197,738 Commits over 4,140 Days - 1.99cph!

5 Years Ago
[D11] + Bunch of building and building core LOD tweaks/fixes
5 Years Ago
Updated language files
5 Years Ago
Fix for crash closing locker inventory UI (#2833)
5 Years Ago
Translation support for the following: Spawnicon Editor (partial), Player model selector (full), script error UI thing, spawnicon and spawnlist right click menus, workshop mounting and fetching subs messages Player model selector now has a filter/search bar
5 Years Ago
SceneLOD - disable SLOD segment renderer when completely out of view (and fixed debug draw)
5 Years Ago
SceneToPrefab - don't update terrain if there's no terrain
5 Years Ago
[D11] Bandit Town, Airfield and Harbor 2 SLOD fixes.
5 Years Ago
Hitbox setup.
5 Years Ago
[D11] SLOD issue fix. Excludes Harbor 2.
5 Years Ago
[D11] + Missing Rationbow LOD tweaked
5 Years Ago
[D11] [Art] [#3316] Power cables rendering and hanging from powerlines
5 Years Ago
[D11] SLOD Changes
5 Years Ago
Switched gmpublish.exe to ISteamUGC
5 Years Ago
[D11] Lowered amount of grass planes for each model and added further LOD meshes with less planes each version to lower overdraw
5 Years Ago
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5 Years Ago
Merge fix
5 Years Ago
merge from static_workbench_rotation
5 Years Ago
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5 Years Ago
[D11] [#3331] Ice sheets at the top of the map now have collision.
5 Years Ago
Removing meta file that can be deleted
5 Years Ago
Proper fix for ProcessNestedPrefabs (now processed in-place if we're not bundling, see ShouldExclude / IsProcessedAsNestedPrefab)
5 Years Ago
[D11] + door.double.hinged.wood - fixed mesh occludee overriding LOD transition
5 Years Ago
[D11] LOD_Colour_Swatch material update.
5 Years Ago
+ Added the amplify things stopping the build
5 Years Ago
Fix for a few wearables throwing exceptions.
5 Years Ago
[D11] Fix for Low Res WIPIcon
5 Years Ago
+ updated amplify because it was a few versions behind
5 Years Ago
+ fixes to the other ice lakes and fixes to the water shader
5 Years Ago
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5 Years Ago
Merge from skeleton_optimisations
5 Years Ago
[D11][UI][#3301] Fix for double navagation bar
5 Years Ago
Merge from skeleton_optimisations
5 Years Ago
merge from main
5 Years Ago
Switched back to Unity RNG to preserve seeds.
5 Years Ago
[D11] Fix for bear having incorrect Spec
5 Years Ago
[D11] [Art] [#3329] Launch site planters fixed LODs
5 Years Ago
[D11][UI][#3286] Fixed issue with item detail panel initlising text
5 Years Ago
[D11] [UI] Updated platform filter hint text based on designs suggestion.
5 Years Ago
[D11] Fix for Hazmat Suit and Scientist Suit Visors.
5 Years Ago
Cherrypicking missing references fix
5 Years Ago
Missing References warning fix
5 Years Ago
cherrypicking fix
5 Years Ago
cherrypicking fix
5 Years Ago
pre processing error fix for SkeletonSkinLOD on server
5 Years Ago
merge from skeleton_optimisations
5 Years Ago
Add note to base chassis re bounds.
5 Years Ago
Raise chassis bounds to encompass the area that will be taken up by modules. Fixes module interaction issues.
5 Years Ago
Fix invalid item in Modular Cars inventory loadout
5 Years Ago
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5 Years Ago
Updated entity bounds to match the current module and chassis models. Rebuilt manifest.