251,065 Commits over 3,959 Days - 2.64cph!
Vastly improved block system to dynamically assign block ids and read texture ids by name from the atlas. When saving maps in the future, I'll indicate which block ids in the data represent which names from the atlas.
Added a volume that can block sprays from occurring inside of them for use in problematic assets/monument areas (TriggerNoSpray)
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Reset the sitting animation time to 0 when switching between seats on a vehicle if the animation speed values of the seats don't match
Restricted to only occur when switching seats on the snowmobile for now
Disable the player bump animation on snowmobiles, not in good enough condition to release as-is
Set snowmobile driver animation speed to zero. Fixes swapseats causing wrong angles on the passenger pose. Will do a proper fix after patch.
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Camera playblast timeline
Added new textures
Added new block types
Let player spawn new blocks
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cherrypick language file update & lua error fix
cherrypick language files update
Rip out some XBox UI and matchmaking stuff
Exposed hotload skip attrib and callback interfaces
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Refactor and minor optimizations
Strip out -nop4 stuff
Strip a bunch of p4 stuff from assetbrowser
Strip p4 stuff from assetrename
More p4 stripping
Strip perforce shit from vgui
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Pixmap enhancements
Interopgen inline functions
We can skip creating pen and brush objects to paint and do it inline
CMaterialIcon caching
Fix line width not setting
Fix NoteGameLoopStage wrong end
proof of concept performance tab
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Potentially working PoC for using volumentric texture to store light data for voxels (need ogniK to rescue me on the shader side)
Citizen: HoldItem hand poses now define the position of hold bones
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Removed most of the small rocks on the hill with the antenna because they were causing too many issues on certain seeds
Rotated two cliff meshes to make sure there's no holes
fix for ice skin not following model correctly in 3p
Fix ice rifle weapon sounds (enabled Custom Local Folder on viewmodel events component)
Updated Arctic Labs menu background video
Security light - adjusted texture size of smashed glass
Security light - glass texture tweak
Revert affected blocks (just add them all fuck it...)
Some additional tweaks / hacky(?) method to get light level from block opposite face
Fixed receiving crush damage walking up arctic base garage door