225,968 Commits over 3,714 Days - 2.54cph!

10 Years Ago
[memory_dungeon] removed Task class
10 Years Ago
[memory_dungeon] removed Task class
10 Years Ago
Fix for coroutine awaitables iterating prematurely.
10 Years Ago
Fix for coroutine awaitables iterating prematurely.
10 Years Ago
Item module "Container" can now have default items Camp fire now created with wood inside
10 Years Ago
Updated island template
10 Years Ago
Added Tools/Update Effects Prefabs to verify that the fx prefabs are valid Fixed fx prefabs without recyclers, with disabled recyclers
10 Years Ago
More work on the AI solution, this time focusing on the AI Manager, adopting ideas from Rust's AIHandler, but also working it in more tightly with how Totem works.
10 Years Ago
Fixed cabinet entities missing GameCabinet scripts.
10 Years Ago
Fixed cabinet entities missing GameCabinet scripts.
10 Years Ago
[memory_dungeon] coroutine/task stuff mostly
10 Years Ago
[memory_dungeon] coroutine/task stuff mostly
10 Years Ago
[mazing] removed space from script directory names
10 Years Ago
[mazing] removed space from script directory names
10 Years Ago
Added assembly meta files to see if that fixes an issue with new clones.
10 Years Ago
Added assembly meta files to see if that fixes an issue with new clones.
10 Years Ago
Now forces the use of gmcs rather than mcs for Unix systems.
10 Years Ago
Now forces the use of gmcs rather than mcs for Unix systems.
10 Years Ago
Added commands to copy required libraries to Binaries for GamePackager.
10 Years Ago
Added commands to copy required libraries to Binaries for GamePackager.
10 Years Ago
Possible fix for incorrect path separators on Macs.
10 Years Ago
Possible fix for incorrect path separators on Macs.
10 Years Ago
Fixed missing System.Core reference.
10 Years Ago
Fixed missing System.Core reference.
10 Years Ago
Fix for warning spam.
10 Years Ago
Fix for warning spam.
10 Years Ago
Added Unity/Assets/Plugins/Editor to source control.
10 Years Ago
Added Unity/Assets/Plugins/Editor to source control.
10 Years Ago
Added premake5.exe
10 Years Ago
Added premake5.exe
10 Years Ago
Forgot launcher code
10 Years Ago
Build a 64bit windows version, for 64bit windows Updated EAC launcher/server to latest version Added Steam installscript for EAC
10 Years Ago
Updated README.md
10 Years Ago
Updated README.md
10 Years Ago
Updated .gitignore
10 Years Ago
Updated .gitignore
10 Years Ago
Removed extraneous bones from the snow jacket, hazmat jacket, helmet, and gloves, and from the basic tshirt
10 Years Ago
Upgraded premake to recent development build, removed prepackaged game files.
10 Years Ago
Upgraded premake to recent development build, removed prepackaged game files.
10 Years Ago
fixed the location of the fire particle effect on the torch viewmodel.
10 Years Ago
rigged the "salvaged_axe" weapon and finishd the deploy anim
10 Years Ago
added several impact sounds that can be used for blunt / sharp objects hitting various surfaces ( metal/rock/flesh/etc..)
10 Years Ago
Premake script now generates game project files.
10 Years Ago
Premake script now generates game project files.
10 Years Ago
Updated premake4.lua
10 Years Ago
Updated premake4.lua
10 Years Ago
Fixed that most rocks were being placed underground Changed terrain generator and spawn handler resolutions to factors relative to the terrain size Protocol++
10 Years Ago
updated hammer vm source anims
10 Years Ago
changes to hammer anim controller
10 Years Ago
Added hit anim for hammer when building