136,155 Commits over 4,293 Days - 1.32cph!
Backup/Pre-road network overhaul checkpoint
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statecontainer output linking
Fixed roads sometimes going crazy (underwater, over cliffs, through monuments) at monument start / end points
Allow cloning of berries at slightly earlier stage
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Longer crossbreading length for berry bushes
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Merge from pushbuttonburst
Return passthrough even if unpowered (behaviour is unchanged)
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Merge from elevator_block
Fixed non-normal textures not being able to export from the workshop UI
Scene backups + project ver update
Added an editor button to update the read only socket name if it needs updating
Merge from cameraswitching
Sort displayed cameras alphabetically
Show a list of cameras in the Editor Window with a toggle and solo option
advanced and pure healing teas now provide instant health
wood tea buff
scrap tea buff
max health teas duration increased to 20mins (was 5)
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NPC vendors now refill their stock slowly instead of having an infinite amount always available
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More RPCs, serialization.
StateContainer improvements.
Test UI.
fixed missing reinforced window mat
Separated adding states from initialization.
Add states first.
More serialization
Stables_a scene basic setup
Stables_a greybox model files
Fixed radtown_small_3 roadsign5 collider warning
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Fixed cliff normals
Removed broken light fixtures
Cleaned up various things, objects floating in space etc
Timber mine material fixes
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merge from save199 (Staging wipe)
Added a trigger to the bottom of the lift that repositions ragdolls on top of the lift if it detects a ragdoll beneath it
Increased drag (0.05 -> 0.1) and lowered paddle force (1 -> 0.7) when there are two players mounted to a kayak
Finished organizing Hapis hierarchy.
Various nesting performance optimziations.
Bunch of general tidying.