240,145 Commits over 3,837 Days - 2.61cph!

3 Years Ago
Applied some WIP things to the moonpools. Window test 1 (sucks atm) Various mat changes
3 Years Ago
updated WIP construct map/ pavement trim/floor textures Merge branch 'master' of sbox-game
3 Years Ago
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3 Years Ago
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3 Years Ago
Obsolete Hammer.RenderFields enableAlpha argument
3 Years Ago
Update base.fgd
3 Years Ago
Update Prop.cs info_particle_system uses self, not parent if CP0 is not given
3 Years Ago
Added an upgrade system. You can now add different types of building and unit upgrades which can optionally change the entire definition. Merge branch 'master' of sbox-rts
3 Years Ago
Medium and Large Plasma Particle Medium and Large Plasma Particle
3 Years Ago
Fixed BaseFileSystem adding renamed files twice to the changed list Fixes unwanted temp files from VStudio being added to the changed file list Hacky fix for Visual Studio not triggering recompile consistently
3 Years Ago
Updated Colour on Plasma Particle From Green to Purple
3 Years Ago
Plasma Muzzle Flash and Tracer Plasma Gun effects. https://files.facepunch.com/louie/1b1611b1/particles_weapons_muzzle_flash_plasma_muzzle_flash_plasma.vpcf%202021-07-16%2013-56-04.mp4
3 Years Ago
Fixed asserts with Path Tool's Rope particle effect Makes node colors affect the rope ColorHsv Fixes Add ColorHsv.WithHue etc Property.SetValue tries to use implicit converter (although I don't think this does shit) Add Panel.ScreenPositionToPanelPosition( pos ), Panel.ScreenPositionToPanelDelta( pos ) Data Binding use PropertyAttribute.SetValue Merge branch 'master' of sbox Remove borders from box panel drawing routine Trace.Ignore can optionally ignore hierarchy or not Add [Property] to some of the panel properties Added LibraryMethodAttribute Fix exception in Color.TryParse Add phys2_world_bounds convar (off by default) to stop objects being kept inside network bounds so we can see what issues come from that Panel derives from PropertyClass Fixed NRE in Property.SetValue Merge branch 'master' of sbox Fixed NetworkEntityList changed callback being called every time even when it isn't dirty Calculate vertex attribute color formats a bit better for procedural meshes, fixes vertex colors using Color32 Mesh.CreateBuffers can optionally calculate bounds for you Added Hammer.Path Merge branch 'master' of sbox Oops, actually make it calculate the bounds Add BBox.ToString Read only Entity.All (#20) Fixed Layer error when panel width is 0 Special cache for textures loaded from web, so we don't keep downloading the same shit Package Query API Merge branch 'master' of sbox Update Sandbox.Engine.csproj Merge branch 'master' into particle-scene-obj
3 Years Ago
Instead of SceneObject.All, add GetAllSceneObjects to SceneWorld
3 Years Ago
Display an editor warning message when an AI path contains duplicate sequential nodes.
3 Years Ago
Kill excessive trailing whitespace
3 Years Ago
Bunch of AI data fixes
3 Years Ago
Merge lightcookie stuff Rewrite fog TAA to not be muddy anymore, fix ugly banding on volumetrics, reenable fog TAA Lightcookie atlas on a compute shader Merge branch 'master' of sbox Fix dynamic shader reloading not working with engine shaders Clean up a lot of the lightcookie API, get it to render Lightcookie slice garbage collection New LightCookie api on lightdesc Stuff that used that old Lightcookie contract
3 Years Ago
Update Sandbox.Engine.csproj
3 Years Ago
Added option to disable lighting for moonpool caustics.
3 Years Ago
Fixed Layer error when panel width is 0 Special cache for textures loaded from web, so we don't keep downloading the same shit Package Query API Merge branch 'master' of sbox
3 Years Ago
Game list sorting and search functional
3 Years Ago
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3 Years Ago
Electric and Ice Explosion Particles Electric and Ice Explosion Particles
3 Years Ago
Reduce reel in resistance and reduce strain amounts
3 Years Ago
Underwater lab glass is more transparent (missed in 63287)
3 Years Ago
Merge getWaveData_fix -> Main
3 Years Ago
AI path data fix
3 Years Ago
Autocomplete uses popup system
3 Years Ago
Read only Entity.All (#20)
3 Years Ago
Adjust water depth params
3 Years Ago
Now showing the diving bubble FX when the duo sub begins to dive underwater
3 Years Ago
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3 Years Ago
Added support for the ambient bubble FX, shown when underwater. Refactoring some visuals code.
3 Years Ago
Duo sub cabin lights now working
3 Years Ago
Fix car flying away when props are welded to it
3 Years Ago
Split out all the duo-sub-specific features into a SubmarineDuo subclass of BaseSubmarine
3 Years Ago
Fix filenames
3 Years Ago
Rename Submarine to BaseSubmarine
3 Years Ago
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3 Years Ago
Reduce the spotlight's volumetrics if the player is in the sub, to improve their visibility out of the window
3 Years Ago
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3 Years Ago
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3 Years Ago
Update CollisionSize for all vehicles not just the tank
3 Years Ago
Removed the unused effect parameters from WaterOverlay. Not point in having things set in the inspector that don't have any effect.
3 Years Ago
Added death particles (an explosion) for vehicles. And... FINALLY, I've figured out why vehicles didn't behave with flow fields properly. Added seperate CollisionSize property and hash CollisionSize with NodeSize to create unique pathfinders.
3 Years Ago
Added ability for custom WaterOverlay settings to turn chromatic aberration on and off. Turned it off for in the subs - it made it particularly hard to read the dashboard gauges.
3 Years Ago
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3 Years Ago
Increase submarine headlight range
3 Years Ago
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