198,877 Commits over 4,140 Days - 2.00cph!

4 Years Ago
Centre of mass adjustment edit
4 Years Ago
Adjusted player's hand position on sub steering wheel
4 Years Ago
Submarine steering wheel moves. Removed GetSteering method from BaseMountable as it wasn't used anywhere.
4 Years Ago
TriggerWaterGap system that ultimately we don't actually need, so putting this in a branch. 63115 actually handles the situation well enough on its own.
4 Years Ago
Merge Submarine->HDRP_Art_Backport (aux)
4 Years Ago
Trying a fix for null MobileMountable. Slower but more foolproof fix also written here but commented out
4 Years Ago
Underwater plant texture spec changes for a more underwatery look Preliminary ocean depth darkening parameters & related materials Water goggles post fx (not implemented yet)
4 Years Ago
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4 Years Ago
Shark prefab/id fix after moving it
4 Years Ago
Some more tidyup / comments etc.
4 Years Ago
merge from submarine/ai/
4 Years Ago
merge from ai main
4 Years Ago
merge from underwater
4 Years Ago
Split up. added comments, tidied up WaterSystem class
4 Years Ago
merge from /submarine
4 Years Ago
Let's try more null checking in C_ServerRagdoll::TestCollision
4 Years Ago
Apply AI sleep/wake fix for dynamic wake triggers shelved changeset
4 Years Ago
Apply spawning shelved changeset
4 Years Ago
merge from submarine
4 Years Ago
Save memory on DungeonBaseLink by only filling volume and socket lists on the prefabs and the start pieces (replacing previous temp solution with a different temp solution)
4 Years Ago
Fixed NRE spam in edit mode after running the scene
4 Years Ago
Shore wetness is actually only present on shore, not deep underwater
4 Years Ago
EnvironmentVolumePropertiesCollection contains ocean / underwater overrides for directional light intensity, ambient light intensity and reflection probe intensity (can be customized on "Environment Collection" asset)
4 Years Ago
Fixed Potatoes and berries plants flagging the player as hostile when hit
4 Years Ago
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4 Years Ago
Can left click on an occupied io slot to "solo" that connection and only show the animated guide lines on that wire Once solo'd you can move around freely, left click to cancel the effect and highlight all connections as normal Only works while in TC auth
4 Years Ago
WIP map updates to support multiple underground layers
4 Years Ago
Added two more electrical outputs to the debug generator and increased power output from 100 to 600
4 Years Ago
Increased push force again. Set fuel tank bool on duo sub.
4 Years Ago
Reduce push force by 25%
4 Years Ago
Comment out the WaterFactor debug print in SubmarineAudio
4 Years Ago
Can press RMB while placing an electrical cable to remove the last placed point, hold RMB for a second to clear the whole line
4 Years Ago
- Keep submarine level unless there's no-one mounted (allows driver to swap seats without it surfacing) - Protections on submarine fuel looting
4 Years Ago
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4 Years Ago
WIP submarine sounds
4 Years Ago
Compile fixes
4 Years Ago
Merge Main->Submarine
4 Years Ago
Updated train map renderers for all the updated train stations
4 Years Ago
Merge from voiceprops/dlc
4 Years Ago
Set the maintenance side tracks to be secondary splines
4 Years Ago
Moved Work Cart spawns to the new maintenance rooms
4 Years Ago
▅▊▉ ▇▉▋▌▍'▇ ▊▇▍▇▌▉▅▍ ▌▋ ▆▊▍▊▉▆.
4 Years Ago
Procmap underwater fix
4 Years Ago
Procedural Map Underwater scene
4 Years Ago
Reworked lighting in all train tunnel entrance bunker modules to fix wall bleed and other issues
4 Years Ago
Tweaked platform colliders to make it easier to jump onto them
4 Years Ago
All DungeonBaseLink now have a reference to the DungeonBaseInfo they belong to stored
4 Years Ago
Added admin.underwater_scatter to further customize the underwater fog when underwater_effect is set to 0