251,062 Commits over 3,959 Days - 2.64cph!

3 Years Ago
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3 Years Ago
Merge from main
3 Years Ago
Fixed missing 3rd person anim when reskinning an entity
3 Years Ago
Trying some performance improvements
3 Years Ago
Refactor how mixed baked lights are calculated to later support multiple lights at once Removed unused lightbinner that was mostly just duplicated code
3 Years Ago
Fixed an error with stripped out light propagation code (need to rework it)
3 Years Ago
Split up chunk slice loading into a task to avoid Source hang dialog when loading the map. Added a simple placeholder loading screen to show how many chunks are loaded.
3 Years Ago
Add sharp Stationary lights, rename Baked and Per Pixel sunlights to Static and Moveable https://i.imgur.com/AVIUGLb.jpeg
3 Years Ago
Tweak mesh depth settings Added Playground_Sprays scene for testing
3 Years Ago
Fix IconSkinPicker throwing an NRE when the skin picker is closed (only affected the editor)
3 Years Ago
arctic base garage door sounds
3 Years Ago
Network GreedyMeshing boolean when receiving map data
3 Years Ago
Give every block a random brightness (1-15) and hand over to ogniK for shader magic
3 Years Ago
Add Map.GreedyMeshing config and disable greedy meshing if it is false
3 Years Ago
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3 Years Ago
Fixed Tomaha ski extension bug
3 Years Ago
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3 Years Ago
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3 Years Ago
Fixed snowmobile suspension warping
3 Years Ago
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3 Years Ago
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3 Years Ago
Ticket machine - full colour ilum texture & on/off material groups
3 Years Ago
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3 Years Ago
Merge Snowmobile -> Main
3 Years Ago
Security light - lods and gib
3 Years Ago
More aggressive clamping
3 Years Ago
Snowmobiles: Don't tick fuel all the time
3 Years Ago
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3 Years Ago
snowmobile driving - adjusted transition in/out for reaction, also slowed down in the animator
3 Years Ago
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3 Years Ago
backup
3 Years Ago
ATM - squared edge of frame Merge branch 'master' of sbox
3 Years Ago
Hammer: Add option to only render tilemeshes that are selected, for when performance is too bad with many tilemeshes in a map
3 Years Ago
Merge from main
3 Years Ago
Fixed NRE when exiting the skin picker screen with Escape while the search field is focused
3 Years Ago
Replaced vehicle capsule clipping checks with a sphere check if the start and end pos are the same. Avoids a bug in Unity that treats capsule colliders with the same start/end point incorrectly when checking vs. a concave mesh colliders (seems to treat the mesh like a convex one or a bounding box).
3 Years Ago
ATM - colour emissive texture
3 Years Ago
bookworm updates
3 Years Ago
Added missing files
3 Years Ago
Recompiled assets
3 Years Ago
Manifest updates
3 Years Ago
Fixed titles to match backend versions
3 Years Ago
Create .gitignore
3 Years Ago
Fix Crash Report Link (#5153) Replaces wiki.garrysmod.com with wiki.facepunch.com
3 Years Ago
Removed maps and moved them too unicycle-frenzy-maps Moved map models to new git with maps
3 Years Ago
added uf playground
3 Years Ago
bookworm materials and vmap
3 Years Ago
ATM - self ilum tweaks Merge branch 'master' of sbox ATM - self ilum adjusted further
3 Years Ago
VertexLitBlendedCustom shader soft&near blending not capped at 3.
3 Years Ago
Create README.md