252,129 Commits over 3,959 Days - 2.65cph!

3 Years Ago
Improved vis more
3 Years Ago
*_c files First draft of Citizen animgraph for this gamemode Merge branch 'main' of sbox-unicycle-frenzy
3 Years Ago
Citizen: first Unicycle Frenzy sequences + more animgraph comments
3 Years Ago
Hand Grenade and Tripmine
3 Years Ago
Fix exception when generating thumb
3 Years Ago
Added failing test involving JsonSerializerOptions Moved special handling hotload upgraders Special json hotload handling, fixes #213 Fixed bug hotloading lambdas in generic methods
3 Years Ago
Add getters for post processing, removed unused dof texture render target, removed parent requirements
3 Years Ago
3 Years Ago
hand grenade
3 Years Ago
Use post processing Crowbar, Python Lock crosshair to center of screen Health/Armour cleanup Bounce hud when walking
3 Years Ago
Make post process VignetteSettings so you can read and they have defaults @ogniK5377 can you do this for all the others? BaseWeapon: don't return trace if no hit
3 Years Ago
Wooden Plank textures
3 Years Ago
made adjustments to levels 3 and 5 and updated collision mesh Added landing pad on level 3 and better visualisation for the duck that's necessary to compensate for the collision on the pylon so it's no longer an invisible wall
3 Years Ago
Color corrected excavator and diesel engine LOD textures
3 Years Ago
Auto-unsubscribe from deprecated official workshop items !release
3 Years Ago
Added updated block materials
3 Years Ago
Cache tools server-side to keep state between switches Have SimpleRadialMenu be generic enough to be inherited Add ToolSelectorMenu and EntityToolMenu seperate radial menus Add ChangeModeCmd / SetMode and change callback for Mode to EntitiesTool Forgot this Add ChangeLibraryAttributeCmd and support for changing the currently selected entity Add stub EditorEntityList and EditorEntityItem Limit action time for Entities Tool Add PlaceEntityAction to make placing entities undoable/redoable Only open the entity tool menu if Reload is held but Duck isn't (prevent it popping up briefly when redoing) Improve Editor Entity List view Add icons for each entity tool mode
3 Years Ago
Adjusted lights to fix lighting issue Added ambient sound
3 Years Ago
Refactoring Update .addon
3 Years Ago
Excavator scene2prefab
3 Years Ago
Almost fully finalized mid area
3 Years Ago
Fix UI scaling causing unevenness Add Render.Draw2D.BlendMode Run deferred UI deletes before layout, so they don't appear there
3 Years Ago
Don't force perspective last, transforms are left to right. Negate translate for perspective
3 Years Ago
Improved Vis, Adjusted lighting, Clipped stairs Added weapon prefab (Empty for now)
3 Years Ago
New ripple simulation with collisions Add drag to fluid simulation and collisions Cleanup ripplecompute and how ripples are added Fix seamless entry on water, better water caustics, remove options for tesselation other than on/off, iterate on waves Cleanup hull base shader Cleanup ripple collision and propagation Adjust ripple strength New underwater surface method Port eyeball shader to use our shared code, fixes clip planes on water Add fog support to water surface, cleanup Clamp radius of water directly on C# side, send D_VIEW_INTERSECTION combo Put water combos right into place, upload water shader objects (including ripple) Propagate ripple by framerate, fixes it slowing down on low framerates Don't put r_water_ripples inside RippleCompute.cs, breaks when pushing it to shader
3 Years Ago
Warning Fix Warn if ui template not found Update transforms test
3 Years Ago
Update .addon
3 Years Ago
Allow maps to specify which games they support
3 Years Ago
Get rid of bindings & rt pipeline init
3 Years Ago
prefab/movement tweaks
3 Years Ago
Working dialog ui
3 Years Ago
Merge from powerline_zipline
3 Years Ago
Testing out easing the player into position on the zipline instead of snapping into place (looks ok in first person but a bit rough in third)
3 Years Ago
Automatic coupling when train cars collide
3 Years Ago
Dialog ui html & style Dialog menu closed by default, tab to toggle for now
3 Years Ago
Tweaking settings updates the water live.
3 Years Ago
TrainCar.Collision class formatting to match the others
3 Years Ago
Coupled/uncouple visual difference on the client. Sync the flags.
3 Years Ago
Functional uncoupling interaction
3 Years Ago
Fix duplicate powerline node helpers on platforms, fixes powerlines not getting properly generated between platforms Change "Mount" interaction name to "Use Zipline"
3 Years Ago
Added a train coupling piece prefab and put it on my test trains.
3 Years Ago
Do templates and stylesheets the normal way
3 Years Ago
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3 Years Ago
Remove unused Enter world automatically with newly created character Save last played time to character, initialize newly created characters Update .addon
3 Years Ago
Fixed zipline handle not getting cleaned up if the player is dismounted and has no valid dismount Added an extra dismount point with a raised height to reduce the chance of the player getting killed if the zipline hits terrain
3 Years Ago
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3 Years Ago
Removed unused vars
3 Years Ago
Basic train coupling class