200,190 Commits over 4,140 Days - 2.01cph!

7 Years Ago
Added 12mmRound ammo type from HL:S Houndeye changes from upstream - auto squads on spawn, better solo houndeye behavior? Fixed purple blood color on HL1 aliens Resolved soundscript conflict with HL2 and HL1 turrets Changed translations for turret classnames to better differentiate which is which
7 Years Ago
skin approval
7 Years Ago
merge from main
7 Years Ago
Fix NRE
7 Years Ago
Merged from main
7 Years Ago
Activity notifications no longer show text or unit portraits, support collation fixed tooltip pivot overrides preventing position updates
7 Years Ago
save
7 Years Ago
Fixed notification colors
7 Years Ago
Misc
7 Years Ago
Added job consideration. WIP tweaks to food gathering AI.
7 Years Ago
electric generator ability for wheelswitch
7 Years Ago
Goals can now optionally continue the current job. More AI tweaks resulting from this option. Roles debug shows current job.
7 Years Ago
AI tweaks
7 Years Ago
Nav Mesh Link ai upgrades.
7 Years Ago
Fix for missing component on chicken prefab error spam
7 Years Ago
door manipulator circuit
7 Years Ago
Added countdown UI
7 Years Ago
Fix overlay selection and valueChanged check
7 Years Ago
Countdown UI update
7 Years Ago
updated puzzletest scene added OR switch added temp cardreader
7 Years Ago
List extensions
7 Years Ago
Waiting UI update. Waiting still has a bug, which I think might be inherent in the serializer. Talked to Bill about it.
7 Years Ago
Working on ready state stuff
7 Years Ago
progress backup puzzle logic implementation
7 Years Ago
folder change
7 Years Ago
Save
7 Years Ago
fix for JobConsideration scoring NaN when the group only has 1 unit
7 Years Ago
paddle changes
7 Years Ago
branching movie recorder
7 Years Ago
version++
7 Years Ago
merged to release
7 Years Ago
more Hapis tweaks
7 Years Ago
Depositing to basket building is now positional. Edited max builders to match the number of positions.
7 Years Ago
linux 32-bit srcds almost sort of works
7 Years Ago
Considerations with a response of > 0 for a score of 0 will now return true if they score 0 Various fixes to JobConsideration Update GoalPlan score after setting GoalMomentum to avoid plans from the same Goal interrupting each other.
7 Years Ago
Savas offshore junpiles and dive sites
7 Years Ago
progress backup puzzle logic powerplant
7 Years Ago
progress backup puzzle logic airfield
7 Years Ago
progress backup puzzle logic trainyard
7 Years Ago
progress backup puzzle logic WTP
7 Years Ago
progress backup puzzle logic MT
7 Years Ago
Generated list equality methods
7 Years Ago
Clicking to cycle through notifications no longer dismisses them regardless of their settings UIWidget and UIElement now both inherit a base animatable UI object type, which merges support for Tweener/LeanTwean and animator w/ state callback behaviours
7 Years Ago
progress backup puzzle logic LS
7 Years Ago
UI bits
7 Years Ago
Fix UI tooltips block raycasts
7 Years Ago
Struct IEquatable method implementation refactored.
7 Years Ago
Fix for practice mode not applying the correct matc definition
7 Years Ago
merged from release
7 Years Ago
Work on security door logic wrt NPCs.