago
Bindings generation now amends project files to include the generated source files.
10 Years Ago
adjusted the attack animation so it hits the center of screen
10 Years Ago
prefabs for the salvaged hammer and its various fx
10 Years Ago
salvaged hammer is all done;
10 Years Ago
Decreased grass vertex count (performance test)
10 Years Ago
updated vm melee weapon anim contact points, reactions,events & controllers
10 Years Ago
Updated vm melee weapon source files
10 Years Ago
Fixed the issue with reversing clamps. Implemented tangent snapping.
10 Years Ago
Whale and trees stuff
10 Years Ago
Bindings are now generated from methods in static classes marked with GenerateBindings.
10 Years Ago
Bindings are now generated from methods in static classes marked with GenerateBindings.
10 Years Ago
Whaley whaley whaley whaale
10 Years Ago
All cases now accounted for section creation.
10 Years Ago
Started work on static class binding generation.
10 Years Ago
Started work on static class binding generation.
10 Years Ago
[memory_dungeon] Removed a Debug.Log call.
10 Years Ago
[memory_dungeon] Removed a Debug.Log call.
10 Years Ago
[memory_dungeon] Fixed MoveItemCoroutine not acting in parallel.
10 Years Ago
[memory_dungeon] Fixed MoveItemCoroutine not acting in parallel.
10 Years Ago
Made grass patch vertex count error log group properly in Sentry Slightly increased grass tapering distance
10 Years Ago
Even more work and experiemnts on the Unit Controller.
10 Years Ago
Added graphics.quality X (sets the same parameter the launcher sets, X can be between 0 and 5)
10 Years Ago
More work on the Unit Controller and "surrounding" integration and architecture "flow".
10 Years Ago
[memory_dungeon] inventory auto-rearranging
10 Years Ago
[memory_dungeon] inventory auto-rearranging
10 Years Ago
[memory_dungeon] items get added to ur inventory, can remove them
10 Years Ago
[memory_dungeon] items get added to ur inventory, can remove them
10 Years Ago
[memory_dungeon] moved some generic coroutines to an Actions class
10 Years Ago
[memory_dungeon] moved some generic coroutines to an Actions class
10 Years Ago
Making changes to when / how tangents are calculated to make it a little cleaner. Also making sure that not too many arcs are created by not always making everything a biarc.
bot
10 Years Ago
LinuxDS Build 130
bot
10 Years Ago
OSX Build 225
10 Years Ago
Even more.
bot
10 Years Ago
Windows Build 138
10 Years Ago
Some more work on the unit selection logic.