240,145 Commits over 3,837 Days - 2.61cph!

3 Years Ago
Control panels progress / Added WIP meshes and prefabs
3 Years Ago
Forced advanced buoyancy check if more than 10m underwater
3 Years Ago
Added Chinook animgraph, AgentRadiusScale, implemented Chinook model and fixed flocking not working for units that don't use pathfinding
3 Years Ago
merge from controlchair
3 Years Ago
dressing backup
3 Years Ago
Chinook temp model with animation
3 Years Ago
Steel toilet furniture skin work
3 Years Ago
Some models fixes - visual issues
3 Years Ago
Implement netcustom
3 Years Ago
Updated Airfield model to the placeholder
3 Years Ago
Raise the roof raised the height of the ceiling on duo sub to prevent the top of heads of some seeds clipping through
3 Years Ago
Updated left and right footpedal rotation pivots updated duo submarine prefab
3 Years Ago
Temp Airfield Model
3 Years Ago
updated fuel material for the solo sub fuel tank is no longer chrome
3 Years Ago
Long and short torpedoes Materials, textures, lods and prefab setup
3 Years Ago
Added sun and moon underwater god ray color overrides
3 Years Ago
Merge from electrical_qol
3 Years Ago
Module filler prefabs - skin variants
3 Years Ago
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3 Years Ago
Separated moonpool interior from exterior shell meshes Module prefabs update
3 Years Ago
Added the ability to not early exit from WaterSystem, allowing us to get the overall water depth at a position even if the Y is above the water Simplified depth calculations in several locations Tag fixups and fish randomisation tweaks
3 Years Ago
Don't attempt to setup model again in skeleton instance activate if we already set the model previously, fixes a ghost scene object when setting proc model client side
3 Years Ago
Fixed worldmodel glows
3 Years Ago
Hooked up new submarine collision FX
3 Years Ago
Allow procedural models to be built without meshes (server may just want the collision)
3 Years Ago
Can no longer pick up boom boxes in another player's TC auth
3 Years Ago
Fixed a case where connected speakers would play audio even if they weren't powered NRE fix
3 Years Ago
Hooked up submarine bow wave FX
3 Years Ago
Merge from boomboxsync
3 Years Ago
Add a few radio stations
3 Years Ago
Submarine physics edits. Fix turning not really working when travelling in reverse.
3 Years Ago
Add ModelBuilder.AddBones
3 Years Ago
- Hooked up prop splash FX. - Show external FX if player is in third person view.
3 Years Ago
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3 Years Ago
Look all fishable item definitions up at runtime, no longer need to add them to the list
3 Years Ago
Disable IsDestroyed assertion completely again
3 Years Ago
Show fishing line during catch success animation, snap end point of line to the fish mouth
3 Years Ago
Support uint8 blend weights
3 Years Ago
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3 Years Ago
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3 Years Ago
Added Sardine, Herring
3 Years Ago
Added Air Superiority technology researchable from the Advanced Research Lab
3 Years Ago
Added Airfield stub and Air Superiority technology
3 Years Ago
Yellow perch viewmodel and world item hookup
3 Years Ago
Superior method for having units occupy aircraft (lower it to the ground, duh)
3 Years Ago
Less submarines on my test map
3 Years Ago
Added support for aircraft
3 Years Ago
Fixed incorrect holster offset for fishing rod
3 Years Ago
Fixed not copying default wiggle speed
3 Years Ago
Fixed wrong order