191,026 Commits over 4,049 Days - 1.97cph!
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Scene backup.
Default shadow settings on wall2 lights
Scene backup.
Default shadow settings on wall2 lights
[D11] [UI] Server Stats display thousands with commas.
[D11] [UI] Server Stats display thousands with commas.
[D11] Pre-populate save position slots to aid QA
[D11] Pre-populate save position slots to aid QA
Updated foliage shader to fix wind
Updated foliage shader to fix wind
Re-applied ASE patch for hdrp 7.0.1
Re-applied ASE patch for hdrp 7.0.1
[D11] [UI] Server Stats totals implemented. WIP server usage stats implementation.
[D11] [UI] Server Stats totals implemented. WIP server usage stats implementation.
Converted puzzle card readers.
Converted puzzle card readers.
[D11][UI] WIp version of about update page
[D11][UI] WIp version of about update page
Don't fuck with Time.* shit in benchmark mode
Don't fuck with Time.* shit in benchmark mode
Better benchmark UI hiding
Better benchmark UI hiding
[D11] [UI] WIP Server Stats implementation (translations added, working on hooking up actual stat retrieval now).
[D11] [UI] WIP Server Stats implementation (translations added, working on hooking up actual stat retrieval now).
Basic engine audio working. Still need to port MaxSpeedEstimate to the client to properly set up the gearing.
Basic engine audio working. Still need to port MaxSpeedEstimate to the client to properly set up the gearing.
Hide moviemaker UI if benchmark
Fix NRE in ViewModel.Update
Update to 2019.3.0b3
Hide moviemaker UI if benchmark
Fix NRE in ViewModel.Update
Update to 2019.3.0b3
[D11][UI] Hooked up ingame connected players list to expanded rustworks request data
[D11][UI] Hooked up ingame connected players list to expanded rustworks request data
forest populations tweaks
forest populations tweaks
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[D11][UI] Implement wipe server option. Navigation to top-up credits page on renew server.
[D11][UI] Implement wipe server option. Navigation to top-up credits page on renew server.
[D11][OPTIMIZE] Reduced packet memory copying by getting rid of some internal buffer/byte copy and using a custom streaming class. I did this both to reduce the redundant copies and with an eye to buffering the un-serialised messages.
[D11][OPTIMIZE] Reduced packet memory copying by getting rid of some internal buffer/byte copy and using a custom streaming class. I did this both to reduce the redundant copies and with an eye to buffering the un-serialised messages.
Save on an IOEntity if it's been placed by a player (see PlayerPlaced)
Use to distinguish between monument entities and player entities
Save on an IOEntity if it's been placed by a player (see PlayerPlaced)
Use to distinguish between monument entities and player entities
Added engine state info, and propagating that to modules. Added basic engine start/stop/loop audio (no pitch shift yet)
Added engine state info, and propagating that to modules. Added basic engine start/stop/loop audio (no pitch shift yet)