240,146 Commits over 3,837 Days - 2.61cph!

3 Years Ago
Merged jobs in UpdateHashSystem Fixed entities being skipped in keyframe property jobs, add BurstCompile More robust dependency management in ScriptQuerySystem
3 Years Ago
Updated Base tesla coil particle Tesla Coil AOE Particle https://files.facepunch.com/louie/1b2111b1/particles_tesla_coil_tesla_base.vpcf%202021-07-21%2013-50-36.mp4 Fixed Scaling issues on Helicopters
3 Years Ago
Added Tesla Coil base and units will now reach their destination before trying to interact with targets
3 Years Ago
Base Tesla Coil Particle Attached to model.
3 Years Ago
Fixed potential issues with steamworks.DownloadUGC when the file somehow failed to open for the success callback
3 Years Ago
Temp Tesla Coil Model
3 Years Ago
Create Game sidebar
3 Years Ago
Uncommented fog code
3 Years Ago
Far simpler approach to fetching and interfacing with particle system scene objects Getting somewhere Done properly and remove old attempt at wrapping IParticleCollection Make SceneObject.All a read only list Instead of SceneObject.All, add GetAllSceneObjects to SceneWorld Merge branch 'master' into particle-scene-obj Merge branch 'master' into particle-scene-obj Don't query engine for all scene objects, instead add GetWorld binding and keep managed list of scene objects on worlds Fixed wrong order Store SceneWorld in OnNativeInit Merge pull request #19 from Facepunch/particle-scene-obj Far simpler approach to fetching and interfacing with particle system…
3 Years Ago
Store SceneWorld in OnNativeInit
3 Years Ago
merge from /Submarine
3 Years Ago
Don't exit car if use key is disabled, allows rotating with physgun while in car
3 Years Ago
Add OnBreak handler for all the other joints
3 Years Ago
Don't use pawns eye rot for first person car camera, seems to be jittery
3 Years Ago
Reset orbit when changing car camera mode
3 Years Ago
Cleanup some hardcoded values in car camera
3 Years Ago
Allow mouse look in first person car camera
3 Years Ago
Zero out roll in base camera build input so cameras can't permanently mess it up
3 Years Ago
Added another station
3 Years Ago
Cleanup
3 Years Ago
Merge from main
3 Years Ago
Unsaved
3 Years Ago
Tag the ocean as sea water!
3 Years Ago
Use joint onbreak handler for ropes
3 Years Ago
Rubikon: Destroying a body with a joint will trigger an OnBreak for the joint Add PhysicsJoint.OnBreak handler (only supported on springs until proven it works without issue)
3 Years Ago
Merge from voiceprops/dlc/playersave
3 Years Ago
Better bait now increases the chance of getting rare fish
3 Years Ago
Part of the way through hooking everything up properly...
3 Years Ago
Description updates Added anchovy, diving fins, water bucket, water bottle as fishable
3 Years Ago
Removed buoyancy height modifier for moon pools, 63180 fixes this in a better way
3 Years Ago
Add rope tool, mostly to test spring joints and find a nice way to manage and cleanup rope particles in a nice way
3 Years Ago
Support Comments in .addon files Merge pull request #2 from WYVERN2742/master Support Comments in .addon files
3 Years Ago
Set reference mass for spring ropes used for balloons and lights
3 Years Ago
Layer shuffling to stop caustics leaking everywhere
3 Years Ago
First implementation of aircraft dust particles
3 Years Ago
dressing backup
3 Years Ago
New wall mounted and floor standing shelves models based on the offce magtapes set
3 Years Ago
Added VMatrix.GetTransposed Added Angle.Random Added Vector.Random, Vector.Negate, Vector.GetNegated
3 Years Ago
Add Entity.RemoveAllDecals
3 Years Ago
Added VMatrix.Add, VMatrix.Sub and VMatrix.Mul (matrix*matrix only)
3 Years Ago
Helicopter Dust Particle Use CP1 to control alpha and distance, X for Alpha Y For Distance https://files.facepunch.com/louie/1b2011b1/particles_vehicle_helicopter_dust_helicopter_dust.vpcf%20_%202021-07-20%2017-24-13.mp4
3 Years Ago
Fixed lab door clipping edge case
3 Years Ago
Duplicator will now try to figure out what addons are used by the dupe, save that in the dupe file, and display required addons in the duplicator's context menu. You can now save dupes from the duplicators context panel
3 Years Ago
Added spawnmenu.SwitchCreationTab Fixed spawnmenu.SwitchToolTab doing nothing
3 Years Ago
merge from /Submarine (aux)
3 Years Ago
Inline Fog calculations and reduced fire rate of the SMG Merge branch 'master' of sbox-rts Implemented the Apache attack helicopter (occupy it with a ranged unit)
3 Years Ago
Enforce more distance between the bottom of underwater lab modules and the terrain (foliage clipping)
3 Years Ago
dressing backup
3 Years Ago
Temp Apache Model with Animation
3 Years Ago
Making a map save now stores the WorkshopID of the map file in the save file, and adds the option to subscribe to the map if the map is missing