250,998 Commits over 3,959 Days - 2.64cph!
Change vehicleDismountHoldTime default to 0 (dismount behaviour should be unchanged by default from last month)
Exposed hold time as a slider in the options menu under the Controls section
Fix NRE when firing a weapon while mounted to a vehicle with no rigidbody. Put null RB checks on a a few other methods as well.
Subtract "Moved snowmobile particle FX to always sit at the position of the skis and treads"
Subtract "Fixing all the snowmobile FX that got broken"
Merge Snowmbile -> SkiFXFixes
Subtract "Half fixed ski FX trails not showing"
reverted pfx_snow_stormy to it's prior known non bugged state
Fixing all the snowmobile FX that got broken in some prior commit, part 1
Thread safety in MainThreadContext.CanTaskMethodPersist
Thread safety in MainThreadContext.CanHandleCancellation
Added another async task test
Add back dof quality but obsolete it
Removed dof quality enum cause it's not needed anymore
Allow optional over-saturation for post processing
Added Hue Shift/Rotate, Brightness, Contrast to standard post processing & devcam
Add vignette & sharpen to devcam ui
Initial work for HDR & SDR post processing switches
Switch standard post processing to be both SDR & HDR
Remove DoF quality setting, switch to DoF to HDR. Radius automatically picks better kernels
Better scratch target
Better uv calc for example post processing shader
Cleanup post processing render passes
Merge pull request #155 from Facepunch/hdr-postprocess
HDR Post Processing & New DoF
Initial work for HDR & SDR post processing switches
Switch standard post processing to be both SDR & HDR
Remove DoF quality setting, switch to DoF to HDR. Radius automatically picks better kernels
Better scratch target
Better uv calc for example post processing shader
Cleanup post processing render passes
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Style tweak leaderboard spectate button
Add ent_platforms to playground
Move with ground rotation based on rotation delta instead of angular velocity (works with platform)
Hammer: Fix dragging from asset browser
Fix clothes not showing in the menu
ModelDoc: Allow Add Meshes wizard on folders inside RenderMeshList node
Hammer: Support mesh file drag drop (fbx, obj, smd, dmx)
Cleanup post processing render passes
Hammer: Strip off file:/// for BuildAssetListFromString, fixes asset drag and drop
Hammer: Bail if we couldn't drag and drop material (if it isn't a decal etc)
Fix sbox glass reefraction
CSceneAnimatableObject: Don't try to bone merge if there's nothing to merge, populate world space and parent space bone transforms before performing bone merge
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Extend snowmobile rear world colliders enough to allow for a passenger to not get kicked off if it's backed up against a cliff
Improved handling of snowmobile rear passenger collision
Half fixed ski FX trails not showing, but angle is messed up
Fixed a Lua error when receiving a text chat message from the srcds console
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Fixed clipping inside fireplace
FPArms: improvements to skinning and triangulation around the metacarpophalangeal joints
Merge branch 'master' of sbox
iron fences - adjusted col
Metal Fences - requested change to move pivot to bottom of each panel and gate