branchrust_reboot/maincancel

34,922 Commits over 4,474 Days - 0.33cph!

5 Months Ago
Remove kicked toast debug log
5 Months Ago
Fix crash with paddling pool unloading.
5 Months Ago
BoatBuildingBlocks can now always be rotated (in edit mode) - removed the timer to match new demolish behaviour. Gated behind new convar BoatBuildingBlock.AlwaysRotatable (defaults to true)
5 Months Ago
cargo_crate_layering_fix -> main
5 Months Ago
Potential fix for scientists rendering while sleeping, then being shot without reacting, and dying only if the player gets close again
5 Months Ago
merge from naval_update/io_boats/privilege
5 Months Ago
labs_crate_player_input -> main
5 Months Ago
boat_hand_animation_fix -> main
5 Months Ago
Fix scientists bypassing a big part of player armor, eg hazmat only blocking 5% of scientist damage, and fullmetal only blocking 25%. Most clothing will now block damage as you'd expect (eg hazmat blocks 30% and fullmetal around 50%).
5 Months Ago
merge from ddraw_sceneview
5 Months Ago
Merge: from fix_sortdeferred_race - Bugfix for sorting of hits potentially running in a race with previously scheduled jobs Tests: unit tests
5 Months Ago
merge from dragbyangle_improvements
5 Months Ago
Add missing SetApplicationId call for Discord integration
5 Months Ago
Merge: from spectate_stay_after_dc - Update: when spectating a player that disconnects, the client starts orbiting their last position. Third-Person is the only valid camera mode in that situation Tests: spectated a player that disconnected - was able to look around.
5 Months Ago
freshwater_fix
5 Months Ago
added ddraw to playerboat.lookatdragbyangle command
5 Months Ago
freshwater_fix -> main
5 Months Ago
merge from collider_cleanup_feb_26
5 Months Ago
server_browser_obfuscation_fix -> main
5 Months Ago
merge from deepsea_fixes
5 Months Ago
merge from junkpile_water_clip_fix
5 Months Ago
Merge from baked_mesh_optim
5 Months Ago
playerboat_deployable_snapping -> main
5 Months Ago
Revert to version of NMS scene from 140572 (with broken rock references) Reapply no respawn zone Fixes NMS not spawning
5 Months Ago
Merge from static_bbs
5 Months Ago
Prefix the frame count in all midi debug messages
5 Months Ago
Added midiconvar.bufferProtection, prevents more than one identical midi binding firing in a single frame May help midi bindings/stream decks continue to work after the MIDI changes in Win11 25h2
5 Months Ago
Server compile fix
5 Months Ago
Fix save corruption issue
5 Months Ago
merge from boxes_dlc
5 Months Ago
merge from indirect_instancing
5 Months Ago
Merge from naval_update
5 Months Ago
merge from ambient_light_fix
5 Months Ago
menu2_play_warmup_fix -> main
5 Months Ago
syncvar_traincoupling_fix_2 -> main
5 Months Ago
Merge from static_bbs
5 Months Ago
Merge: from tracespheres_optim - Optim: GamePhysics.TraceSpheres and TraceSpheresUnordered are now faster at 32 or more spherecasts (previously started scaling at slightly more than 128) Tests: unit tests
5 Months Ago
Merge: from tracespheres_optim - Optim: GamePhysics.TraceSpheres and TraceSpheresUnordered are now faster at 32 or more spherecasts (previously started scaling at slightly more than 128) Tests: unit tests
5 Months Ago
Only evaluate entties in showentities once, otherwise it's really slow on bigger scenes.
5 Months Ago
Add `debug.showentities entityname radius duration client` to debug draw invisible entities in a radius.
5 Months Ago
merge from collider_cleanup_feb_26
5 Months Ago
merge from collider_cleanup_feb_26
5 Months Ago
Player boat decay changes: Doubled decay delay from 12 hours to 24 hours. Reduced decay duration from 18 hours to 12 hours.
5 Months Ago
Made TriggerBoatMagnet a partial to fix codegen errors.
5 Months Ago
merge from assetscene_from_clean
5 Months Ago
merge from deepsea_fixes
5 Months Ago
server_browser_ping_removal -> main
5 Months Ago
procedural_map_custom_save_support -> main
5 Months Ago
map_creator_lag_fix -> main
5 Months Ago
merge from deepsea_fixes