251,045 Commits over 3,959 Days - 2.64cph!
Fixed snowmobile reaction anim not playing properly on all bones
Ended up adding a new state to the base animator, there weren't any animations on the full body layer that were suitable to override (but an animation when a vehicle hits something seems like something useful we can use in the future)
Remove override controller, no longer needed
Remove container components from spraycan so it can be swapped when another item is dropped on it
Move snowmobile override to seat prefab
Trigger wave when bumped
Don't play bump anim too often
Temp setup: Print "BUMP" when the drivers gets bumped
Make sure original video settings are recorded once after launch
Fixed speech bubble text randomising when changing input type
Assigned snowmobile override controller
ATM - LODS and self ilum texture
More potential dismount points for snowmobiles
created a new landmine asset to replace the old landmine
models, textures, material, LODs and prefab setup
Speedlines start showing at minimum speed, and ease in a bit
aircon - fixed wrong material being used on fan blades
Merge branch 'master' of sbox
Collision test - switch to continuous detection. May be fine, or may cause random sudden stops while driving fast on rough terrain. TBD
Fixed another floating rock
Scene2Prefab
Simplified the generic snowmobile world collider
Clipped garage door animation to make it stop when hitting the ground
Fixed a ModelDoc compile crash to do with non existent FGD classes
Removed Tomaha light double-ups, fixes visual z-fighting/flickering
Cherrypicking Vincent's garage door fix
Portacabin building texture and material tweaks
Added dedicated shadowproxy meshes in an attempt to fix light leaking at certain times of day
Removed modular-car-engine-test-nice-setup
Fixed the garage door clip importing only 90% of frames
Made garage door anim go 7.5degrees lower
Added work in progress speedlines
Moved and fixed customise scene
Added BreakCommand node preview for compiled models in ModelDoc
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Splatted some dirt onto the test map
Pass on snowmobile secondary surfaces fx (custom snowmobile position fixes pending)
ModelDoc: Reload FGD also recreates helpers
Delete hole_1.vpk
Added hole 10
Fix for missing mask on arctic hazmat suit
Reverted snow_stormy particle system, possible fix for lingering particle fog bug.
Aircon - col shape tweak
Iron fence - col shape tweak
Added Reload .FGD files option to ModelDoc
Use bespoke dirt FX for snowmobiles instead of generic wheeled vehicle.
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arctic base loot fixes and tweaks
S2P
Updated tilesets to removed meshes from Vis
Added tilesets to tags
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Added biome preference support to BaseNavigator. Applied it for polar bear.
Add missing properties to SphericalJoint
Fixed addon upload not compiling if code path started with a /
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Remove debug
Explain which download failed if download fail
Handle 0 sized files on download
Whitelist DebuggerDisplayAttribute
File basefilesystem:FileExists not working with symlinks
ArcticHazmat textures update