244,582 Commits over 3,898 Days - 2.61cph!

10 Years Ago
Fixed some implicit truncations and a nonsense error during GLSL translation.
10 Years Ago
screens are now replicated properly to all connections (only one screen at a time for now) changed GameAPI to light up the screen when IsControlled and IsRemoteControlled
10 Years Ago
screens are now replicated properly to all connections (only one screen at a time for now) changed GameAPI to light up the screen when IsControlled and IsRemoteControlled
10 Years Ago
Merge branch 'master' of arcade into js-scripting Conflicts: Resources/GameAPI.BudgetBoy.dll Resources/GameAPI.dll Resources/GamePackager.exe Unity/Assets/Plugins/Editor/GameAPI.Editor.dll Unity/Assets/Plugins/GameAPI.BudgetBoy.dll Unity/Assets/Plugins/GameAPI.dll Unity/Assets/Resources/Games/Test.bytes
10 Years Ago
Merge branch 'master' of arcade into js-scripting Conflicts: Resources/GameAPI.BudgetBoy.dll Resources/GameAPI.dll Resources/GamePackager.exe Unity/Assets/Plugins/Editor/GameAPI.Editor.dll Unity/Assets/Plugins/GameAPI.BudgetBoy.dll Unity/Assets/Plugins/GameAPI.dll Unity/Assets/Resources/Games/Test.bytes
10 Years Ago
Preparing for merge.
10 Years Ago
Preparing for merge.
10 Years Ago
All most recent DLL builds.
10 Years Ago
All most recent DLL builds.
10 Years Ago
Fixed gmad not compiling on Linux and OSX
10 Years Ago
- Fixed an exploit related to running console commands through the chat - Fixed crash issues with Player:Kick and Player:Ban - Player:Ban's second argument is now a boolean, set it to true to automatically kick the player
10 Years Ago
Implemented perspective independent anti aliasing on cabinet screens.
10 Years Ago
Implemented perspective independent anti aliasing on cabinet screens.
10 Years Ago
Added manage to switch in the test scene to a car to drive around the road you've created.
bot
10 Years Ago
Windows Build 106
10 Years Ago
Bunch of minor changes - Fixed bone merging causing the local player to be rendered twice - PhysicsCollide entity callback is now shared - Added PhysObject member to PhysicsCollide collision info table - Added EFFECT:PhysicsCollide hook to scripted effects - Fixed CSS muzzle flashes not automatically appearing on some viewmodels (for real this time) - EntityEmitSound hook now has a slightly more consistent behaviour - Tentative fix for random Lua metatable corruption (can't really check if it's fixed or not due to how random it is) - CNavArea:IsOverlapping's tolerancy argument is now optional, defaults to 0 - Fixed crash with CNavArea:GetClosestPointOnArea - CNavArea:IsVisible now returns a second value which contains the first point in the area that passed the visibility test - Added SND_* sound flag enums - Added Entity:IsSolid() - CSoundPatch:ChangePitch's and ChangeVolume's delay argument are now optional (default to 0)
10 Years Ago
Updated some scene files to make sure the latest prefab changes were applied correctly
10 Years Ago
Restored LuaJIT to 2.0.3 (it wasn't actually the culprit, ah well)
10 Years Ago
Fixed gmad not compiling
10 Years Ago
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10 Years Ago
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10 Years Ago
Time of Day update to 2.1.1 prerelease 4
10 Years Ago
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10 Years Ago
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10 Years Ago
PVT on server fix proper
10 Years Ago
Don't initialize PVT on dedicated server (!)
10 Years Ago
Disabling dynamic batching (fixes floating trees)
10 Years Ago
Fixed up coroutines and added a test.
10 Years Ago
Fixed up coroutines and added a test.
10 Years Ago
Added idle_stand to revolver idle source file
10 Years Ago
updated source anims
10 Years Ago
Added ammo_pistol, pistol_revolver
10 Years Ago
updated player revolver anims
10 Years Ago
Massive refactor, start of coroutines.
10 Years Ago
Massive refactor, start of coroutines.
10 Years Ago
Restricted what can be built ontop of a frame Fixed being able to walk up stairs frame
10 Years Ago
Protocol++
10 Years Ago
Going home
10 Years Ago
Added lean, ironsights, lower to eoka/waterpipe
10 Years Ago
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10 Years Ago
Added waterpipe shotgun (wip) Added eoka pistol (wip) Added thompson (wip) Fixed broken item names in SupplyDrop Fixed errors in trigger when shutting down
10 Years Ago
adding chest plate armour
10 Years Ago
Cabinet screen data is replicated to everyone on the server and gets rendered on the their cabinet screen. Added crosshair
10 Years Ago
Cabinet screen data is replicated to everyone on the server and gets rendered on the their cabinet screen. Added crosshair
10 Years Ago
UVs are a little better but they're still not great.