240,257 Commits over 3,837 Days - 2.61cph!
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Fix possible crash in CQAnimGraphPropertyEditor::GetIKChainChoiceList
Added Rally Point system using move stack commands. Right-click a suitable structure to set its rally point and trained units will execute that command
Fixed missing BackgroundImage in loadingscreen sbox-issues/issues/789
Merge branch 'master' of sbox-game
Fix crash when addon deleted sbox-issues/issues/467
Remove ConsoleResult
Restrict SendCommandToClient
Allow ConsoleSystem.Run to send missing commands to the server
Messing with ocean camera clip rendering.
Restrict which console commands can be run
Oak trees progress
Merge branch 'master' of sbox-game
Sfm: Also output image with both color and alpha for poster rendering
compiled bench gibs that wasn't commited
Moved OnSequenceFinished/OnNewSequence to AnimEntity
Made OnAnimGraphTag/OnAnimGraphCreated protected
DoorEntity: Make OnAnimGraph overrides protected
Fix crash when playing without VR
Fixed ECS warning in Editor
More editor fixes for testing
Add vr to groups vgc
Enable VR Multiview instancing with tools enabled
Check if multiview is enabled from the VR manager, not from combo
Don't render viewmodels on cubemaps
Revert "Check if multiview is enabled from the VR manager, not from combo"
This reverts commit c49cbeb1bbb22b9877ede24cb4d962c0947901b7.
Enable multview instancing on debug overlays
Don't spam that we are trying to resolve a rect outside of bounds, but rather assert
Fix instancing on worldpanels
Compiled ui shaders with worldpanel instancing
Animgraph: Support grid snapping for state machine items
More death screen button changes
ModelDoc: Don't try to init null node when adding new node
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Fixed prefab id on seat
Added hand IK support to modular car seats
Things fall apart; the centre cannot hold; Some refactoring
Fixed issues with Line struct
Merge branch 'master' of sbox
Remove temporary timing checks
Camper seats provide some comfort
Slightly offset seating positions so feet don't overlap
Hide locker visuals, add two colliders running on the top of the camper to access the locker
Reposition oven based on camper layout (same technique as seats)
Lots of oxygen refactoring. Setting up a central place to get how much air if left and where it's coming from. This is all towards supporting a better UI.
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Citizen/animgraph: various cleanup & fixes
West>Mid area cliffs & terrain
GameOver screen layout tweaks for Switch
Can now leave the settings menu by pressing the pause button
Record which bullet archetypes are enabled in replay files