240,146 Commits over 3,837 Days - 2.61cph!
Merged jobs in UpdateHashSystem
Fixed entities being skipped in keyframe property jobs, add BurstCompile
More robust dependency management in ScriptQuerySystem
Updated Base tesla coil particle
Tesla Coil AOE Particle
https://files.facepunch.com/louie/1b2111b1/particles_tesla_coil_tesla_base.vpcf%202021-07-21%2013-50-36.mp4
Fixed Scaling issues on Helicopters
Added Tesla Coil base and units will now reach their destination before trying to interact with targets
Base Tesla Coil Particle
Attached to model.
Fixed potential issues with steamworks.DownloadUGC when the file somehow failed to open for the success callback
Far simpler approach to fetching and interfacing with particle system scene objects
Getting somewhere
Done properly and remove old attempt at wrapping IParticleCollection
Make SceneObject.All a read only list
Instead of SceneObject.All, add GetAllSceneObjects to SceneWorld
Merge branch 'master' into particle-scene-obj
Merge branch 'master' into particle-scene-obj
Don't query engine for all scene objects, instead add GetWorld binding and keep managed list of scene objects on worlds
Fixed wrong order
Store SceneWorld in OnNativeInit
Merge pull request #19 from Facepunch/particle-scene-obj
Far simpler approach to fetching and interfacing with particle system…
Store SceneWorld in OnNativeInit
Don't exit car if use key is disabled, allows rotating with physgun while in car
Add OnBreak handler for all the other joints
Don't use pawns eye rot for first person car camera, seems to be jittery
Reset orbit when changing car camera mode
Cleanup some hardcoded values in car camera
Allow mouse look in first person car camera
Zero out roll in base camera build input so cameras can't permanently mess it up
Tag the ocean as sea water!
Use joint onbreak handler for ropes
Rubikon: Destroying a body with a joint will trigger an OnBreak for the joint
Add PhysicsJoint.OnBreak handler (only supported on springs until proven it works without issue)
Merge from voiceprops/dlc/playersave
Better bait now increases the chance of getting rare fish
Part of the way through hooking everything up properly...
Description updates
Added anchovy, diving fins, water bucket, water bottle as fishable
Removed buoyancy height modifier for moon pools,
63180 fixes this in a better way
Add rope tool, mostly to test spring joints and find a nice way to manage and cleanup rope particles in a nice way
Support Comments in .addon files
Merge pull request #2 from WYVERN2742/master
Support Comments in .addon files
Set reference mass for spring ropes used for balloons and lights
Layer shuffling to stop caustics leaking everywhere
First implementation of aircraft dust particles
New wall mounted and floor standing shelves models based on the offce magtapes set
Added VMatrix.GetTransposed
Added Angle.Random
Added Vector.Random, Vector.Negate, Vector.GetNegated
Add Entity.RemoveAllDecals
Added VMatrix.Add, VMatrix.Sub and VMatrix.Mul (matrix*matrix only)
Helicopter Dust Particle
Use CP1 to control alpha and distance,
X for Alpha
Y For Distance
https://files.facepunch.com/louie/1b2011b1/particles_vehicle_helicopter_dust_helicopter_dust.vpcf%20_%202021-07-20%2017-24-13.mp4
Fixed lab door clipping edge case
Duplicator will now try to figure out what addons are used by the dupe, save that in the dupe file, and display required addons in the duplicator's context menu.
You can now save dupes from the duplicators context panel
Added spawnmenu.SwitchCreationTab
Fixed spawnmenu.SwitchToolTab doing nothing
merge from /Submarine (aux)
Inline Fog calculations and reduced fire rate of the SMG
Merge branch 'master' of sbox-rts
Implemented the Apache attack helicopter (occupy it with a ranged unit)
Enforce more distance between the bottom of underwater lab modules and the terrain (foliage clipping)
Temp Apache Model with Animation
Making a map save now stores the WorkshopID of the map file in the save file, and adds the option to subscribe to the map if the map is missing