239,296 Commits over 3,837 Days - 2.60cph!

10 Years Ago
Added NavAgentMoveTo and NavAgentMoveRandom scripts.
10 Years Ago
Prefab updates.
10 Years Ago
- Renamed UnityController to BaseController. - Moving UnitAnimation to the Unit's Controller
10 Years Ago
Removed skin duplicate from human unit view.
10 Years Ago
I'm not crazy.
10 Years Ago
Missing files.
10 Years Ago
Impala updates. Removed duplicate skin variable from HumanUnitView
10 Years Ago
Moved Unit Skin var to UnitView base classs.
10 Years Ago
Cleaned up shaders a bit.
10 Years Ago
Cleaned up shaders a bit.
10 Years Ago
Re-implemented cabinet screen anti-aliasing.
10 Years Ago
Re-implemented cabinet screen anti-aliasing.
10 Years Ago
Corrected game aspect ratios, CRT shader is now additive.
10 Years Ago
Corrected game aspect ratios, CRT shader is now additive.
10 Years Ago
Giving continuous collision detection for character movement a try
10 Years Ago
Added save/load protocol
10 Years Ago
Closest point on arc is now a lot better. It's calculated rather than approximated.
10 Years Ago
Tweaked tree bark substance
10 Years Ago
Ocean prefab updated with correct Ground layer for the seabed
10 Years Ago
Updated @UnityVS (works with 64bit editor now!)
10 Years Ago
Human Updates. Seal WIP
10 Years Ago
Fixed cursor controls being misaligned.
10 Years Ago
Fixed cursor controls being misaligned.
10 Years Ago
Runtime commit, just to make sure we're all running from the same origins.
10 Years Ago
Fixed ground in all scenes + added the arctic scene to the GameManager's list of subscene runtimes.
10 Years Ago
added "thompson" layers to the mecanim state machine; tweaked the some thompson anims
10 Years Ago
added "thompson" layers to the devplayeranimation script
10 Years Ago
Backup committing random snow stuff, and a derpy snow test scene. Emphasis on derpy.
10 Years Ago
rigged up the stone and wood spears. Finished some animations (attack / deploy / attack_hit )
10 Years Ago
Updated network cabinet prefab to use the new cabinet prefab.
10 Years Ago
Updated network cabinet prefab to use the new cabinet prefab.
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
Helper quads are no longer rendered.
10 Years Ago
Helper quads are no longer rendered.
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
Unignored .obj files.
10 Years Ago
Unignored .obj files.
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
Added controls to the LegacyCabinet prefab.
10 Years Ago
Added controls to the LegacyCabinet prefab.
10 Years Ago
Fixed up GameTest.unity
10 Years Ago
Fixed up GameTest.unity
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
[ultimate_soldier] bullet impact velocity
10 Years Ago
[ultimate_soldier] bullet impact velocity
10 Years Ago
Included SingleGameTest changes omitted from previous commit.