135,808 Commits over 4,293 Days - 1.32cph!

5 Years Ago
ResourceDispenser rework wip
5 Years Ago
Sprinkler/Growable server side performance improvements Cache ISplashables in range instead of a Vis loop every splash Cache whether a plant can see the sun to avoid a raycast every time we update quality
5 Years Ago
Merge from main
5 Years Ago
Adjusting stuck-in-car damage
5 Years Ago
- Fixed car collisions with horses not always registering (at high speeds, RemoveInvalidEntities was removing them before they had a chance to tick). - Increased car vs. NPC damage by 25%. - Fixed the player-in-car hurt trigger not doing damage if the car wasn't moving.
5 Years Ago
Merge from main
5 Years Ago
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5 Years Ago
merge from main
5 Years Ago
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5 Years Ago
Gas station fixes & related files.
5 Years Ago
Engine internal items now take 50% less damage when inheriting damage to the module itself (i.e. they'll survive twice as long)
5 Years Ago
Node positions
5 Years Ago
Fixed the associated item on the armoured passenger module. Fixes repair not working correctly.
5 Years Ago
Remaining Compound issues. Music stage conversion. Tube light unity change fixes. Related materials.
5 Years Ago
recipe list update
5 Years Ago
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5 Years Ago
Don't show convex roof triangle conditional models if something is attached to the top wall socket of the roof
5 Years Ago
Added "modifier variables" as a clean way of storing and modifying an external value related to a modifier type
5 Years Ago
Updated roof bounds to encompass conditional models
5 Years Ago
Prioritize concave corner conditional models over convex corner conditional models
5 Years Ago
old manual skin approval
5 Years Ago
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5 Years Ago
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5 Years Ago
closing gaps on sheet metal roof corners
6 Years Ago
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6 Years Ago
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6 Years Ago
fishing net texture set
6 Years Ago
wooden_walkway_fishing_nets_a update with new textures
6 Years Ago
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6 Years Ago
Merge from conditional_roof_corners
6 Years Ago
merge from main
6 Years Ago
Merge from building_blocks_2020
6 Years Ago
Merge from main
6 Years Ago
Subtracting 53182 (SimplerBuildingColliders) since it doesn't improve performance and makes things more difficult to work with for artists and less unified
6 Years Ago
Merge from main
6 Years Ago
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6 Years Ago
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6 Years Ago
merge from main
6 Years Ago
wip
6 Years Ago
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6 Years Ago
Adjusting collision factors
6 Years Ago
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6 Years Ago
Remove hit force multiplier
6 Years Ago
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6 Years Ago
When faking car vs. player/AI/animal collision, use realistic masses for each of them as a starting point. Added new "RealisticMass" field.
6 Years Ago
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6 Years Ago
Plugin license note
6 Years Ago
Description updates Reduced icon sizes
6 Years Ago
Improved car ability to climb hills: - Increased low-speed power by 25% - Increased grip both on and off road by 7%
6 Years Ago
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