244,590 Commits over 3,898 Days - 2.61cph!
Fixed forest splat almost never being 0
Added alternative constructors for Sequential and Parallel that instruct them to wait for inner awaitables.
Added alternative constructors for Sequential and Parallel that instruct them to wait for inner awaitables.
Added Parallel.Add(awaitable) and Sequential.Add(awaitable) methods.
Added Parallel.Add(awaitable) and Sequential.Add(awaitable) methods.
Refactored coroutine creation.
Refactored coroutine creation.
Added terrain.pvt convar to toggle PVT (defaults to true on Windows and false on OS X / Linux)
Fix muzzle for HL2 Pistol worldmodel
Fixed a null reference exception in Awaitable.Coroutine.OnUpdate()
Fixed a null reference exception in Awaitable.Coroutine.OnUpdate()
Fixed a stack overflow in Awaitable.Update()
Fixed a stack overflow in Awaitable.Update()
Start with only rock
Deleted mudpants (no lods, no rig)
Increased max size for tshirt, snow jacket textures
Changed compression stuff on audio (for performance)
Fixed Global Fog being enabled on camera by default (turn on/off when entering/leaving water)
Partial (aborted) removal of WaitForCoroutine method.
Partial (aborted) removal of WaitForCoroutine method.
Added some Random methods to Mathf.
Added some Random methods to Mathf.
Merge branch 'master' of arcade
Conflicts:
Resources/GameAPI.BudgetBoy.dll
Unity/Assets/Plugins/GameAPI.BudgetBoy.dll
Merge branch 'master' of arcade
Conflicts:
Resources/GameAPI.BudgetBoy.dll
Unity/Assets/Plugins/GameAPI.BudgetBoy.dll
Started work on cleaning up building on Unix.
Started work on cleaning up building on Unix.
Some additional coroutine utility classes and methods.
Some additional coroutine utility classes and methods.
added newline support to text
added newline support to text
Experimenting a bit with setting up Behave and smart objects.
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sound effects for the thompson gun
Thompson shubmachine gun viewmodel is all done.
Added a bit more proc gen an then started tearing the roadsection shit apart again.
Exported new island with better splat and tree guide for more testing of MegaScatter. Getting better results now, but not great yet.
Fixed terrain color map alpha not getting refreshed after placing the landmarks
Fixed tons of issues with the player movement
Nuked temperate canyons scene. Added another test island. Added MegaScatter plugin for terrain workflow. Added utility script to replace terrin splatmaps.
Started on Behave integration and setting up the first actual experimental structure in the Behave editor.
Added rigged snow jacket and tshirt models, materials, and prefabs
Get rid of PlasticSCM files from .vpks too!
Refactored wolf controller
Added behaviour trees + controllers for all animal types (shouldn't change anything - copy & paste for now)
Updated animal prefabs
Fixed wood pile being hyper bright
Updated ProjectVersion.txt to 5.0.0b3
Made all AIObstacle classes respect object scales
Added AIObstacle components to the cubes in the test level
Fixed StartLocallyControlling using null controller entity
Fixed StartLocallyControlling using null controller entity
Attempt to fix missing material on the lantern