190,962 Commits over 4,049 Days - 1.97cph!
Post-merge shader fix + re-added dilate filter
Post-merge shader fix + re-added dilate filter
Hook up drum kit materials
Hook up drum kit materials
Remove change perspective RPC calls, do everything from client side perspective mountable callbacks
Remove change perspective RPC calls, do everything from client side perspective mountable callbacks
adding drumkit source files
increased Windmill heat protection
increased Windmill heat protection
[D11] Add extra fields to Rustworks active players list request
[D11] Add extra fields to Rustworks active players list request
Latest terrain build
Terrain config tweaks
Foliage, playing with filter cutoff on grass/forests
Latest terrain build
Terrain config tweaks
Foliage, playing with filter cutoff on grass/forests
[D11] Replace old active players request with new Rustworks request
[D11] Replace old active players request with new Rustworks request
Scene backup
Prefab shadow optimization
Scene backup
Prefab shadow optimization
add this folder back in until we can purge non-hdrp resources more completely.
add this folder back in until we can purge non-hdrp resources more completely.
Fixed shaders broken during merge
Restored dilate shader
Updated all ASE shaders with new template
Fixed shaders broken during merge
Restored dilate shader
Updated all ASE shaders with new template
Tiny ASE fix to support hdrp 7.0.1; hdrp template auto-updated
Tiny ASE fix to support hdrp 7.0.1; hdrp template auto-updated
Repair: recently damaged, insufficient resources, not damaged.
Repair: recently damaged, insufficient resources, not damaged.
Merge from d11_hdrp branch
Merge from d11_hdrp branch
GitHub Pull Requests:
TTT: Optimized type checks (#1596)
Weapon inheritance doesn't error when baseclass weapon has non table values (#1586)
Some very minor code cleanups (PRs #1606 #1603 #1602 #1504)
Some Derma functions no longer pollute global table (#1598)
Moved GM:PlayerShouldTakeDamage definition to init.lua from shared.lua (#1600)
Changed default bidning for Alt from "Last Weapon" to "Slow walk" (#1559)
Default SWEP:ShootBullet now has 3 optional arguments - ammo_type, force, tracer
Fixed a reverted searchlight.
Fixed a reverted searchlight.
Fixed those grazillion broken light fixture files.
Fixed those grazillion broken light fixture files.
Scene backup.
Prefab/mat tweaks.
Scene backup.
Prefab/mat tweaks.