240,128 Commits over 3,837 Days - 2.61cph!

10 Years Ago
Removed debug arrows from projectile attacks
10 Years Ago
Adding initial non aiming player deploy/holster bow source file
10 Years Ago
Added wooden spear Added stone spear Added salvaged icepick Added salvaged hammer Added salvaged axe
10 Years Ago
OCD
10 Years Ago
OCD
10 Years Ago
OCD
10 Years Ago
Added readonly labels to corresponding properties.
10 Years Ago
Added readonly labels to corresponding properties.
10 Years Ago
Added readonly labels to corresponding properties.
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Readonly properties are now automatically labeled as such in the docs.
10 Years Ago
Documented Sprite and Tilemap
10 Years Ago
Added vis.hud [true|false] - hide/show hud Added vis.chat [true|false] - hide/show chat
10 Years Ago
And moved lol
10 Years Ago
And Delete
10 Years Ago
Forgot to tick Add what a mong.
10 Years Ago
First Unity 5 check in
10 Years Ago
Turning water reflections off also disables edge blend and refraction
10 Years Ago
[SmashBloxJS] Fixed fadeout effect breaking after reset by switching all variables defined as local to the constructor of BaseStage to instance properties.
10 Years Ago
Fixed dumb NRE
10 Years Ago
Output Coherent Host Dir (debugging osx launch failure)
10 Years Ago
Normalized wood per hit values on the different trees.
10 Years Ago
Changed how the player sleeper list is maintained - should fix/prevent the wakeup bug
10 Years Ago
PRE UNITY 5 -------------------------------------------------------------------------
10 Years Ago
Proper warnings are now emitted when documentation is missing, and fixed documentation generation for interface implementations.
10 Years Ago
Finished docs for GameAPI.BudgetBoy.Text and added docs for GameAPI.GameInfo and GameAPI.GraphicsInfo
10 Years Ago
Finished docs for GameAPI.BudgetBoy.Text and added docs for GameAPI.GameInfo and GameAPI.GraphicsInfo
10 Years Ago
Rearranged the tree prefabs to include standing & chopped variants.
10 Years Ago
Fixed emulator toolbar resizing in on itself, the pixel rect needed to be cached in awake instead of being used every update
10 Years Ago
Using correct Rect operator names
10 Years Ago
Very roughly scaled a tree's wood yield by its size again. Maintained the same average.
10 Years Ago
Added chopped/broken variants of all Speedtrees.
10 Years Ago
Less noticable dithering on tree LOD transitions.
10 Years Ago
Fixed the bad billboard render on E2 trees.
10 Years Ago
Testscene file.
10 Years Ago
tweaked emulator gui colors
10 Years Ago
re-organized emulator gui
10 Years Ago
fixed the 3rd person pickaxe animations so the pickaxe doesnt clip into the player
10 Years Ago
Updated language files
10 Years Ago
Flicking sound assets around, hoping that it will make sounds work again
10 Years Ago
Fixed pickaxe attack distance
10 Years Ago
Tweaked sound compression method
10 Years Ago
Add console log when received respawn options (debug sleeping bag bug)
10 Years Ago
If this doesn't fix Google Analytics I'm gonna have give up
10 Years Ago
Backup committing chopped tree files.
10 Years Ago
tweaked the rotation of the pickaxe_wm
10 Years Ago
added hold & overlay shotgun layers (using rifle anims for now)
10 Years Ago
Windows Build
bot
10 Years Ago
Linux Build
10 Years Ago
OSX Build