240,168 Commits over 3,837 Days - 2.61cph!

10 Years Ago
Added Ape textures
10 Years Ago
Alpine scene cleanup
10 Years Ago
Added Ape character folders, game mesh & initial ready anim
10 Years Ago
Progress when loading a save on server
10 Years Ago
Don't make all server builds development builds (!)
10 Years Ago
Exported apline TOD to xml, set in BiomeAlpine. Set default SkyDome values to more neutral setup.
10 Years Ago
Scene stuff.
10 Years Ago
Muted all channels in the AudioMixer so the sound of the ocean doens't upset Petur
10 Years Ago
Scene stuff 2.
10 Years Ago
Copy win32 dlls over on build Tweaked graphics settings, shader preload Misc performance/profiling tweaks
10 Years Ago
Scene stuff.
10 Years Ago
TOD Params loading for Biomes via xml (button on manager to force load in editor, loading on init at runtime)
10 Years Ago
Build process cleanup
10 Years Ago
Screen reflections now show individual pixel LEDs.
10 Years Ago
Corrected the screen reflection scale.
10 Years Ago
Re-implemented OVR support.
10 Years Ago
Removing broken things Restoring compatibility with the current server version
10 Years Ago
Queue and spread conditional model updates
10 Years Ago
Subtracting from the subtractive satellite dish commit
10 Years Ago
Alright fuck you unity. Not including any 32 bit libraries, going to copy them over manually instead.
10 Years Ago
Lets disable 32bit libraries completely in the editor
10 Years Ago
Removed unused reflection map.
10 Years Ago
Getting rid of 32bit so files we don't use
10 Years Ago
Added a deferred implementation of the screen reflection shader.
10 Years Ago
Fiddling with dll meta files again
10 Years Ago
Fixed the weird artifact that let you see screen reflections on surfaces facing away from the screen.
10 Years Ago
Just making sure SkyDome is saved with optimal settings.
10 Years Ago
Set games for all the cabinets in GameTest.unity after they were forgotten by the change to a new game source system.
10 Years Ago
Fixed up the screen reflection shader to reflect changes to the unity standard shader.
10 Years Ago
Fixed quickbursh eraser. Issue was that ctrl+x getkeyup was registered twice for each hit. I just added a button repeat timer threshold.
10 Years Ago
Added proxy methods to CabinetBase to access internal members of GameBase.
10 Years Ago
Stuff.
10 Years Ago
Removed self init in Start from WeatherController
10 Years Ago
Stopped WeatherController init-self
10 Years Ago
Campfire and torch FX.
10 Years Ago
Fixed wrong mesh in cliff01 prefab
10 Years Ago
Backup commit.
10 Years Ago
Reverted some accidental string refactoring in other scripts.
10 Years Ago
10 Years Ago
Backup commit.
10 Years Ago
More dll settings
10 Years Ago
[platformer] blocks dont switch direction as often
10 Years Ago
Backup commit. Scene stuff and new trees.
zon
10 Years Ago
Spiral now has equidistant nodes.
10 Years Ago
added particle system for various leaves blowing. added smoke puff to several of the footsteps.
10 Years Ago
Scene stuff
10 Years Ago
Changes to the building system.
10 Years Ago
10 Years Ago
Updated Humans, Impala.
10 Years Ago
- Fixed last few issues with UnitView/HumanUnitView changes. - Rexported a lot of assets to fix inconsistencies. - Setup arid/tropical/temperate/arctic human races. - Removed Eye coloring from UnitAsset settings - Updated all the prefabs ever