225,175 Commits over 3,714 Days - 2.53cph!

10 Years Ago
Sync with GitHub Line endings on language files are fucked again apparently.
10 Years Ago
Fixed billboards being massive (they're still broken though)
10 Years Ago
[mazing] stage fade transitions
10 Years Ago
[mazing] stage fade transitions
10 Years Ago
More fighting with CoherentUINet.dll
10 Years Ago
Re-compiled plugins with new UnityEngine.dll
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10 Years Ago
LinuxDS Build 77
10 Years Ago
Fixed some pink materials.
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10 Years Ago
Linux Build 189
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10 Years Ago
OSX Build 164
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10 Years Ago
Windows Build 112
10 Years Ago
Fixed warnings in TerrainSkin and beautified its code a little
10 Years Ago
- Fixed dynamic AI node links causing some HL2 maps to crash after a cleanup - CLuaEmitter:Add now accepts an IMaterial as its first argument
10 Years Ago
Removed shadow softener until it's updated for Unity 5 support
10 Years Ago
Removed some #if UNITY_5_0 stuff I added before since the build server is now updated
10 Years Ago
Fixed 32bit windows build not copying coherent libraries properly Removed some unneeded server debug output
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10 Years Ago
LinuxDS Build 75
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10 Years Ago
Linux Build 188
10 Years Ago
Fixing CoherentUINet.dll complete fuckabout
10 Years Ago
Changed render-path to new deferred
10 Years Ago
Disabled motion blur properly, in effects convars
10 Years Ago
Player materials Disabled Amplify Motion until D can fix it for U5
10 Years Ago
Fixed always being underwater (collider.bounds seems to be wrong in Unity5)
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10 Years Ago
OSX Build 163
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10 Years Ago
Windows Build 111
10 Years Ago
64bit Steam DLL for playing in the editor
10 Years Ago
Automatic code fixes (coherentUI, Colorful, FogVolume, Shatter, Ranged Ambient)
10 Years Ago
Coherent 64bit dll fix
10 Years Ago
Imported into Unity 5
bot
10 Years Ago
LinuxDS Build 73
10 Years Ago
- Fixed func_tank not turning and not firing tracers in multiplayer - Fixed clients attempting to fire their active weapon while holding a prop or controlling a turret - HTTP() now supports "head", "put" and "delete" as methods - Added a bunch of requested headers to HTTP request results
bot
10 Years Ago
Windows Build 110
10 Years Ago
Fixed HUD pickup notifications occasionally causing errors before the local player becomes valid
10 Years Ago
Saving a colder TOD xml for the upcoming multi-biome support.
10 Years Ago
Suddenly the TestLevel coast is a bit chilly.
10 Years Ago
added temp main menu to connect to a server and to choose player name added temp chatbox for in-game chatting
10 Years Ago
added temp main menu to connect to a server and to choose player name added temp chatbox for in-game chatting
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10 Years Ago
LinuxDS Build 71
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10 Years Ago
Linux Build 186
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10 Years Ago
OSX Build 161
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10 Years Ago
Windows Build 109
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10 Years Ago
VPK Build 82
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10 Years Ago
LinuxDS Build 69
10 Years Ago
- Fixed scenes not always being properly loaded from VCD files - Fixed secondary ammo indicator not showing up on the default HUD - Added mat_viewportscale to the list of blocked convars - Renamed Insurgency to "Insurgency ( Source Mod )" in mountable games list - Removed CLuaParticle:VelocityDecay - Fixed CLuaParticle:SetNextThink not working as intended
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10 Years Ago
Windows Build 108
10 Years Ago
- Adjusted default font to be consistent with HL2DM - Fixed up secondary ammo HUD positioning - Fixed slight rendering artifacts when drawing rounded boxes at low alpha - Fixed scripted weapons not working correctly with the baseclass system
10 Years Ago
Added Tilemap.SetTile and Tilemap.ClearTile.
10 Years Ago
Added Tilemap.SetTile and Tilemap.ClearTile.
10 Years Ago
crouchwalk/jog aninations for the player + pistol;
10 Years Ago
Added input box for IP:port to connect to and player name to be sent to server once connected.