201,668 Commits over 4,171 Days - 2.01cph!
Reduced forest size in areas for performance reasons (Hapis)
Fixed S11 Cave having no build block volumes (Hapis)
Environment volume ambient multiplier tweak for less jarring transition
disconnection and loading fixes.
Fixed game hanging on startup screen instandalone builds
Generated enums
Cleaned up name generator code
fix for dead peoples eyes
Fixed NRE in PlayerController.MouseOver
eyebrow mesh and material changes, fixed uv issues on playermodel
Fixed dynamicDOF not working in free cam
Editor bits, removed un-used fields in AgentParameters
Cherry picking
15217, 219, 2220 from multi-dm
units blink speed changes everytime their eye shape changes to avoid being in sync
Added TYPE_PHYSCOLLIDE enum (OOPS)
Fixed most client disconnect / reconnect stuff.
Removed slot type from AIModuleSettings, now defined by DecisionMakerDefinition
Conditions.ProvidesRequiredItem optimisation
Improved cliff analysis after monument terrain adjustment
Basic AgentBehaviourSlot.SimTick impl
Unarmed improvements.
Organized the files a bit.
added admire anims for chainsaw
DecisionMakerModule hold a reference to the DecisionMaker that owns them
Removed SimTickResult struct from AgentBehaviourSlot
precision tweaks to blend maps of Airfield/MT/Sewer branch
Fixed missing albedo map in brick_piles mat
Removed AIModuleSettings.IsHighPriority
fixed some bugs with spas12 3rd person animations
Debug tools toggle for Unit.Navigation dynamic stopping distance
Fixed agent installing module packs before slot initialization
Fixed Agent not installing all modules properly
Fixed AgentBehaviourSlot creating additional DecisionMaker instances that are not bound to the same slot type
Fixed agent not ticking both behaviour slots
SimTickBehaviourSlots readability
Agent debug now shows the name of the DM instead of the slot
fixed some clipping issues with spas12 worldmodel
spas 12 balance
incendiary shotgun shells
fixed spas 12 worldmodel
Actual picking of best DMs instead of random.
AI Debugger shows actual names of DMs.
Waking Up module to Secondary DM.