130,549 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Yield text tweak.
Renamed mulch item.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] + Fixed/cleaned up all the static industrial doors (Removing components affecting them, inserted missing LODs, adjusting LOD distances etc)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Clean up a couple of garbage allocations
 
                
                
                
                
                
             
         
        
            
            
            
                
                Use ENABLE_D11_COMMAND_BUFFER_OPTS to avoid redundant copying of command buffer data
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Testing out indirect rendering of foliage...
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed initially spawned tree entities not disabling their billboards
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] Remaining Tree prefabs now have 4 render states and exactly 4 LODs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed tree LOD preprocessing, additional logging for trees incompatible with pooling, preprocessor.CanDelete() now ignores refs held by to-be-deleted components
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][UI] Changes to Find/JoinGames screen
 
                
                
                
                
                
             
         
        
            
            
            
                
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                [D11] Fixed Renderer States on Tree Prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                set fruit visual scale curves
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] Changed Tree Prefabs to ensure they have exactly 4 LODs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Refresh qualities when fertilizer is consumed
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [TEMP!] Disabled incremental GC panic mode
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][UI] fixed TextMeshPro error in loading screen
 
                
                
                
                
                
             
         
        
            
            
            
                
                Plant stage duration initial base values
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Some fixes to trainyard, splat painting adjustments around cliffs
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Removing missing scripts from prefabs/scenes
Scene2Prefab
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                ▍▅▉▉▉▄/█▄▇▇▆█ █▊▄▌▌▌▉ ▄▌▌
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Orbit target entity mode for debug camera
 
                
                
                
                
                
             
         
        
            
            
            
                
                Initial commit of internal engine items
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▌▍▋▋ ▋▉▊▄▌▍▆▇ ▊▉▆▇▆▇ █▉▇▌ ▋ █▉▍▉▌▄ ▇▊ ▊ █▋▅-▇▍▅▊▍▍ ▄▇▊█▌ (▊▋▆ ▊█▄▊▋▆▍ ▆▆▅▋▄▋▍▉ ▇▊▌▍▇▌█ ▄▋▉▉▆█▄▍▊▇)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Add env.oceanlevel replicated convar that lets server admins change the water height
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▆▅▊ ▄▇▍▆▉ █▌▄▍▊▍ ▅█▍█▇ ▇ ▍▅▆█▆▄▍▄ ▆▍█▌▅▊▅▅█ ▅▅ ▆▊ ▆▊▇▍▆▊▋ ▍▆ ▅▋▉▅▊▅ ▌▅, ▌▇▍▆▆▉▇▆▋▍ ▌▍ ▄▌▇▅▋▋█ ▍▉▄ █▆▄▄▋▋▇▄ ▄▄ ▇▆▆▋▆▇▍▅▍ ▊█▊▌▄ ▆▇▇▇
█▍▊▍▊▌▌ ▋▅▆▋▉▌▊▌▌ ▉▋ ▉▉▌▇▋▇
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Better slow-speed exit handbrake system
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Updated some item descriptions
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed wrong source item hookup on sprinkler
 
                
                
                
                
                
             
         
        
            
            
            
                
                Strip out "demos/" from filename display
 
                
                
                
                
                
             
         
        
            
            
            
                
                Stopped teleport2owneditem command printing to log and used replywith instead
Fixed OutOfBounds exception when running this command and the player has no owned items
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix VehicleEditingItemIcon refresh
 
                
                
                
                
                
             
         
        
            
            
            
                
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