243,547 Commits over 3,898 Days - 2.60cph!
Created test scene with networking... Created relevant base prefabs... Removed metabolism and inventory although I'll probably want to be adding them or simplified versions of them later on... Removed #STEAM... Working out how things work... Ready to start adding bits and pieces for on WiseGuys!
Fixed player preview camera
Fixed ConsoleWindow singleton never being assigned
Fixed compiler warnings
Diagnose players apparently not being removed when disconnected + killed
Can now set convars from the launch options (+server.hostname "My Host Name")
Fixed dropped items having no fallback model
Fixed client not getting destroyed on code reload (need to revisit this so we can actually edit code while playing)
Ignored .private.0 files and removed a bunch that got committed (goosey!)
Started working towards replacing old ProtoBuffer implementation with new, slimmer one
Forgot to tick the fucking boxes. What a cunt.
Added a shit load of shit out of the Rust Reboot project. Need to go through it all to get how it works and change some stuff where there are dependencies to stuff I don't want or need.
Added WIP racquet for Redneck character. Mesh and textures still need tweaks and adjustments.
Player jump animations (wip)
-facial animation files (test);
Added OutputHandler - cenralized access to RegisterLogCallback
ErrorLogger now creates an error.html with errors
Fixed server compiling issues
Other players now appear in the right clothes
worked further into bow view model
Re-added chat
Fixed clicking inventory menu causing firing in game
Changed to use shader fog
Created a fresh Unity project for Plastic, added folder structure. Going to take what I had in old project and add it piece by piece and make it multiplayer
Awake should be protected to keep us from accidentally overriding it in a child class without a warning
Tweaked Tick to be a bit less terrible
Handle sending to null group gracefully
More profile samples
Fixed performance in SingletonComponent
Turn water reflections on/off
Added culling at 1000 meters to world layer
Created proper bush prefabs
Put rocks and bushes on world layer
Update server title with current player count
Add Tick/Instance diagnostics
Changed console back to non fixed width font
Enabled profiler in Facepunch (this might fuck us in client)
Items are now destroyed properly when removed
World Items now destroy Item when dead
Player inventory properly destroyed when player object destroyed
ItemInformation is now InstanceCounted (there should be only 1 per item)
Fixed jolty network movements in single player
Fixed overlay being too overlayed
Chicken breast models with LODs.
Added Redneck character model and textures
More performance tools
Tweaked water, fog
Pass the seed from server to client
Print the seed on generate (debug)
Fixed F2 graphics menu not working on the first click
Updated protocol
This should fix not being able to reconnect to servers after being disconnected
I give up my beloved spaces
You try to get your editors to save UNIX line endings
It's a gentlemen's agreement
Added ProtoBuffers project
Disabled server saving for resources for now
Fixed several issues in the resource prefabs
-deleted the .fbx files for player animations; added some new source files for the player animations
Fixed loading screen not showing for terrain generation
Maybe fixed terrain seed being wrong on client
Terrain Gen now updates loading screen
Terrain no longer initialized in Awake/Start (setup called from GameSetup/Bootstrap)
Made resource objects networkables (they're not really finished yet but fuck it)
Added Generated map as default