branchrust_reboot/maincancel

36,289 Commits over 4,383 Days - 0.34cph!

49 Days Ago
Merge from coconut_collider_fix
49 Days Ago
Merge from collectable_optim_pass
49 Days Ago
Merge from fix_roof_debris
49 Days Ago
Merge from growable_menu_changes
49 Days Ago
Merge from print_speed
49 Days Ago
Merge from fix_backpack_priority_attire
49 Days Ago
Merge from kapok_branch_col_optim
49 Days Ago
merge from naval_update/io_boats
50 Days Ago
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50 Days Ago
Fixed some broken rock formations in NMS (scene only)
50 Days Ago
Merge from windturbine_deploy_sfx
50 Days Ago
Merge from improved_embrasures_colliders
50 Days Ago
Merge from ambient_light_lod_fix
50 Days Ago
Merge from 20mindayextension
50 Days Ago
Merge from hackweek_meshlod_qol
50 Days Ago
merge from workshop_animator_controls -> main
50 Days Ago
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merge from skinviewer_cleanup
50 Days Ago
merge from skinviewer_cleanup
50 Days Ago
merge from harbor_container_ladder_fix
50 Days Ago
merge from bbb_entkill_fix
50 Days Ago
Added an if CLIENT wrapper around the UI_SettingsTweakShadowPreset's OnConVarChanged override method
50 Days Ago
merge from health_display_immortal_check -> main
50 Days Ago
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Remove leftover AI debug stuff from craggy
50 Days Ago
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50 Days Ago
Merge from naval_update, give scientists real entity weapons instead of lightweight fake weapons
50 Days Ago
Merge from shadow_presets
50 Days Ago
merge from health_display_immoirtal_check
50 Days Ago
merge from boat_sails_fixes
50 Days Ago
merge from health_display_immoirtal_check -> main
50 Days Ago
Removed shader debug symbols from various shaders that had them left on
50 Days Ago
Merge from shader_variant_cleanup
50 Days Ago
merge from fix_submerged_states
50 Days Ago
merge from deep_sea_network_range
50 Days Ago
Fix boat related client/server field mismatches.
50 Days Ago
merge from boat_socketparent_fix
50 Days Ago
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50 Days Ago
scientist_spawner_new_boats
50 Days Ago
Ensure paintable objects' have shadow mode set to On when in the paintable window, otherwise it could have copied a version on the mesh renderer that the indirect instancing system had set to shadows only
50 Days Ago
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50 Days Ago
scientist_spawner_new_ai -> main
50 Days Ago
Merge from improve_sail_deploy
50 Days Ago
Merge from wearable_icons_fix
50 Days Ago
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50 Days Ago
merge from skinviewer_cleanup
50 Days Ago
kill_scientist_boat_fix -> main
50 Days Ago
merge from skinviewer_cleanup
50 Days Ago
Merge from hackweek_meshlod_qol
51 Days Ago
merge from tropicalprefabs_warning_fix