201,669 Commits over 4,171 Days - 2.01cph!

7 Years Ago
Player controller now generates commands for target entities without requiring any units to be selected Fixed drag selection preventing left click to select Holding left shift when placing a building will let you place additional buildings of the same type Fixed cheat commands errors when invalid argument count is given Removed building upgrade and addon interactions (now accessible via radial, UI WIP) Removed craftingWidgetIndicator/button to open orders widget (now accessible via radial)
7 Years Ago
Succesive building placement no longer sets bad gamespeed
7 Years Ago
Fixed potential NRE from BuildingEx.HasAvailableUpgrades unlock check
7 Years Ago
Building management UI basics
7 Years Ago
Version++
7 Years Ago
BaseEntityRef protoinclude fixes
7 Years Ago
Fixed EntityRef causing error on save
7 Years Ago
Fixed building radial for upgrades opening the management window for addons
7 Years Ago
Fixed NRE in BuildingManagementWidget Fixed NRE in HighlighterInternal when removing clothing
7 Years Ago
UI stuff.
7 Years Ago
CShaderAPIDx8::OverrideBlend no longer fucks up CTransitionTable::ApplyAlphaBlend CShaderAPIDx8::OverrideBlend can now override blend operation Added render.OverrideBlend (sry render.OverrideBlendFunc) BLENDFUNC enums
7 Years Ago
Building management UI is now functional Building editor tool support for rendering previews for addons and upgrades Building inspector exposure for new upgrade/addon fields
7 Years Ago
Fixed item tooltips showing bad Crafted/Placed by text
7 Years Ago
Fixed NRE in Item.BuildDescriptionString
7 Years Ago
update amplify shader randomize team color
7 Years Ago
Fixed skybox mismatch with reference Fixed base env reflections
7 Years Ago
Added misisng PersistedEntityComponentData protoInclude for Vehicle.PersistedVehicleData
7 Years Ago
Updated Facepunch.Steamworks
7 Years Ago
Merge from main
7 Years Ago
Added generic value readout UI element, used in tooltips to show building requirements, machine process status etc
7 Years Ago
Fixed FuelToEffect process not showing in tooltip
7 Years Ago
Fixed UI being interactable when invisible (via F10)
7 Years Ago
Removed EntityInspectionWidget's hardcoded management of building panel visibility; using HideWidgetsOnActivate instead
7 Years Ago
Updated steam_api dlls
7 Years Ago
Fixed NRE in TooltipWidget when the target building has an addon under construction
7 Years Ago
Fixed "skip to morning" feature not re-enabling physics simulation...
7 Years Ago
Fixed NRE in Item.PlaceItem
7 Years Ago
Data save
7 Years Ago
update logo generator to avoid duplicate model
7 Years Ago
Unlock notifications auto-hide after a few seconds
7 Years Ago
Various UI things.
7 Years Ago
Cleaned up Relationships persistance, using UnitRef to avoid issues with dead units when loading a saved game
7 Years Ago
Version++
7 Years Ago
Fixed relationships not loading properly
7 Years Ago
merge from main
7 Years Ago
Knowledge overlay widget no longer requires a selected unit, also filters entities by BaseEntitySettings.ShowInKnowledgeOverlay Building status indicator UI basics Cleaned up CameraOcclusion and removed the debug line drawing
7 Years Ago
Building placement/completion FX bits
7 Years Ago
spas12 prefabs and sounds
7 Years Ago
Merged from main
7 Years Ago
Stamina bar turns red when low.
7 Years Ago
Cleaned up script.
7 Years Ago
tweaked chainsaw positioning when attacking
7 Years Ago
Improved car entry interaction
7 Years Ago
More AI work
7 Years Ago
Even more on AI
7 Years Ago
Wall placement validity checks Building placement full reset between session (fixed errors when starting a new game while placing a wall)
7 Years Ago
Misc
7 Years Ago
flight ai navigation
7 Years Ago
added prelim new facial and eyebrow strands to hair strands maps and updated materials, re-mapped existing styles to compensate for new maps
7 Years Ago
Fixed vehicle instability in listen server mode