252,129 Commits over 3,959 Days - 2.65cph!

3 Years Ago
No longer track the skin used in an item craft event (was making that dataset too noisy) Added a new SkinUsed event that is logged when an item is crafted and when an item is reskinned in the repair bench or via a spraycan
3 Years Ago
Removed TrainIsland scene (it's broken beyond 69624 anyway). Use ProceduralMapTesting instead.
3 Years Ago
Adjust menu camera position Update .addons
3 Years Ago
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3 Years Ago
lighting adjustment
3 Years Ago
Excavator lights update
3 Years Ago
Tweaked some of the commonly used textures that were either too dark, too saturated or had too much contrast for the sake of consistency across different lighting conditions Tweaked materials used in the excavator monument
3 Years Ago
Update .addon
3 Years Ago
lightmap player space added
3 Years Ago
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3 Years Ago
Add maintenance prefab Update lighting on data room and north hall Added spawns
3 Years Ago
Actually disable game over fade out delay Support for U+0080 to U+00FF characters in usernames
3 Years Ago
Update .addon
3 Years Ago
Update .addon
3 Years Ago
Update .addon
3 Years Ago
Update .addon
3 Years Ago
Update .addon
3 Years Ago
Update .addon
3 Years Ago
Added south hall to data room prefab added date room prefab Updated lighting and adjustments rest of map
3 Years Ago
Update .addon Fix compile error, Package.GameConfiguration -> Package.GetMeta
3 Years Ago
Add entities to Hammer GameData straight from games assembly data (skipping fgd) Use an AssemblyLoadContext for game binaries in Tools/Hammer so we can use real Reflection instead of Cecil We can load entities from remote packages too, put it all into a simple `Hammer.LoadEntitiesFromPackage( "facepunch.minigolf" )` Clean up GDVar code a bit to keep our changes manageable, we don't need S1 fgd parser or game units/items Turns out we were using the legacy stuff, switch it all over to KV3 Populate entity gamedata properties Make structured MapClass w/ mirroring to native GameData so we have access to map entity classes in managed easily Port Hammer Entity tool to C#, can pick s&works games from within the tool and use the game entities straight away Don't output entities with FGDWriter Load entities from all active LocalAddon when Hammer is started, split the API for local/remote package to make it saner Load entities straight from Sandbox.Game.dll too Hammer: don't load any .fgds from addons, we only load core/fgd/s&box.fgd now for remaining C++ entities Remove DotaMaxTrees Load managed GameData after engine fgd is read, copy native engine entities to our managed lists and then mirror our managed game classes back to native Copy variables to native Make our entity tool properly functional and less shit, add a button that pops up a dialog to use entities from remote games.
3 Years Ago
Merge from rail_network
3 Years Ago
Merge from main
3 Years Ago
Forgotten prefab
3 Years Ago
Fixed a number of harsh rail / road intersections
3 Years Ago
Removed water systems from bunker entrance prefabs.
3 Years Ago
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3 Years Ago
Move Rank/Leaderboard config to meta, GameConfiguration is dead 🙌
3 Years Ago
Added South hall prefab
3 Years Ago
Updated libsteam_api.so !release
3 Years Ago
Ignore compiled files Delete stuff that shouldn't be uploaded Update .addon Update .addon
3 Years Ago
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3 Years Ago
merge from brick building
3 Years Ago
Added sky and post processing volume
3 Years Ago
merge from main
3 Years Ago
Update datacore_reception.vmap
3 Years Ago
Added .lod and .vpk to ignore Added Lights + probes to North Hall & Reception
3 Years Ago
Update .addon
3 Years Ago
ComboBox/EnumBox can have tooltips/descriptions Move MapSelect stuff to meta
3 Years Ago
Fixed possible exception when parsing depth levels !release
3 Years Ago
Better handling for empty remote storage files Fixed some missing fields in sentry events !release
3 Years Ago
Move Undo/Redo to EditorPlayer
3 Years Ago
Import completed stages from legacy version Fixed possible NRE when reading remote storage files !release