240,145 Commits over 3,837 Days - 2.61cph!
Control panels progress / Added WIP meshes and prefabs
Forced advanced buoyancy check if more than 10m underwater
Added Chinook animgraph, AgentRadiusScale, implemented Chinook model and fixed flocking not working for units that don't use pathfinding
Chinook temp model with animation
Steel toilet furniture skin work
Some models fixes - visual issues
Updated Airfield model to the placeholder
Raise the roof
raised the height of the ceiling on duo sub to prevent the top of heads of some seeds clipping through
Updated left and right footpedal rotation pivots
updated duo submarine prefab
updated fuel material for the solo sub
fuel tank is no longer chrome
Long and short torpedoes
Materials, textures, lods and prefab setup
Added sun and moon underwater god ray color overrides
Merge from electrical_qol
Module filler prefabs - skin variants
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Separated moonpool interior from exterior shell meshes
Module prefabs update
Added the ability to not early exit from WaterSystem, allowing us to get the overall water depth at a position even if the Y is above the water
Simplified depth calculations in several locations
Tag fixups and fish randomisation tweaks
Don't attempt to setup model again in skeleton instance activate if we already set the model previously, fixes a ghost scene object when setting proc model client side
Hooked up new submarine collision FX
Allow procedural models to be built without meshes (server may just want the collision)
Can no longer pick up boom boxes in another player's TC auth
Fixed a case where connected speakers would play audio even if they weren't powered
NRE fix
Hooked up submarine bow wave FX
Submarine physics edits. Fix turning not really working when travelling in reverse.
Add ModelBuilder.AddBones
- Hooked up prop splash FX.
- Show external FX if player is in third person view.
Look all fishable item definitions up at runtime, no longer need to add them to the list
Disable IsDestroyed assertion completely again
Show fishing line during catch success animation, snap end point of line to the fish mouth
Support uint8 blend weights
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Added Air Superiority technology researchable from the Advanced Research Lab
Added Airfield stub and Air Superiority technology
Yellow perch viewmodel and world item hookup
Superior method for having units occupy aircraft (lower it to the ground, duh)
Less submarines on my test map
Added support for aircraft
Fixed incorrect holster offset for fishing rod
Fixed not copying default wiggle speed