192,967 Commits over 4,049 Days - 1.99cph!

6 Years Ago
Engine power reduced
6 Years Ago
added WIP chassis stuff updated prefabs with new model - added WIP chassis stuff updated prefabs with new model
6 Years Ago
Merge from main
6 Years Ago
Backup
6 Years Ago
Vehicle editing state work
6 Years Ago
fix for tesla coils doing too much damage when spammed on and off quickly enough
6 Years Ago
Office distance cull pass. Better light player guidance.
6 Years Ago
scrap heli fireballs no longer damage npcs scrap heli no longer crush-kills npcs
6 Years Ago
Drop UnityWebRequest cause HttpClient is so much better (and use async instead of coro) Update to the latest notification api Send pairing notification
6 Years Ago
Big offices
6 Years Ago
Rocket_factory_crane_arm LODs
6 Years Ago
Fixed missing edge mask properties in foliage shader
6 Years Ago
Updated ASE to 1.7.0.006
6 Years Ago
Fixed NRE in BaseHelicopterVehicle
6 Years Ago
Add the new images too
6 Years Ago
Added ability to remove favorite servers from the Favorites list
6 Years Ago
merge from map_improvments
6 Years Ago
subtracting 40420 - completely breaks NPC loot
6 Years Ago
Remove relativelightingorigin functions
6 Years Ago
[D11] 31 launch site assets updated with vertex shader LODs
6 Years Ago
Added Entity.SetLightingOriginRelativeEntity Added Entity.SetLightingOriginRelativeEntity Entity.SetLightingOriginEntity is now shared Added VMatrix.Zero and IsZero
6 Years Ago
[D11] + Objects removed from Water Treatment Plant/manifest updated/Scene to prefab
6 Years Ago
All hair prefabs are set up and references set.
6 Years Ago
From code review: Only replicate convars to clients that have successfully authed Also removed the new Server class and combined it into ServerMgr
6 Years Ago
Reset entity timestamps on creation
6 Years Ago
Fixed windmill ground watch issues Windmill easier to place (no longer have to stand at max distance to place)
6 Years Ago
Enable shadowing from world lights if r_shadowfromanyworldlight is set to 1 for when the map doesn't Enabled shadowfromworldlights by default Added support for _castentityshadow in Hammer
6 Years Ago
Shader.WarmupAllShaders crashes - so lets not do that
6 Years Ago
Add error message for missing cached entities
6 Years Ago
Small optimisation to BuildingBlock.ChangeSkin
6 Years Ago
Shader.WarmupAllShaders test
6 Years Ago
ProjectVersion.txt restore
6 Years Ago
manifest loadtime test
6 Years Ago
Disable MovieMaker canvas in benchmark
6 Years Ago
cherry pick 40450
6 Years Ago
fix branch location
6 Years Ago
Simplified code
6 Years Ago
Disable MovieMaker canvas in benchmark
6 Years Ago
Fix TimeSince constructor warning in MainMenuSystem
6 Years Ago
main menu: don't update new alerts every frame
6 Years Ago
Can now hold down on give/take water buttons to move 100ml of water every 0.1 seconds
6 Years Ago
Disable some moviemaker stuff during benchmark playback
6 Years Ago
Satellite Dish - baked LODs rework
6 Years Ago
Switch to saving the server id + token in the identity folder because there can be multiple on the same system, also planning to use replicated convar to get the server id on clients
6 Years Ago
[D11] + Sphere tank objects removed/manifest/scene to prefab
6 Years Ago
[D11] Disable audio mixer plugin, no longer needed.
6 Years Ago
Added code for loading server snapshots into the clientside entity cache
6 Years Ago
Disable LateUpdate in HDAdditionalLightData and DecalProjector
6 Years Ago
Enabled headlerp_inertia by default
6 Years Ago
[D11] + Warehouse objects removed/updated manifest/scene to prefab