251,062 Commits over 3,959 Days - 2.64cph!
Fixed missing 3rd person anim when reskinning an entity
Trying some performance improvements
Refactor how mixed baked lights are calculated to later support multiple lights at once
Removed unused lightbinner that was mostly just duplicated code
Fixed an error with stripped out light propagation code (need to rework it)
Split up chunk slice loading into a task to avoid Source hang dialog when loading the map. Added a simple placeholder loading screen to show how many chunks are loaded.
Add sharp Stationary lights, rename Baked and Per Pixel sunlights to Static and Moveable
https://i.imgur.com/AVIUGLb.jpeg
Tweak mesh depth settings
Added Playground_Sprays scene for testing
Fix IconSkinPicker throwing an NRE when the skin picker is closed (only affected the editor)
arctic base garage door sounds
Network GreedyMeshing boolean when receiving map data
Give every block a random brightness (1-15) and hand over to ogniK for shader magic
Add Map.GreedyMeshing config and disable greedy meshing if it is false
Fixed Tomaha ski extension bug
Fixed snowmobile suspension warping
Ticket machine - full colour ilum texture & on/off material groups
Security light - lods and gib
Snowmobiles: Don't tick fuel all the time
snowmobile driving - adjusted transition in/out for reaction, also slowed down in the animator
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ATM - squared edge of frame
Merge branch 'master' of sbox
Hammer: Add option to only render tilemeshes that are selected, for when performance is too bad with many tilemeshes in a map
Fixed NRE when exiting the skin picker screen with Escape while the search field is focused
Replaced vehicle capsule clipping checks with a sphere check if the start and end pos are the same. Avoids a bug in Unity that treats capsule colliders with the same start/end point incorrectly when checking vs. a concave mesh colliders (seems to treat the mesh like a convex one or a bounding box).
ATM - colour emissive texture
Fixed titles to match backend versions
Fix Crash Report Link (#5153)
Replaces wiki.garrysmod.com with wiki.facepunch.com
Removed maps and moved them too unicycle-frenzy-maps
Moved map models to new git with maps
bookworm materials and vmap
ATM - self ilum tweaks
Merge branch 'master' of sbox
ATM - self ilum adjusted further
VertexLitBlendedCustom shader soft&near blending not capped at 3.