130,627 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
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                Reduce wheel collider damper and increase rigidbody inertiaTensor. Resolves the jitter at 16Hz
 
                
                
                
                
                
             
         
        
            
            
            
                
                WIP UI for muting/unmuting players
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from xmas_update_2021
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Merge from xmas_update_2021
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Exposed toggle duck and auto walk in the options (defaults to off and unset by default respectively)
Move toggle duck to input class, now input.toggleduck
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Temp visuals for rear tread suspension on the Tomaha as well (the other snowmobile has no rear suspension)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Hook up the temp ski suspension visuals
 
                
                
                
                
                
             
         
        
            
            
            
                
                Setting up temporary suspension visuals
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                It was indeed a bug with FormerlySerializedAs and child prefabs. Hacked in a better fix. Here's the exact bug:
- Base prefab has the new name (isMobile).
- Child prefab has the older name (needsVehicleTick).
- Base prefab sets isMobile to true.
- Child prefab has needsVehicleTick on false.
What should happen: Unity erases the needsVehicleTick entry and replaces it with an isMobile one.
What actually happens: Unity won't let you change isMobile in the inspector on the child at all, and it carries whatever value needsVehicleTick was last set to.
My fix here: Erase the needsVehicleTick entries manually from the child seat .prefab file data. Looks good; they now inherit correctly from the parent's isMobile setting.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                Unity seat child prefabs were very confused about how to handle the new isMobile setting - I'm guessing due to its use of FormerlySerializedAs? Hacked the .prefab files directly to fix it
 
                
                
                
                
                
             
         
        
            
            
            
                
                Set isMobile back to true on vehicle seats. This is actually needed to update the position of the LocalServerPlayer. This fixes snowmobiles not always allowing dismount.
 
                
                
                
                
                
             
         
        
            
            
            
                
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                First pass on native support for an auto walk binding
Once toggled on will walk until the bind is pressed again or the player presses the forward or backwards keys
Works in vehicles as well
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Add convar-based debugging for ValidDismountPosition
 
                
                
                
                
                
             
         
        
            
            
            
                
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                ▆▍▆▋▄ █▆▊▄▅▅ ▉▍▍▅▄▊▉▍ ▌▄▇▌▊▄ (▆▊▄▅▉▇▇▋ ▆▉▅▇▆▌▍)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Snowmobile temp tread visuals edit
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added a warning if the selected item is already researched at the research table
Refactored panel logic to use less nesting
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from /xmas_update_2021
 
                
                
                
                
                
             
         
        
            
            
            
                
                 subtract 
67388 for clean merge
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
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                fixed double door garland pickup