251,047 Commits over 3,959 Days - 2.64cph!

3 Years Ago
Added snow material variants to a few objects placed outside that were missing it Scene2Prefab
3 Years Ago
Replace Chunks being entities and remove ChunkData class and consolidate the two. Received chunk data from server replaces local (pre-init) chunks. Rewrite of how maps are handled instead of using [Net] give finer control + destroy any previous map Merge branch 'main' of sbox-corewars
3 Years Ago
Icicle prefab tweaks / skipped LOD0 on all icicles and switched to using LOD1 as default / added shadowproxies to all icicles / these changes should lower the tricount by roughly 2 million on highest graphical settings Scene2Prefab
3 Years Ago
Security light - lods
3 Years Ago
Basic brightness
3 Years Ago
Packaged addon download progress
3 Years Ago
Slightly moved dome radar door to close a gap Scene2Prefab
3 Years Ago
Dome radar shadowproxy
3 Years Ago
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3 Years Ago
Added shadowproxies to arctic base lab modules to prevent light leaking through subpixels
3 Years Ago
Temporary fix for what seems to be duplication when an RPC is received before an entity is transmitted somehow (unconfirmed)
3 Years Ago
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3 Years Ago
Bare managed interop setup for Hammer FgdWriter: tell tools to reload fgds Hammer: when reloading fgds instead of just clearing selection, make a backup and restore it
3 Years Ago
Ice AK icon
3 Years Ago
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3 Years Ago
▇▊▋ ▋▆▊ ▍▌▊▉▄ ▋▍▆▋ ▌▄ ▇▌▍▌ ▋▉▄▋▇ ▉▄▌▆ ▊▋▌▊ ▉▄▌ ▄▉▇▉█▉▅▄ █▋▄▍ ▌▇▊ ▇▊▍▊ ▅▊▄▍ ▄▌▍▇▌▇▌▆ ▊▋ ▄▍▌██▇▅▇▄▆▉▉▄▄ ▌▍ █▅▊▍ ▌▅▄▊ ▇▊█▆▇▊▉ ▉▇▅▋ █▌ ▌▆▊█▌ ▉▋▇ ▉▌▍▉ ▍▌▋▉▋▍ ▍▌ ▆▅▋▌▍▄▇/▋▄▅▍ ▆█▅▉▌ ▄▉▄▉▇▇ '▌▋▉▋█▋' ▌▍▊▆ ▌▊▉▋█▋-█▌▆▄▆-▇▍▋▄▋▇▌█
3 Years Ago
Tweaked voxel material settings / roughness + metalness
3 Years Ago
Removed old map
3 Years Ago
Fix error with invalid block id
3 Years Ago
Removed .block asset and just use classes because it's easier and allows custom logic for blocks Merge branch 'main' of sbox-corewars
3 Years Ago
▋▅▆▊▄▆▊▇ ▄▊█▌█▊ ▆▋▍ ▆▊▍▅▉▊▇▆▅▆ ▍▉▆▋ █▌▉▌▋▊ ▊▊▉▊▄ ▋▊▇ ▄▄▍█ ▆▋ █▊▊ ▍ ▆▉▍█▌▍▋. ▌▋▌▍▍, ▍▌▉▅▆ ▊▅▇▄▋▄▍▅▄ ▇█▇ █ ▇▋▅▉ ▊▆▋▆▌▉▍▆▍▋
3 Years Ago
Improved shadow fade distance
3 Years Ago
Testmap
3 Years Ago
▅▇▅▄▊ ▊▇▌▊▉ ▆██▅▅▌▊█
3 Years Ago
Keep it nice and sharp
3 Years Ago
Configure roughness on voxel.vmat so everything isn't shiny
3 Years Ago
Fix warnings in _settings.scss Swap mounting order here to avoid xoofx/zio/issues/64 Removed SharedAssets from config, simplified this whole situation
3 Years Ago
Removed post processing from the bootstrap map for now
3 Years Ago
Pushed some placeholder textures for blocks 0-3 and updated voxel.vmat to use spritesheet.png atlas. Added spritesheet.tps file for ease.
3 Years Ago
Re-compile shader and add env_cubemap and light probe to boostrap map
3 Years Ago
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3 Years Ago
iron fence - col shape adjustment Merge branch 'master' of sbox
3 Years Ago
Texture support
3 Years Ago
▍▇▅ ▌▅▍▌ ▌▇▌▌▊▉ ▍▅ ▊█▆▇▍█▇/█▌▍▋
3 Years Ago
Tweaked speedline particles
3 Years Ago
▌▋▋█▆▅▍▌ ▅▅▇▄▅▌▋█ ▊▍▆ ▅▅▌▅▅▋▉█ ▊▇ ▅▆ █▋▅▉▅▆█ ▅▄ ▅▍▅ ▍█▌▍ ▋▍▆▄▊▋ ▉▍▄. ▊▊▊▋▋▇█▄ ▌_ ▌▇▄ ▆_ ▊▅▅▌▆▄▆ ▊▆ ▊▍▉ ▊▊▅▄ ▊▋▅ ▆▉█▉▋▇▆▌ █▅▄▊▉▍█▇▄ ▍▋▉ ▉▊▇█▄▋▆▅ ▊▇▍▆▅▅ ▌ ▋▅▉▇▉▄ ▅▌▉.
3 Years Ago
fix easy mech laser visual timing
3 Years Ago
Added basic BlockAsset class with just FriendlyName and TextureId for now
3 Years Ago
Added stub ChunkViewer component (will eventually handle loading of chunks) Create ChunkViewer component and LoadChunk method in Player (for now, until we have component RPCs) Send all map chunks to players on join (~32kb per chunk). Our maps will be small enough that we don't care.
3 Years Ago
Auto-swap min & max for convars if min > max
3 Years Ago
Allow specifying a minimum and maximum range for convars
3 Years Ago
Subtract 68192, 68466, 68524 to restore spraycan functionality
3 Years Ago
Fix hi res screenshots not properly adjusting dof
3 Years Ago
Fix over brightening caused by saturation
3 Years Ago
Merge Main -> Snowmobile
3 Years Ago
Merge Snowmobile -> Main
3 Years Ago
Improved bump animation showing code
3 Years Ago
Merge new bump animation -> Snowmobile
3 Years Ago
Adjustments
3 Years Ago
Better player bump animation triggers. Play if there's a big velocity change (crashes etc), or if there's a sudden suspension compression.