192,967 Commits over 4,049 Days - 1.99cph!

6 Years Ago
horses use proper protobufs horse max speed now reflected in info panel
6 Years Ago
horses use proper protobufs horse max speed now reflected in info panel
6 Years Ago
Remaining components are set up
6 Years Ago
Remaining components are set up
6 Years Ago
source update
6 Years Ago
relaxed trumpet anim
6 Years Ago
relaxed trumpet anim
6 Years Ago
less physics weirdness when unequipping saddle bags and items are tossed out of the horse
6 Years Ago
less physics weirdness when unequipping saddle bags and items are tossed out of the horse
6 Years Ago
[D11] Added vertex shader LODs to 23 assets (compound scene and launch site)
6 Years Ago
[D11] Added vertex shader LODs to 23 assets (compound scene and launch site)
6 Years Ago
fixed adding items to horse via right click not working
6 Years Ago
fixed adding items to horse via right click not working
6 Years Ago
[D11] + Mining_quarry_b object removal/manifest updated/scene to prefab
6 Years Ago
[D11] + Mining_quarry_b object removal/manifest updated/scene to prefab
6 Years Ago
All materials set up in female clothing variants
6 Years Ago
All materials set up in female clothing variants
6 Years Ago
fixed invisible slots (again)
6 Years Ago
fixed invisible slots (again)
6 Years Ago
COLOR.Unpack COLOR.SetUnpacked and COLOR.ToTable (Community Contribution)
6 Years Ago
Added Vector.Unpack, Vector.SetUnpacked and Vector.ToTable Added Angle.Unpack, Angle.SetUnpacked and Angle.ToTable Added VMatrix.Unpack and VMatrix.SetUnpacked Added Entity.Get/SetLightingOriginEntity
6 Years Ago
merge from main
6 Years Ago
merge from main
6 Years Ago
removing relevant meshes
6 Years Ago
removing relevant meshes
6 Years Ago
drumkit ik target updates
6 Years Ago
drumkit ik target updates
6 Years Ago
Setting up female mesh replacement alternative
6 Years Ago
Setting up female mesh replacement alternative
6 Years Ago
[D11] + Mining_Quarry_A objects removed/scene to prefab/update manifest
6 Years Ago
[D11] + Mining_Quarry_A objects removed/scene to prefab/update manifest
6 Years Ago
[D11] [UI] Loading icon prefab changed to pulse rather than spin.
6 Years Ago
[D11] [UI] Loading icon prefab changed to pulse rather than spin.
6 Years Ago
[D11] + Mining_Quarry_C objects removed/scene to prefab/updated manifest
6 Years Ago
[D11] + Mining_Quarry_C objects removed/scene to prefab/updated manifest
6 Years Ago
[D11] Disabled ApexSettings check for news
6 Years Ago
[D11] Disabled ApexSettings check for news
6 Years Ago
[D11] [UI] Sleeping screen now only hides UI text/content when HUD visibility is not Full or Light. (Will still show vignette).
6 Years Ago
[D11] [UI] Sleeping screen now only hides UI text/content when HUD visibility is not Full or Light. (Will still show vignette).
6 Years Ago
[D11] [UI] Sleeping screen no longer shows if hud visibility is not Full or Light.
6 Years Ago
[D11] [UI] Sleeping screen no longer shows if hud visibility is not Full or Light.
6 Years Ago
enable instancing on everything fuck it
6 Years Ago
enable instancing on everything fuck it
6 Years Ago
[D11] + Swamp_C Objects removed/Scene to prefab/updated game manifest
6 Years Ago
[D11] + Swamp_C Objects removed/Scene to prefab/updated game manifest
6 Years Ago
enable instancing on all hdrp/layeredlit materials
6 Years Ago
enable instancing on all hdrp/layeredlit materials
6 Years Ago
enable instancing on all hdrp/layeredlit materials
6 Years Ago
enable instancing on all hdrp/layeredlit materials
6 Years Ago
enable instancing on all hdrp/lit materials