240,239 Commits over 3,837 Days - 2.61cph!

3 Years Ago
Added new CinematicEntity that can disable various roots on itself via server convar CinematicEntity.HideObjects
3 Years Ago
Citizen addon rebuild
3 Years Ago
merge from main
3 Years Ago
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3 Years Ago
Fix contentbuilder copying compiled content to wrong path Use a different DXT1 compiler - since the default one doesn't seem to be deterministic
3 Years Ago
Fixed a crash due to out of bounds sequences with IK Rules and AccumulatePose
3 Years Ago
Vehicle Hud Icons updated
3 Years Ago
merge from main
3 Years Ago
Delete chromium.log if its over 100MB
3 Years Ago
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3 Years Ago
Recompiling core
3 Years Ago
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3 Years Ago
merge from main
3 Years Ago
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3 Years Ago
Fix resourcecompiler not always resolving mods properly
3 Years Ago
Fix dev/vgui/materials/white.vtex leak in lightcookies
3 Years Ago
construct WIP vmap+prefab map, updated old bench physic
3 Years Ago
Wiki cleanup Build faceposer with the rest of the tools Fix crash in light cookies when running contentbuilder @samzanemesis @aylaylay Crash was happening when IsTextureRenderTarget is ran - the error textures aren't available at this point. Might be fixable in a better way than I'm doing here - maybe need to init the render/texture interfaces first somewhere?
3 Years Ago
Kitbash storage models to both subs
3 Years Ago
Merge Main -> SubmarineSeptember
3 Years Ago
Adjust scuba tank oxygen activation threshold
3 Years Ago
Merge SubmarineSeptember -> Main
3 Years Ago
Merge SubmarineOxygen -> SubmarineSeptember
3 Years Ago
Increased "deep water" boat decay depth. Decay now starts at 12m deep instead of 4m deep. Will help stop rowboats/subs decaying inside bases that are in fairly deep water, but still let them decay under oil rigs.
3 Years Ago
Air tank icon animates little bubbles
3 Years Ago
Give an indication in the HUD when the diving tank is being used
3 Years Ago
Don't raycast target the icons in the vitals UI
3 Years Ago
Made a custom air tank icon
3 Years Ago
Diving tank activation changes. A player in a sub wearing a diving tank can stay underwater for longer by using the diving tank's air after the sub's air runs out.
3 Years Ago
Added slight glow to resources
3 Years Ago
Add remaining properties for PrismaticJoint
3 Years Ago
Add Texture3DBuilder properties Add PrismaticJointBuilder.WithPositionMotor Add PrismaticJointBuilder.WithVelocityMotor Allow joints local anchor and frame to be updated
3 Years Ago
Fix spelling mistake. What it it -> What it is Merge pull request #742 from AdamSai/patch-1 Fix spelling mistake. What it it -> What it is
3 Years Ago
Removed unused textures
3 Years Ago
Apply default material group in CModelDocUtils::GetFinalMeshes, fixes #364
3 Years Ago
physics mesh file uses original mesh to calculate bounds, not the optimized mesh
3 Years Ago
Pass gravity normal to shader on liquid update, pass bubbles correctly
3 Years Ago
Update liquid on Prop
3 Years Ago
Reimplement liquid logic in a generic fashion in managed code
3 Years Ago
Create api_design.md
3 Years Ago
TTT: update Spanish translation (#1828)
3 Years Ago
process Sandbox.Game.dll (partial)
3 Years Ago
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3 Years Ago
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3 Years Ago
Wikibot process sandbox.engine.dll Update .gitignore
3 Years Ago
Tweaks for wiki
3 Years Ago
Remove redundant NetVarGroup, unused Padding class Wiki cleanup
3 Years Ago
Add some classes and attributes
3 Years Ago
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3 Years Ago
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