240,145 Commits over 3,837 Days - 2.61cph!

3 Years Ago
Now only running the entity OnDestroy assert on the server as at the moment on client, a bunch of these come up when first connecting to a procedural map (although that's probably an issue in itself). Note that this assert is editor-only as well.
3 Years Ago
Initial animator hookup (used instrument animator slots for different states) Reduced chance for fish to pull away during catch process
3 Years Ago
It seems that a mountable type somewhere on procedural isn't being destroyed in the proper way. There was already an assert in BaseNetworkable to detect this, but it was commented out. Fixed the reason it was commented out (spam on editor playmode exit) and reinstated it. This has been commented out for over five years so who knows what it might show up.
3 Years Ago
Fix runtime mesh skinning
3 Years Ago
Fixed BaseFileSystem adding renamed files twice to the changed list Fixes unwanted temp files from VStudio being added to the changed file list Hacky fix for Visual Studio not triggering recompile consistently Obsolete Hammer.RenderFields enableAlpha argument Mesh.CreateVertexBuffer now requires a vertex layout to avoid silently having an incorrect layout Added AnimEntity.OnAnimEventGeneric (called as a result of AE_GENERIC_EVENT) Revert "Hacky fix for Visual Studio not triggering recompile consistently" This reverts commit 1ea321174b0384dbc0e39ae03b84809f4b986a9e. Destroy client side children on non client only entities Only delete children if they're client only Add BlendIndices and BlendWeights vertex attribute type Finalize modelbuilder properly Forgot about this Merge branch 'master' of sbox Add ModelBuilder.AddBone Vertex size mismatch with vertex layout ArgumentException includes the sizes Merge branch 'master' into particle-scene-obj Don't query engine for all scene objects, instead add GetWorld binding and keep managed list of scene objects on worlds
3 Years Ago
Various water tweaks
3 Years Ago
Merge Main->Submarine
3 Years Ago
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3 Years Ago
Merge Submarine->HDRP_Art_Backport (aux)
3 Years Ago
Fix solo sub internal FX NRE
3 Years Ago
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3 Years Ago
Add null check in mountable FixedUpdateCycle
3 Years Ago
Exposed some extra params on water overlay for Petur.
3 Years Ago
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3 Years Ago
Added a few settings, hooked up a basic shader to check everything is working as intended.
3 Years Ago
The underwater surface plane responds to depth. The sky is no longer crystal clear at extreme depth.
3 Years Ago
merge from main
3 Years Ago
file.Exists now works with addon title pathIDs like file.Find
3 Years Ago
Added a bunch of scripts from my ocean experiments
3 Years Ago
Added job packages
3 Years Ago
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3 Years Ago
Improved addon detection for Lua errors ErrorNoHalt/Error will now display a stack trace in Problems panel
3 Years Ago
Vertex size mismatch with vertex layout ArgumentException includes the sizes
3 Years Ago
Add ModelBuilder.AddBone
3 Years Ago
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3 Years Ago
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3 Years Ago
Forgot about this Merge branch 'master' of sbox
3 Years Ago
Finalize modelbuilder properly
3 Years Ago
Add BlendIndices and BlendWeights vertex attribute type
3 Years Ago
Lots of generated ECS job merging Merge branch 'master' of SpaceUsurperUnity
3 Years Ago
Grenadier requires Pyrotechnics research to train
3 Years Ago
Added SunMeshBrightnessMultiplier, MoonMeshBrightnessMultiplier and AtmosphereBrightnessMultiplier to EnvironmentVolumePropertiesCollection
3 Years Ago
Re-compiled all .sound files
3 Years Ago
Changed unit sound volume to 0.5 for each one. Added the BaseGrenadeAbility and MolotivAbility and updated Grenadier to have it. Fixed namespace issues. Fixed issues with units not interacting with target buildings due to collision size changes. Merge branch 'master' of sbox-rts
3 Years Ago
util.GetModelMeshes is now also available serverside.
3 Years Ago
Update game screen Merge branch 'master' of sbox-game
3 Years Ago
Improved Large Explosion Improved Large Explosion Particle made less noisy.
3 Years Ago
Only delete children if they're client only
3 Years Ago
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3 Years Ago
Don't manually destroy cars client side models, this is handled now
3 Years Ago
Destroy client side children on non client only entities
3 Years Ago
Improved Ground Explosion Improved Ground Explosion particle. Merge branch 'master' of sbox-rts
3 Years Ago
Added the Grenade entity (throwable with callback for hit), added Grenadier (basic) unit, implemented particles for trail + explosion on grenade, and added Bezier.Calculate to Gamelib Merge branch 'master' of sbox-rts
3 Years Ago
Compile new volumetric fog with TAA Stub lightcookie atlas generator shader and it's compute shader variant Finish cookieslice shader
3 Years Ago
TTT: Updated language files (Community Contribution) TTT: Fixed a chat spam exploit with corpses (Community Contribution)
3 Years Ago
Hopefully fixed C_FireSmoke particle crash for good Undo the previous C_FireSmoke crash fix attempt
3 Years Ago
EMP Grenade trail Basic EMP Grenade trail Ice Grenade trail Basic Ice Grenade trail Molotov Ground Burning Scalable Molotov burning, Use CP1 X axis to scale the effect. https://files.facepunch.com/louie/1b1911b1/particles_weapons_molotov_molotov_base.vpcf%202021-07-19%2013-36-56.mp4
3 Years Ago
Read only Entity.All (#20) Fixed Layer error when panel width is 0 Special cache for textures loaded from web, so we don't keep downloading the same shit Package Query API Merge branch 'master' of sbox Update Sandbox.Engine.csproj Fixed BaseFileSystem adding renamed files twice to the changed list Fixes unwanted temp files from VStudio being added to the changed file list Hacky fix for Visual Studio not triggering recompile consistently Obsolete Hammer.RenderFields enableAlpha argument Mesh.CreateVertexBuffer now requires a vertex layout to avoid silently having an incorrect layout Merge branch 'master' of sbox Queue and set light cookie only when texture is loaded Simplify and fix a lot of things on cookie system, set cookie when cookie value changes rather than on light creation, add persistant cookies Initialize blank slice on the CPU side Auto update cookies assigned to a rendertarget
3 Years Ago
Commented out code to cull particle effects
3 Years Ago
Revert "Hacky fix for Visual Studio not triggering recompile consistently" This reverts commit 1ea321174b0384dbc0e39ae03b84809f4b986a9e.