198,654 Commits over 4,140 Days - 2.00cph!
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New EntityFlag_Animator component for controlling animators
Fluid switch handle animation hookup
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cherry pick the workshopDL changes and prop_combine_ball crash fix
Resolve some issues with stuck download prevention for WorkshopDL
No longer need to add foliage meshes to MeshCache
Added CLIP tool textures with custom step sounds to mimic CS:GO
VBSP: Allowed usage of multiple unique clip brushes to enable custom footsteps on them.
Reverted from using NativeArray in places
Disable overview_mode stuff completely, it was used to cheat, and is completely replaceable by Lua
[D11] tracer optimisations
[D11] Testing framerate independent camera movement speeds
[D11][#3631] Adjusted light brightness.
[D11] Reduce clientside tracer fx to reduce raycasts
[D11] Fix for bandit town backface culling
[D11] MattS - fix tree pooling (again)
[D11] More satellite Dish Z fighting fixed
[D11] [UI] Removed "\r" tags from localisation files.
[D11] [UI] Vending machine "Vending..." text localised.
[D11] Updating Shaders to use G channel for AO.
[D11] Fix for barrel Spotlight incorrect rotation
[D11] [UI] Fixed non-localised (hard-coded) string in loading screen.
[D11][UI] Added options for extra menu
[D11][Gameplay][#3715] Crouch toggle/hold fix
[D11] [UI] Updated localisation files. Fixed crafting queue string not translating correctly in single text box.
[D11] + Fix to sections of the RHIB being stripped during pre process
[D11] Rest of the weapon pfx
simplified fluidswitch anims down to 2
[D11] Tool for scanning materials and determining which ones are duplicated [Tools > Materials > Find Duplicates]
rigged and animated fluid_switch
fixed medium monuments stall
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Merge from foliagegrid_benchmark
Bug fix and format tweak.
Fix MarkHostileFor stomping the client's hostile duration timer with shorter values
[D11] Gamepad/PS4 user login refactor
[D11] Fixed rotation issue with Wall_300_pillar
[D11] Asset Optimisations
rigged and created idle on animation for sprinkler, updated prefab
dung updates/tweaks.
reduced the water requirement gene multiplier.
[D11] Bandit Camp Fog Update.