239,402 Commits over 3,837 Days - 2.60cph!

10 Years Ago
Organizing splats into separate folders
10 Years Ago
Since we have to keep normal+height for now: removed normal-only maps (unused); removed height maps (atlas will just get it from the n+h)
10 Years Ago
Added TerrainCollision to procedural terrain again
10 Years Ago
Added Ape backhand anim source file
10 Years Ago
Fixed weapon still active after dying on listenserver
10 Years Ago
Extended TerrainAtlasGenerator to smoothness and specularity; refactored code to reduce redundancy Updated shaders to show Specularity instead of Specular properties Removed TestLevel_PVT
10 Years Ago
Restored normal+height and _generated maps; still used by TestLevel and Menuscene1
10 Years Ago
GH
10 Years Ago
Going Home basically done fuck all.
10 Years Ago
Let's try not to slaughter poor CPU cycles with Mathf.Pow(x, 2)
10 Years Ago
Updated test level
10 Years Ago
Fixed that TerrainMath would initialize with all-zero terrain dimensions on non-procedural terrains
zon
10 Years Ago
Merged changes from main.
10 Years Ago
Made TreeMesh fall back to placeholder meshes if the terrain doesn't support batching (i.e. is missing the component)
10 Years Ago
brightened up bank vault texture, starting to cut in centre court mesh
10 Years Ago
Rebuilt all scene prefabs after all that chaos and destruction
10 Years Ago
Storage box now uses BaseCombatEntity BaseCombatEntity uses lifestate
zon
10 Years Ago
Added missing SERVER blocks.
10 Years Ago
Merged to trunk
10 Years Ago
Reapplied changes up to commit 4026
zon
10 Years Ago
Subtracted the animal survival rollback. (4028)
10 Years Ago
Added BaseCombatEntity
10 Years Ago
added test skybox, tweaked sunshafts, removed grill areas behind each player position and extended court plane. set up basic metalness property on metal materials.
zon
10 Years Ago
Missing files from merge.
zon
10 Years Ago
Merged changes from main.
10 Years Ago
Trunk merge
10 Years Ago
Wired up elvis forehand in the controller
10 Years Ago
Added 1st pass Ape forehand_stand & meta data
10 Years Ago
Rollback to commit 4007
10 Years Ago
Converted syringe
10 Years Ago
updated clips for Ape_run_north
10 Years Ago
Converted more scripts to use TerrainExtension Added some basic extensions to the test level terrain
10 Years Ago
Converted torch
10 Years Ago
[block_party] increased whiteness of eyes
10 Years Ago
Missed prefab
10 Years Ago
[block_party] block sides have diff color for final phase
10 Years Ago
Converted bow
10 Years Ago
Fixed pvt preload pages
10 Years Ago
Post-build deployment, GUID: b367d48c-7e51-4f9a-a841-6b258117f93c
10 Years Ago
Merge branch 'deploy'
10 Years Ago
Coroutine.Suspend() and Coroutine.Resume() will now fail silently if the Coroutine was already suspended / running.
10 Years Ago
fixed NRE spam in BaseAnimal
10 Years Ago
Fixed/Changed GiveItem (@zon)
10 Years Ago
re-exported buildings so that balls_lights are now 2 materials, 1 with no transparency for the sign and window, one with transparency for the ball tank and glow
10 Years Ago
Trunk merge
10 Years Ago
[block_party] tweaked dragon graphics
10 Years Ago
[block_party] tweaked squid graphics
10 Years Ago
[block_party] added graphics for squid block
10 Years Ago
[block_party] block swatches change a bit each phase
10 Years Ago
Raw and cooked rack of ribs models, textures, and prefabs for boar, deer, wolf, and bear