239,336 Commits over 3,837 Days - 2.60cph!

10 Years Ago
Auto generated files are now not overwritten if no update is required.
10 Years Ago
Added struct conversion generation.
10 Years Ago
Added struct conversion generation.
10 Years Ago
Hammer behaviour now derived from melee Fixed hammer animations not playing as they should be
10 Years Ago
10 Years Ago
Refactored Spawnable / SpawnHandler
10 Years Ago
Meat now needs to be in a campfire to cook (not your pockets) Meat now becomes spoiled after a while Meat can now become burned if left cooking for too long
10 Years Ago
Added self test to bootstrap Fixed a couple of Sentry errors Added a couple of speedtrees to make sure it works
10 Years Ago
Added alt attack to vm rock source file
10 Years Ago
Created SteamServerAuth class to handle connections that are waiting to be authed by Steam. Drops the connection when timed out or failed auth.
10 Years Ago
Created SteamServerAuth class to handle connections that are waiting to be authed by Steam. Drops the connection when timed out or failed auth.
10 Years Ago
Added struct binding generation.
10 Years Ago
Added struct binding generation.
10 Years Ago
A bunch of speedtrees (open in speedtree then go to file -> save as with assets and save into Rust content folder somewhere)
10 Years Ago
Simple non-SO move to location.
10 Years Ago
Fixed floor triangle having a square collider (thanks hamiltonfed)
10 Years Ago
Updated Lidgren Testing different lerp method for player positions
10 Years Ago
Server uses auth tickets sent from clients.
10 Years Ago
Server uses auth tickets sent from clients.
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade the commit.
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade the commit.
10 Years Ago
Updated Bolt and Steamworks to latest versions. Testing Steam authing to see if it works before I implement it for reals.
10 Years Ago
Updated Bolt and Steamworks to latest versions. Testing Steam authing to see if it works before I implement it for reals.
10 Years Ago
10 Years Ago
[memory_dungeon] more combat, enemy and weapon hp and death
10 Years Ago
[memory_dungeon] more combat, enemy and weapon hp and death
10 Years Ago
added int versions of Min and Max to Mathf
10 Years Ago
added int versions of Min and Max to Mathf
10 Years Ago
Fixed underwater fog being slightly visible above water
10 Years Ago
Backup committing a small & messy temp Speedtree test folder. My god, it's full of files.
10 Years Ago
Zeroed the testlevel water.
10 Years Ago
Added controls bindings.
10 Years Ago
Added controls bindings.
10 Years Ago
Fixed another bug with proxy method generation.
10 Years Ago
Fixed another bug with proxy method generation.
10 Years Ago
Fixed proxy method generation.
10 Years Ago
Fixed proxy method generation.
10 Years Ago
Compile fix
10 Years Ago
Fixed root game object not being set correctly.
10 Years Ago
Fixed root game object not being set correctly.
10 Years Ago
Loadtime reporting, current screen reporting, crafting reporting
10 Years Ago
Proxy class generation can now include inheritance.
10 Years Ago
Proxy class generation can now include inheritance.
10 Years Ago
Fixed first person camera position not matching player head position when ducked
10 Years Ago
Other proxy types are now used for members in generated proxy type definitions.
10 Years Ago
Other proxy types are now used for members in generated proxy type definitions.
10 Years Ago
10 Years Ago
New view model rock material added.
10 Years Ago
Fixed player being able to unduck into other colliders
10 Years Ago
Implemented basic Bindable proxy instance class generation.