252,104 Commits over 3,959 Days - 2.65cph!

3 Years Ago
Updated PostProcessBuild Updated steam upload scripts !release
3 Years Ago
Add zipline prefabs to excavator and airfield
3 Years Ago
Merge from powerline_zipline (stomping changes to excavator and airfield scenes from powerlines, will reapply with new prefabs)
3 Years Ago
A different fix for the double-up mount interaction options when interacting with modular car modules. Removed the Menu_Mount override in BaseVehicleModule, and told RPC_WantsMount to look up the chain if the interactee isn't directly mountable itself. Changed Menu_Mount to not be virtual, as it looks like any override will cause an interaction double-up.
3 Years Ago
Updated libsteam_api.so !release
3 Years Ago
Move all monument ziplines out into their own prefab (_ziplines asset next to scene)
3 Years Ago
Slightly tweaked biome postprocess profiles / unified black levels across all biomes to prevent them from being crushed in dark areas / slightly lowered gamma to compensate
3 Years Ago
▍▉▍ ▊▌▇▌▉▆▋▌▇, ▄▆▋ ▍▆██▍▍▌▇▍, ▇▅▊▅▅▋, ▍▋▇▉▊▋▄▆▇▉▌, ▉▍▉▍▍▆▆▄▊ ▇█▉▇/▊▄▅/▍▇▊▋▊█, ▉▌▅▍█▊ ▍▌▄▅▌▄
3 Years Ago
Fixed issues with river and lake materials
3 Years Ago
Moved lighthouse props and lighting into prefabs for future merge Fixed some lighthouse materials
3 Years Ago
Fix lobby map being overwritten when map selection is hidden
3 Years Ago
Moved excavator props and environment volumes into self contained prefabs for future merges
3 Years Ago
Disabled game over fade out delay !release
3 Years Ago
Removing osx steamworks libs (doesn't look like they're being used at all, and we don't even build the osx server either)
3 Years Ago
Updating Steam libraries to latest
3 Years Ago
Load entities straight from Sandbox.Game.dll too Hammer: don't load any .fgds from addons, we only load core/fgd/s&box.fgd now for remaining C++ entities
3 Years Ago
Don't output entities with FGDWriter Load entities from all active LocalAddon when Hammer is started, split the API for local/remote package to make it saner
3 Years Ago
Added environment volumes to the excavator and darkened existing ones Added always on ambient lights to the excavator core Tweaked excavator shadowproxies to allow sunlight into the core Added more prop dressing and junk to the core interior Added a green material variant for the fuel tank to match the diesel engine
3 Years Ago
Clean up GDVar code a bit to keep our changes manageable, we don't need S1 fgd parser or game units/items Turns out we were using the legacy stuff, switch it all over to KV3 Populate entity gamedata properties Make structured MapClass w/ mirroring to native GameData so we have access to map entity classes in managed easily Port Hammer Entity tool to C#, can pick s&works games from within the tool and use the game entities straight away
3 Years Ago
office chair - feedback office chair - further feedback changes Merge branch 'master' of sbox
3 Years Ago
Can join servers
3 Years Ago
Try to leave lobby after joining the game
3 Years Ago
Make Global.Lobby obsolete (we'll find a better way) Make chat not use lobby chat
3 Years Ago
Set ECS bullet color on spawn Avoid potential soft lock when showing game over Added !force-bullet-gen flag !release
3 Years Ago
Added server side command verification. Refactored so both client + server can use the same verification.
3 Years Ago
Seperate server tags properly Steamworks documentation lied, gametags can't be semicolon separated list Server list disposable, filters work, strings utf8 Show servers in lobby list Merge branch 'master' of sbox
3 Years Ago
Citizen: added standing aim matrix to melee punch
3 Years Ago
LS area progress
3 Years Ago
Only delete the weapon if it was actually removed from the hotbar container
3 Years Ago
Fixed inventory move events not working (use Base64) Fixed inventory take event causing items to become orphaned Add Backpack inventory container to Player Make sure an IDraggable can be dropped onto an IDroppable before doing it Add Backpack UI elements Implement IDraggable and IDroppable on InventorySlot Add Backpack to HUD
3 Years Ago
▌▌▌▋█ ▆▉▄_█▆▌▇_▅▇▊▉▉▅▌▍▍ ▅▉▍▄ ▇▌▍▋▅█▊▅▍ ▊▋▄ ▉▇▉▅▅▋▍▌ ▋█▌▋
3 Years Ago
Pet commands can now be shown as disabled
3 Years Ago
BasePhysics entities (prop_physics) should derive from the FGD baseclass BasePhysicsSimulated - that way the map compiler will simulate and settle them.
3 Years Ago
merge from main
3 Years Ago
Player can right click on the minimap to move their selected units to that location (can also still hold Shift/Run to queue)
3 Years Ago
▆▇▇ ▋▆▍▆▉▋█ ▅█▋▋▅██▄▋▄▆▍▊▅. ▉▅▉ ▌▇▅ ▊▇▄▌▌ ▉▌▅▉ ▊▇▋▍▇▆▇ ▋▌▆ ▍▅▋▆▊▄.
3 Years Ago
When using a passive ability, all selected units of the same type will also use that ability
3 Years Ago
Move Undo/Redo Stack to Editor Player so each player has their own
3 Years Ago
Citizen source updates
3 Years Ago
Merge from spraycan_merge2
3 Years Ago
Add spraycan.UseAccurateMeshSnapping for debugging rendering issues
3 Years Ago
Citizen: melee attack left animation
3 Years Ago
Merge from powerline_zipline
3 Years Ago
Merge from powerline_zipline
3 Years Ago
Main menu css tweaks Put main menu map in this repo for now main menu improvements
3 Years Ago
Slow down the zipline slightly and ensure it moves to the final line point before dismounting
3 Years Ago
Merge from powerline_zipline
3 Years Ago
Add icon support to nodes
3 Years Ago
Fixed zipline moving too slowly in builds
3 Years Ago
▍▆▉ ▋▌▊▄▉▄ ▆▌ ▉▅█ ▇▋▉ █▇▊█▉▆▆▅ ▅▉ ▅▉▌█▊█▉ ▍▍▆▉ ▅▋▉▌▍▋ ▌▄▍▉ ▍▄██'▄ ▌▆█▍▆▉