130,549 Commits over 4,232 Days - 1.29cph!
    
    
    
        
        
            
            
            
                
                [D11] Whoops forgot the actual spritesheet and font tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] UI art pass on Option menu, initial version of new menu spritesheet
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] + Adjusted the size of the bandit_town safe zone
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Changed compression mode on icons.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Rocket Mesh Optimized
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] + Added a LOD system to the wooden_walkway_pillar_lights
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][Gameplay][#3693] Exterior walls and gates are at the correct distance from the player
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added an option to remove a dying plant from a planterbox and receive plant mulch, which can be composted for a small amount of fertilizer.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Z fighting Fixes + Lowering Polycount on assets
 
                
                
                
                
                
             
         
        
            
            
            
                
                Growables ignore condition qualities when dying and always advance to the next stage at full speed.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added TerrainMeta.RandomPointOffshore
Fixed cargo ship sometimes spawning out of world bounds and immediately killing its scientists
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disabled read/write on some FoliageGrid meshes. Enabled mesh compression.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from foliagegrid_benchmark
 
                
                
                
                
                
             
         
        
            
            
            
                
                Enabled demo. Tweak to moving benchmark.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Default world size is now 4250 (from 4000) to give monuments slightly more space to spawn in with the new ring road
 
                
                
                
                
                
             
         
        
            
            
            
                
                Monuments HDRP upgrade (sewer branch, trainyard, water treatment plant, swamps, water wells)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed growables attempting to die twice when picked.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] + Fix to vending machine turning black close up
 
                
                
                
                
                
             
         
        
            
            
            
                
                missed some of the baked hair assets from the last check in
 
                
                
                
                
                
             
         
        
            
            
            
                
                Experiments with AnimatorUtility.OptimizeTransformHierarchy
 
                
                
                
                
                
             
         
        
            
            
            
                
                Plant material colour scale is now based on health, not water.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed a typo making horses poo every 10 minutes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reapplied 
46942 terrain map resolution clamping to prepare for 2019.3
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed ring road from maps smaller than 4k since it takes away too much space
Roadside monuments can spawn next to both main roads and side roads
Place roadside monuments after all other monuments
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Updated road material working on PS4
 
                
                
                
                
                
             
         
        
            
            
            
                
                Show plant condition resiliences on seed info panel.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Enabled Bilinear Filtering on Icons.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Adjusted player position in seats as there was some clipping through seats
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] Don't return to frontend at end of demo
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Tweaked sizing of some elements
 
                
                
                
                
                
             
         
        
            
            
            
                
                Visual pass on Demo playback UI
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed demo.skip not working after a demo reaches the final frame
 
                
                
                
                
                
             
         
        
            
            
            
                
                Better format demo.playernames and add column for steam id
 
                
                
                
                
                
             
         
        
            
            
            
                
                Better debug.debugcamera_list display and zoom formatting
 
                
                
                
                
                
             
         
        
            
            
            
                
                Made DemoHUD a standalone prefab (for future iteration)
DemoHUD automatically hides if the menu or developer tools are open
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Add demo.playernames to print all players in the currently playing demo
 
                
                
                
                
                
             
         
        
            
            
            
                
                Make chassis colliders more rounded so they'll handle rough terrain more nicely (similar to sedantest "boat" style)
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
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                Chassis visuals performance further improvement
 
                
                
                
                
                
             
         
        
            
            
            
                
                Client performance: Don't animate chassis visuals if it's behind the camera