239,782 Commits over 3,837 Days - 2.60cph!

10 Years Ago
Added dummy implementation of ServerConsole on OS X / Linux
10 Years Ago
Added exception handlers for a few more methods, see: arcade-issues/issues/5
10 Years Ago
Fix for arcade-issues/issues/4
10 Years Ago
Char03_TENNIS wip Maya scene.
10 Years Ago
Renamed a few files
10 Years Ago
Fixed base 3 having no collision.
10 Years Ago
Server logs now go into server identity folder Server logs use windows newlines Fixed sometimes reverting to real world time
10 Years Ago
Updated to unity beta 19
10 Years Ago
- TOD updated. - Made comment headers in all scripts consistent - A little scene work
10 Years Ago
Fixed cloud shader compilation on Windows
10 Years Ago
Time of Day update to 3.0.0 prerelease 2 Updated PlayerNameTag and AtmosphericBlend
10 Years Ago
Removed Google Analytics tooltip attribute and drawer as they override and break the default Unity tooltip attribute
10 Years Ago
Disabling message recycling (test) Enable fps.limit for servers Temp fix for syringe exception
10 Years Ago
Fixed shadow mismatches in transitions from floors/terrains to walls/rocks, caused by ambient lighting SH Patched terrain shaders to include glossy env reflections, in order to better match other objects like rocks
zon
10 Years Ago
Homing no longer starts with a perpendicular waypoint if called after an idle period.
zon
10 Years Ago
NPC homing now immediately succeads if already home.
zon
10 Years Ago
NPC no longer flip in and out of a sleeping state while sleeping.
zon
10 Years Ago
Height map fallback now logs a warning.
zon
10 Years Ago
NPC now use a fallback to snap to terrain when there is no height map.
zon
10 Years Ago
NPC now return home before sleeping.
10 Years Ago
Restored custom deferred shader
zon
10 Years Ago
NPC now sleep when tired.
10 Years Ago
Tuned down exagerated pvt parallax mapping Improved pvt parallax at mid-far distance
10 Years Ago
- Tweaking TOD. - Main Menu UI updates - GUI asset cleanup
10 Years Ago
added an angry_idle pose for the bear.
10 Years Ago
Prefab updates
10 Years Ago
Beta 19. Updated TOD. Updated Water.
10 Years Ago
Merged from core refactor
10 Years Ago
Merged AI commit from main
10 Years Ago
UIScreen work, starting to setup support for subsreens and modal overlays.
10 Years Ago
refactor woops
10 Years Ago
- Removed GroupController prefabs, single prefab now used for spawning. Groups are spawned using GroupAsset data from Biome, spawned through ZoneEcology. - Renamed GroupController to Group, UnitController to Unit, Unit to UnitAI. - Removed old TOD Settings - Remved WorldEcology component - Moved Biome Seasonal transitions into ZoneSeasons - Added Fauna (UnitAsset) lists to Biome
zon
10 Years Ago
Animals can now die of sleep deprivation
10 Years Ago
AI work related to Attributes, States, Needs, Modifiers and Smart Objects.
10 Years Ago
Another swing at GetTriangleTransform fix - hitInfo.triangleIndex doesn't get set properly with SphereCastAll?
10 Years Ago
Error fixes
10 Years Ago
Updated MenuBackground scene
zon
10 Years Ago
Merged changes from main.
zon
10 Years Ago
Fixed player and NPC calorie burn rate.
zon
10 Years Ago
Random waypoints once again use TerrainFilter.
zon
10 Years Ago
Fixed forage calorie benefit. Herbivores can now starve to death in a day.
10 Years Ago
added animations for the bear for when he's exhausted and breathing heavy from excessive running / attacking. added 3rd person animations for picking up / dropping an item / shoving a player.
10 Years Ago
Tweaked fog densities to work better with the updated scattering intensities (a physically based calculation will probably be required at some point)
10 Years Ago
missed one
10 Years Ago
Zeroed terrain shader splat count tag; just in case Fixed pvt compilation warning
10 Years Ago
Re-introduced x trans to backhand dive anim
10 Years Ago
Time of Day update to 3.0.0 prerelease 1 Added improved atmospheric scattering with planet shadowing Added horizon clouds Updated PlayerNameTag and AtmosphericBlend to work with the new version of Time of Day
10 Years Ago
Updated win 02 source anim & exported fbx
10 Years Ago
PVT now using more settings directly from TerrainMeta Optimized terrain rendering by not setting any splat prototypes on the terrain; because Unity
10 Years Ago
Updated character tables for dives