240,253 Commits over 3,837 Days - 2.61cph!
A bunch of work on queueable commands but I'm not sure I like it or that it's worth it - evaluate later
After a day of nightmare I think I've finally got unit command system / move group stack where I'm happy
After a day of nightmare I think I've finally got unit command system / move group stack where I'm happy
Fixed codegen errors when XML comments are invalid
Fixed a warning about unused variable
Fix qt deprecation assert when saving new material
Fix a warning about XML comment
Moved OnAnimGraphTag/OnAnimGraphCreated to AnimEntity
Also fixed up some of the documentation comments
Merge branch 'master' of sbox
Added Trace.RunAll() (returns all hits, in order)
Merge branch 'master' of sbox
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Fix cubemaps getting fucked on every other level load
Fixed UI masking bug in co-op player joining prompt
Fixed not showing prompt for player 2 until any controller button press
stopsound also shuts down all CSoundPatches
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Tags use StringTokens instead of StringPool
Should be able to add tags to clientside entities
Added DebugOverlay.TraceResult
Merge branch 'master' of sbox
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Nixed full screen wiggle because lerp bug
Various other minor tweaks
Add AnimEntity.CurrentSequence
Low oxygen full screen effect
Sealed AnimationSequence + internal constructor
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Removed old property. Pass entity into AnimationSequience
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Animgraph: Default snap value to 16 as animgraph doesn't save settings yet and snapping is probably wanted by everyone
Animgraph: Support grid snapping, snap value can be changed in options window
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Animgraph: Allow property editor to disable notes so they don't show up in the settings dialog
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ModelDoc: Fix render mesh preview not taking into account its parent bone
always spawn AI around puzzle rooms
Removed blue and red card lab spawns
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Added "Tools/Scene/Teleport Local Player To Scene Selection" to teleport your player to your scene selection in the world.
Spread out underwater labs more
Underwaterlab targetcount = 3
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Torpedoes a little slower again, but not as slow as they were before
ChaseState look distance tweak
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Let duo sub passenger look down a little more (for storage access/looking condescending)
Add a small light to the duo sub storage so that it's visible even when the sub is off.
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