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17,265 Commits over 1,338 Days - 0.54cph!

2 Months Ago
Optimize use of Styles.IsDefault
2 Months Ago
Add Sweeper sample Don't query global stats for local games Add samples folder
2 Months Ago
WIP full type library search #1466 https://files.facepunch.com/ziks/2024-02-27/sbox-dev_qIrVpyR3tI.mp4 Selected output / local instance nodes re-implementation
2 Months Ago
Fix hotload error involving duplicate properties Some more hotload skipping for TypeLibrary stuff Update Facepunch.ActionGraphs Fix in parameters Fix sound.play node regression
2 Months Ago
Consider panels visible until their transitions have ended Create menu-main.scene_c style Overflow returns Scroll if -x or -y are scroll Add GameJam category
2 Months Ago
Panel Recursion errors no longer throw full exceptions
2 Months Ago
Catch razor errors, report them nicely Optimize LerpProperty When doing input, use panel's ZIndex to determine order MainMenu is a ScreenPanel Cleanup
2 Months Ago
Use SerializedObject.OnPropertyChanged for more reliable update, instead of relying on OnChildValuesChanged
2 Months Ago
Signal value changes for ResourceControlWidget too
2 Months Ago
Signal value changes for GameObjectControlWidget
2 Months Ago
Forgot the interop somehow
2 Months Ago
Compile GameResource if their source changes (external changes, disk saving)
2 Months Ago
Add Graphics.CopyTexture for GPU texture copying, format and size must be the same
2 Months Ago
Not needed remove Access Control config (unused) Allow projects to skip whitelist (standalone, menu etc) Menu project skips whitelist Create menu-main.scene Render menu ui after game ui (cc @DevulTj) Render loaded menu scene Can open/edit menu project
2 Months Ago
Add toggle grid option pending review of scene toolbar binds (sbox-issues/issues/4767)
2 Months Ago
Sandbox.Generator: don't run some unneeded codegen in intellisense.. ISourceGenerator is obsolete and slow and we should figure out how to make this an IIncrementalGenerator Pixmap.UpdateFromPixels: Support RGBA8888 imageformat
2 Months Ago
Filtered TreeView items aren't selected with shift select or arrow keys Resolves sbox-issues/issues/4516 Can continue shift+selecting in TreeView to modify selection Resolves sbox-issues/issues/4517 A couple small SceneTreeView improvements * Clear TreeView selection by clicking in empty space * Added a button to clear filter text * Search filter responds as you type * Minor style adjustments
2 Months Ago
hair LODs
2 Months Ago
Fix F / scene framing also getting interrupted by camera's smoothing
2 Months Ago
Gizmo.Draw.ScreenText flags defaults to LeftTop Resolves sbox-issues/issues/4574
2 Months Ago
Gizmo toggle is checked when gizmos are on
2 Months Ago
Panning in scene view clears camera's velocity and target Resolves sbox-issues/issues/4788
2 Months Ago
More informative vulkan init failed message
2 Months Ago
Pressing the play button when viewing a prefab works This assumes the best non-prefab scene for you in this order: 1. Current viewed scene 2. Last viewed scene 3. Closest scene to the left of the prefab 4. Closest scene to the right of the prefab Resolves sbox-issues/issues/4692
2 Months Ago
Fix hotload error involving duplicate properties WIP full type library search #1466 https://files.facepunch.com/ziks/2024-02-27/sbox-dev_qIrVpyR3tI.mp4
2 Months Ago
Fix a couple instances of scene not being marked as unsaved * Adding a component * Modifying the transform, name, or enabled state of a GameObject from the inspector
2 Months Ago
Fixed [Sync] vars on private properties in base classes not being registered. What a strange one! Fixes Facepunch/sbox-issues#4916
2 Months Ago
Determine fate of network objects when owner disconnects (#1463) * Can specify what happens to a network object when owner disconnects - don't love the naming * Unused usings * Some cleanup * DisconnectAction -> NetworkOrphaned. Same terms everywhere else. Add NetworkOrphaned.Random - randomly assign owner when owner disconnects - route this through the host though
2 Months Ago
Fix NRE when trying to access Game.Overlay stuff without a modal system
2 Months Ago
When cloning a GameObject, inherit name (unique) from source
2 Months Ago
Don't prompt scene saving for editor sessions that are GameEditorSession
2 Months Ago
Sync tags between sceneobject and its aoproxy object if it has one, fixes sbox-issues/issues/4944
2 Months Ago
Update Editor.Trace summary Resolves sbox-issues/issues/4786
2 Months Ago
Don't mark scenes unsaved from Selection * Exposed issue where EditorTool wasn't adding to the scene's EditLog and marking unsaved, also fixed Resolves sbox-issues/issues/4776
2 Months Ago
Update Facepunch.ActionGraphs Fix copy/pasting scene ref nodes Rewrote scene.ref node * Has a useful error if referenced object isn't from same scene as graph * Shows icon of referenced type * Nicer serialization
2 Months Ago
Don't clear all attributes when popping a layer Preserve everything (so we keep scissor attributes etc) Fixes sbox-issues/issues/4971.
2 Months Ago
Possible fix for custom node hotload bugs Facepunch/sbox-issues#4946 Facepunch/sbox-issues#4976 Facepunch/sbox-issues#4977
2 Months Ago
If drag drop trace doesn't hit anything, try hitting grid plane
2 Months Ago
Translation.TryConvert can perform implicit conversions Fixed SerializedProperty.GetDefault passing the DefaultValueAttribute, not the actual default value 🤦
2 Months Ago
Rotation FromAxis & RotateAroundAxis remarks Resolves sbox-issues/issues/4930
2 Months Ago
Disable context menu for live game scene tab Resolves sbox-issues/issues/4856
2 Months Ago
Fix SegmentedControl displaying wrong when size changes during animation Resolves sbox-issues/issues/4497
2 Months Ago
Fix component selector sometimes getting stuck half way If an animation finishes before the Layout does its size/position adjustments the layout will have final say. Issue exposes itself at low framerates or animation time of 0 Resolves sbox-issues/issues/4890
2 Months Ago
Do something similar in hammer (Downloading dragged assets easier to see)
2 Months Ago
Downloading dragged assets easier to see
2 Months Ago
Add .sln to default gitignore
2 Months Ago
Apply scale to Prop gibs
2 Months Ago
Check for non uniform scale properly
2 Months Ago
Approximate hull for sphere collider when it has non uniform scale https://files.facepunch.com/layla/1b2511b1/sbox-dev_cEmmJpViho.mp4
2 Months Ago
Gimzo -> Gizmo