193,222 Commits over 4,049 Days - 1.99cph!
Split terrain fetch hlsl + updated shaders and SFs
Final rig sub-level
Lowered punctual light cap back down.
[D11] Reduced particle count in \Standard Assets\Third Party particle systems
Foliage indirect transmittance scale
fixed phantom wires when trying to connect non-root entity to a root combiner
fix 'DedicatedServerAddons is trying to spew' message on srcds startup
Added a Guillotine packer, seems better
[D11] + office_bld_a_ext - Z fighting fix
[D11] 31 prefabs fixed and/or LODs tweaked for the server
Shotgun traps now work in caves below the water.
[D11] [UI] Fixed water well pump input not showing.
Rectangle packing for the material baking tool.
[D11][#2621] Fixed issue with loot panel light description string[#3002] Fixed issue with crafting screen highlight
Merge fix for PlantEntity.Server.AI
[D11] [UI] Fixed missing WIP Icon reference
[D11] + structures\Satellite Dish - Satellite dish prefabs modified
[D11] [UI] Minor grammatical fixes.
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[D11] Last of \Assets\Prefabs\Deployables barring a few skinned assets
Ground plants backup
Foliage V3 update
Static research and repair table can only be used by one person at once (Fix)
ExceptionReport: make IndexOutOfRangeException and ArgumentOutOfRangeException unique
[D11] [UI] Fixed being able to reload while pause menu was open.
[D11] - props\wooden_crates - All crates given a basic LOD conversion to test culling issues
[D11] [UI] Fixed Navigation bar issues on options and controls pages.
admin.banid also kicks player if on server and bans owner steamid if available
[D11] [UI] Fixed missing WIP/Placeholder icon in various screens.
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Fixed NRE in UnreadMessages.cs
Fixed bass notes missing animation slots
Restored to unseasonal menu screen
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[D11] [UI] Fixed Controls page closing navigation bar when being closed.
Vehicle modules now support conditionals based on whether the adjacent modules are of the same type.
Caves LOD's and vertex paint
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Rewrote the vehicle module conditional system to work with general GameObjects instead of just Renderers, so we can show/hide anything (colliders, lights, etc)
Change bass default octaves to 2/3
Don't allow notes on guitars until the deploy animation is finished