255,358 Commits over 3,990 Days - 2.67cph!

10 Years Ago
Boots
10 Years Ago
long tshirt
10 Years Ago
long tshirt
10 Years Ago
long tshirt
10 Years Ago
long tshirt
10 Years Ago
ScriptableObject change
10 Years Ago
Hoodie
10 Years Ago
Sleeping bag
10 Years Ago
Template system
10 Years Ago
Optimizing ambience audi clips for memory/loadtime
10 Years Ago
Fixed distant terrain blackness
10 Years Ago
Save prefabs win BuildPrefabs so changes work proper
10 Years Ago
Tweaks
10 Years Ago
Shader error
10 Years Ago
AssetDatabase.Import when BuildAssetBundles
10 Years Ago
Allow prefabs to opt out of preprocessing with NoPreProcessing
10 Years Ago
Skydomeeee
10 Years Ago
Fixed player lying down in inventory
10 Years Ago
Bundle tweaks Refresh server lists in order to avoid network disconnect
10 Years Ago
Better EAC disconnect messages
10 Years Ago
Clean saved user data on server restart
10 Years Ago
hacksaw prefabs
10 Years Ago
Fixed some small female burlap clothing issues Added female burlap gloves model and prefab
10 Years Ago
Builder EAC fix
10 Years Ago
Updated asset gallery and added a bunch of collision meshes
10 Years Ago
RustBuilder
10 Years Ago
Bundles fixes
10 Years Ago
Pre-rig maxes.
10 Years Ago
FIxed viewmodels switching between running and walking on slopes
10 Years Ago
Croc iter
10 Years Ago
Fixed some janky vertex normals on the male burlap shirt Adding (preliminary) female burlap clothing models and prefabs
10 Years Ago
Added debugplayer dev console command
10 Years Ago
Fix gunshots not crossfading between close and distant sounds
10 Years Ago
merge from main
10 Years Ago
mats
10 Years Ago
Human updates Teepee update Adding some IK stuff to HumanView (wip)
10 Years Ago
buildings and human updates
10 Years Ago
Fix for multiple characters selected
10 Years Ago
Matx mat lib and human updates
10 Years Ago
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10 Years Ago
Changed racket hit point
10 Years Ago
creating new test court play area with walls and rock garden
10 Years Ago
backup
10 Years Ago
merge from main again
10 Years Ago
Human control rig
10 Years Ago
merge from main
10 Years Ago
Added input.autocrouch convar (default false) Enforce crouching if required (for example when waking up under a rock) Added stuck tests to PlayerMovement scene Fixed some scenarios that would trap the player in the falling state, resulting in him getting stuck Made player movement gravity and friction tests more reliable Fixed locks colliding with player movement (door exploit) Made lock colliders more accurate
10 Years Ago
Boonie hat with all the files and lods
10 Years Ago
-IM queries now take an optional weight parameter, so threatening things can be differently threatening
10 Years Ago
Build process tweaks