240,141 Commits over 3,837 Days - 2.61cph!

3 Years Ago
Add car_accelspeed convar
3 Years Ago
Smooth out extra car camera pitch. Add screenshake when going very fast.
3 Years Ago
Car camera adds clamped car pitch to orbit pitch
3 Years Ago
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3 Years Ago
Procmap underwater fix
3 Years Ago
Procedural Map Underwater scene
3 Years Ago
Update CarCamera.cs
3 Years Ago
Disable self collisions on car and pickup trigger so they never interact with each other when driving
3 Years Ago
Don't ignore owner hierarchy when using tracing with physgun or gravgun Copy car model to this repo
3 Years Ago
Trace.Ignore can optionally ignore hierarchy or not
3 Years Ago
Added Temp Buggy Temp buggy model Merge branch 'master' of sbox-rts
3 Years Ago
Getting somewhere
3 Years Ago
Add pawn animator for when driving vehicle Disable collisions on PickupTrigger when weapon is carried so it doesn't intersect with the car Parent player to car to avoid clients jittering while driving
3 Years Ago
Reworked lighting in all train tunnel entrance bunker modules to fix wall bleed and other issues
3 Years Ago
Added the Watchtower and Pillbox structures that can have occupant units that can attack from the structure
3 Years Ago
Use multiply blender mode for 2D color editor gradient
3 Years Ago
Remove borders from box panel drawing routine
3 Years Ago
Fixed pause screen leaderboard sometimes ignoring mouse input !redux_all !ecs
3 Years Ago
Added temp pillbox model Temp model for pillbox Merge branch 'master' of sbox-rts
3 Years Ago
Added `muzzle` attachment to the Watchtower
3 Years Ago
Don't re-use patterns until bullets are spawned Put unit index in pxc GameObject name for debugging Merge branch 'minion-suicide'
3 Years Ago
adding pavement trim texture, updated WIP construct map
3 Years Ago
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3 Years Ago
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3 Years Ago
Tweaked platform colliders to make it easier to jump onto them
3 Years Ago
Fixed PlayerCollisionSystem relying on chunk order determinism Merge branch 'orb-divergence'
3 Years Ago
All DungeonBaseLink now have a reference to the DungeonBaseInfo they belong to stored
3 Years Ago
Added admin.underwater_scatter to further customize the underwater fog when underwater_effect is set to 0
3 Years Ago
Street cabinet - fixed roughness Street cabinet large - LODS Fixed gas cylinder using the wrong material mask for tinting Merge branch 'master' of sbox-game
3 Years Ago
ColorHsv Fixes Add ColorHsv.WithHue etc Property.SetValue tries to use implicit converter (although I don't think this does shit) Add Panel.ScreenPositionToPanelPosition( pos ), Panel.ScreenPositionToPanelDelta( pos ) Data Binding use PropertyAttribute.SetValue Merge branch 'master' of sbox
3 Years Ago
Add Slider2D control Inspector create ColorProperty control for Color Merge branch 'master' of sbox-game
3 Years Ago
Fixed that underwater_lab_glass would be drawn on top of the underwater shader, effectively making it glow in the dark (this also seems to resolve barely being able to see out of it)
3 Years Ago
Upgraded to Unity 2020.3.13f1 Upgrade DOTS packages Fixes for ECS API changes Fixed job exceptions after DOTS upgrade Upgraded NintendoSDKPlugin Fixes for NintendoSDKPlugin API changes Upgraded NexPlugin NexPlugin API changes Use default world initialization Fixed standalone editor errors Fixed corrupted NintendoSDK Updated Facepunch.ExpressionStrings Added AOT hint for CoreController Switch build error fixes Run UpdateHashSystem in LateFixedUpdateGroup Merge branch 'master' into unity2020.3 Updated Jenkinsfile, Build.cs Merge remote-tracking branch 'origin/unity2020.3'
3 Years Ago
Fixed asserts with Path Tool's Rope particle effect Makes node colors affect the rope
3 Years Ago
Far simpler approach to fetching and interfacing with particle system scene objects
3 Years Ago
Added additional requested custom map volume and trigger prefabs
3 Years Ago
Updated Jenkinsfile, Build.cs
3 Years Ago
Some extra particle methods
3 Years Ago
build !redux_all !ecs Run UpdateHashSystem in LateFixedUpdateGroup Merge branch 'master' into unity2020.3
3 Years Ago
Update sandbox.fgd
3 Years Ago
added damage masks for both subs and updated detail tiling in their materials
3 Years Ago
Update base.fgd
3 Years Ago
merge from submarine
3 Years Ago
Added AnimEntity.UseAnimGraph/HasAnimGraph/Sequence getter
3 Years Ago
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3 Years Ago
added bulkhead divider, tweaked uvs to accommodate it. tweaked meshes so they fit the curved hull better. added collision meshes, set up basic prefabs
3 Years Ago
Updated Flamethrower Particles + Fire Particles https://files.facepunch.com/louie/1b1311b1/particles_weapons_flamethrower.vpcf%202021-07-13%2010-07-46.mp4 Added fire particles. Merge branch 'master' of sbox-rts
3 Years Ago
fullbrght => fullbright
3 Years Ago
Better implementation of Player.IsUserGroup (Community Contribution) Added second argument to util.Base64Encode - skipNewLines, defaults to false