240,141 Commits over 3,837 Days - 2.61cph!
Added [InspectorProvider], cleaning color property
Add [Property] to some of the panel properties
Added LibraryMethodAttribute
Fix exception in Color.TryParse
Let's try more null checking in C_ServerRagdoll::TestCollision
Apply AI sleep/wake fix for dynamic wake triggers shelved changeset
Apply spawning shelved changeset
Save memory on DungeonBaseLink by only filling volume and socket lists on the prefabs and the start pieces (replacing previous temp solution with a different temp solution)
Fixed NRE spam in edit mode after running the scene
Shore wetness is actually only present on shore, not deep underwater
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EnvironmentVolumePropertiesCollection contains ocean / underwater overrides for directional light intensity, ambient light intensity and reflection probe intensity (can be customized on "Environment Collection" asset)
Fixed Potatoes and berries plants flagging the player as hostile when hit
Street cabinet small and medium versions
Fixed Rotation on Tunnel Model
Rotation on Tunnel Model
Implemented temporary tunnel model
Added temp tunnel model
Temp tunnel model
Merge branch 'master' of sbox-rts
Increase SMG fire rate and half damage
Update the hold type of the SMG
Attempt to map the citizen clothing models to a static class for intellisense and update units to use some clothes for now
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Fixed the Entity Hud not showing for buildings
Can left click on an occupied io slot to "solo" that connection and only show the animated guide lines on that wire
Once solo'd you can move around freely, left click to cancel the effect and highlight all connections as normal
Only works while in TC auth
Added a Tunnel building. It has an ability that can connect itself to another Tunnel building, and units that occupy one will vacate the other. Adding the Infrastructure technology and restructured the tech tree.
WIP map updates to support multiple underground layers
Added two more electrical outputs to the debug generator and increased power output from 100 to 600
Increased push force again. Set fuel tank bool on duo sub.
Added a Status Effect system. Statuses such as Burning can be applied to units or structures for a certain time. Any Flamethrower will apply this to units in range, including your own units!
Comment out the WaterFactor debug print in SubmarineAudio
Can press RMB while placing an electrical cable to remove the last placed point, hold RMB for a second to clear the whole line
- Keep submarine level unless there's no-one mounted (allows driver to swap seats without it surfacing)
- Protections on submarine fuel looting
Fix local eye pos in car controller
Scale air control calculations
Give the buggy a smaller node size
Added the Buggy, a vehicle that some units can enter and attack from. Added a system to allow unit definitions to specify a custom entity type (that must extend UnitEntity) for specialized behavior.
Remove left over debug overlay
Fix inconsistent car camera when scaled
Player use distance respects scale
Add a short cooldown before player can enter car again
Ducking respects player scale
Updated train map renderers for all the updated train stations
Merge from voiceprops/dlc
Set the maintenance side tracks to be secondary splines
Only apply extra car camera pitch when car is grounded
Moved Work Cart spawns to the new maintenance rooms