200,190 Commits over 4,140 Days - 2.01cph!
Added 12mmRound ammo type from HL:S
Houndeye changes from upstream - auto squads on spawn, better solo houndeye behavior?
Fixed purple blood color on HL1 aliens
Resolved soundscript conflict with HL2 and HL1 turrets
Changed translations for turret classnames to better differentiate which is which
Activity notifications no longer show text or unit portraits, support collation
fixed tooltip pivot overrides preventing position updates
Fixed notification colors
Added job consideration.
WIP tweaks to food gathering AI.
electric generator ability for wheelswitch
Goals can now optionally continue the current job.
More AI tweaks resulting from this option.
Roles debug shows current job.
Nav Mesh Link ai upgrades.
Fix for missing component on chicken prefab error spam
Fix overlay selection and valueChanged check
updated puzzletest scene
added OR switch
added temp cardreader
Waiting UI update. Waiting still has a bug, which I think might be inherent in the serializer. Talked to Bill about it.
Working on ready state stuff
progress backup puzzle logic implementation
fix for JobConsideration scoring NaN when the group only has 1 unit
Depositing to basket building is now positional.
Edited max builders to match the number of positions.
linux 32-bit srcds almost sort of works
Considerations with a response of > 0 for a score of 0 will now return true if they score 0
Various fixes to JobConsideration
Update GoalPlan score after setting GoalMomentum to avoid plans from the same Goal interrupting each other.
Savas offshore junpiles and dive sites
progress backup puzzle logic powerplant
progress backup puzzle logic airfield
progress backup puzzle logic trainyard
progress backup puzzle logic WTP
progress backup puzzle logic MT
Generated list equality methods
Clicking to cycle through notifications no longer dismisses them regardless of their settings
UIWidget and UIElement now both inherit a base animatable UI object type, which merges support for Tweener/LeanTwean and animator w/ state callback behaviours
progress backup puzzle logic LS
Fix UI tooltips block raycasts
Struct IEquatable method implementation refactored.
Fix for practice mode not applying the correct matc definition
Work on security door logic wrt NPCs.