240,141 Commits over 3,837 Days - 2.61cph!

3 Years Ago
Added [InspectorProvider], cleaning color property
3 Years Ago
Add [Property] to some of the panel properties Added LibraryMethodAttribute Fix exception in Color.TryParse
3 Years Ago
Let's try more null checking in C_ServerRagdoll::TestCollision
3 Years Ago
Apply AI sleep/wake fix for dynamic wake triggers shelved changeset
3 Years Ago
Apply spawning shelved changeset
3 Years Ago
merge from submarine
3 Years Ago
Save memory on DungeonBaseLink by only filling volume and socket lists on the prefabs and the start pieces (replacing previous temp solution with a different temp solution)
3 Years Ago
Fixed NRE spam in edit mode after running the scene
3 Years Ago
Shore wetness is actually only present on shore, not deep underwater
3 Years Ago
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3 Years Ago
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3 Years Ago
EnvironmentVolumePropertiesCollection contains ocean / underwater overrides for directional light intensity, ambient light intensity and reflection probe intensity (can be customized on "Environment Collection" asset)
3 Years Ago
Fixed Potatoes and berries plants flagging the player as hostile when hit
3 Years Ago
Street cabinet small and medium versions
3 Years Ago
Fixed Rotation on Tunnel Model Rotation on Tunnel Model
3 Years Ago
Implemented temporary tunnel model
3 Years Ago
Added temp tunnel model Temp tunnel model Merge branch 'master' of sbox-rts
3 Years Ago
Increase SMG fire rate and half damage
3 Years Ago
Update the hold type of the SMG
3 Years Ago
Attempt to map the citizen clothing models to a static class for intellisense and update units to use some clothes for now
3 Years Ago
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3 Years Ago
Fixed the Entity Hud not showing for buildings
3 Years Ago
Can left click on an occupied io slot to "solo" that connection and only show the animated guide lines on that wire Once solo'd you can move around freely, left click to cancel the effect and highlight all connections as normal Only works while in TC auth
3 Years Ago
Added a Tunnel building. It has an ability that can connect itself to another Tunnel building, and units that occupy one will vacate the other. Adding the Infrastructure technology and restructured the tech tree.
3 Years Ago
WIP map updates to support multiple underground layers
3 Years Ago
Added two more electrical outputs to the debug generator and increased power output from 100 to 600
3 Years Ago
Increased push force again. Set fuel tank bool on duo sub.
3 Years Ago
Reduce push force by 25%
3 Years Ago
Added a Status Effect system. Statuses such as Burning can be applied to units or structures for a certain time. Any Flamethrower will apply this to units in range, including your own units!
3 Years Ago
Comment out the WaterFactor debug print in SubmarineAudio
3 Years Ago
Can press RMB while placing an electrical cable to remove the last placed point, hold RMB for a second to clear the whole line
3 Years Ago
- Keep submarine level unless there's no-one mounted (allows driver to swap seats without it surfacing) - Protections on submarine fuel looting
3 Years Ago
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3 Years Ago
Fix local eye pos in car controller
3 Years Ago
WIP submarine sounds
3 Years Ago
Scale air control calculations
3 Years Ago
Give the buggy a smaller node size
3 Years Ago
Added the Buggy, a vehicle that some units can enter and attack from. Added a system to allow unit definitions to specify a custom entity type (that must extend UnitEntity) for specialized behavior.
3 Years Ago
Remove left over debug overlay
3 Years Ago
Fix inconsistent car camera when scaled
3 Years Ago
Player use distance respects scale
3 Years Ago
Add a short cooldown before player can enter car again
3 Years Ago
Ducking respects player scale
3 Years Ago
Compile fixes
3 Years Ago
Merge Main->Submarine
3 Years Ago
Updated train map renderers for all the updated train stations
3 Years Ago
Merge from voiceprops/dlc
3 Years Ago
Set the maintenance side tracks to be secondary splines
3 Years Ago
Only apply extra car camera pitch when car is grounded
3 Years Ago
Moved Work Cart spawns to the new maintenance rooms