136,105 Commits over 4,444 Days - 1.28cph!

6 Years Ago
Fixed boat condition amounts
6 Years Ago
Add grounded check for fake drag
6 Years Ago
- Add fake side friction for WorkCart when off track, since it doesn't use wheel colliders - Add required vehicle methods: GetLocalVelocityServer, GetAngularVelocityServer, MaxVelocity
6 Years Ago
skin pre approval
6 Years Ago
Bug fixes and building tests
6 Years Ago
disable chainsaw debug text
6 Years Ago
designer delete event
6 Years Ago
State delete designer functionality
6 Years Ago
chase wip
6 Years Ago
Road tunnel blockout meshes and prefabs
6 Years Ago
wip states, cover & design
6 Years Ago
merge from main
6 Years Ago
more nav/cover
6 Years Ago
Refactor the basic train movement and collision code into BaseTrain
6 Years Ago
Move train collision code to BaseTrain
6 Years Ago
Merge Main -> WorkCart
6 Years Ago
- Get WorkCart rigidbody to sleep and wake appropriately - TriggerBase now passes the actual collider that was hit in OnObjectAdded as well as the object it's on, allowing WorkCart collision effects to handle GameObjects that have multiple colliders
6 Years Ago
phrases
6 Years Ago
updated supply drop gun loot table
6 Years Ago
Parent trigger size adjustment
6 Years Ago
More efficient speed calculation for modular vehicles
6 Years Ago
Hurt triggers and repel triggers for WorkCart
6 Years Ago
reduced chance of finding junk in bradley/heli crates
6 Years Ago
updated supply drop loot panel
6 Years Ago
tech tree UI adjustments
6 Years Ago
Merge from main
6 Years Ago
Code gen and manifest update, fixes disconnect when damage FX play on client
6 Years Ago
Test map terrain
6 Years Ago
Only allow looting WorkCart fuel while standing on its platform
6 Years Ago
bradley and heli crate updates
6 Years Ago
supply drop loot revamp
6 Years Ago
compile fix
6 Years Ago
Chainsaw never takes more than 3 attempts to start Chainsaw uses 75% less fuel
6 Years Ago
Detach time fix
6 Years Ago
Merge from main
6 Years Ago
Benchmarking to test differences between legacy
6 Years Ago
update menu video
6 Years Ago
Disable WorkCart monitor canvas when >10M away
6 Years Ago
Add collision damage FX for WorkCart
6 Years Ago
Adjust top speed/acceleration/drag/throttle settings
6 Years Ago
Adjust WorkCart acceleration and top speed
6 Years Ago
Increase force-to-derail threshold
6 Years Ago
Don't show mount interaction on the client if train is dead
6 Years Ago
Train settings edits
6 Years Ago
Improve static collision handling (+static collision bugfix)
6 Years Ago
Phrases
6 Years Ago
High External Gate now Workbench level 2 - inline with External wall Updated T2 & T3 Tech Tree
6 Years Ago
Updated T2 Tech Tree
6 Years Ago
Snowballgun fx files & pfx scene backup
6 Years Ago
Complete T0 / T1 tree