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Cheaper LODs for modular pipes
Removed extra blue key card spawner from large oilrig
Removed extra blue key card spawner from large oilrig
Removed extra blue key card spawner from large oilrig
[D11] + Object removal of Sattellite Dish/Updated Manifest/Scene to prefab
[D11] + Object removal of Sattellite Dish/Updated Manifest/Scene to prefab
[D11] + Object removal of Sattellite Dish/Updated Manifest/Scene to prefab
LightLOD also turn off HDAdditionalLightData
Quality settings tweak
LightLOD also turn off HDAdditionalLightData
Quality settings tweak
LightLOD also turn off HDAdditionalLightData
Quality settings tweak
merge from map_improvments
merge from map_improvments
merge from map_improvments
IsValid check before getting GameObjectRef in LifeInforgraphic
IsValid check before getting GameObjectRef in LifeInforgraphic
IsValid check before getting GameObjectRef in LifeInforgraphic
Show grid on death screen map
Show grid on death screen map
Show grid on death screen map
[D11] Restored the initial bootstrap splash screen
[D11] Restored the initial bootstrap splash screen
[D11] Restored the initial bootstrap splash screen
added keybind to control options UI
added keybind to control options UI
added keybind to control options UI
Added Drop Item (single) and Drop Item (stack) to the control binding UI, under the Inventory section. (default unbound)
Added Drop Item (single) and Drop Item (stack) to the control binding UI, under the Inventory section. (default unbound)
Added Drop Item (single) and Drop Item (stack) to the control binding UI, under the Inventory section. (default unbound)
Better item definition lookup for weapon name on game over screen
Better item definition lookup for weapon name on game over screen
Better item definition lookup for weapon name on game over screen
Residential buildings - all buildings baked LOD rework
Updated compound level