250,995 Commits over 3,959 Days - 2.64cph!
Merge Snowmobile -> Arctic Bases
Improved lean anim code some more
Revert
68409, restore suspension changes
Update .addon
Update tileset_golf_basic_128.vmap
Update platform_move_2.vmap
Fixed bugs on hole 6/8
Added hole 9
Update minigolf_funland.vmap
Customize scene minor style adjustments
Alternative way to rotate render scene view
Move cursor when hovering render scene
Metal fences - gib models for gates that lacked them
Merge branch 'master' of sbox
Tweaked colors and material settings of a bunch of common props that were standing out or looked weird in certain lightning conditions. Made a lot of them slightly darker to blend better in interiors. This mostly affects older props that have lighter diffuse than recent ones.
Removed more legacy entities
trigger_autosave, tanktrain_aitarget, tanktrain_ai, func_reflective_glass, other entities that are in the fgd but do not show up in Hammer
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cherrypicking lunar_newyear2022 changes
iron fences - adjusted pivot down
Merge branch 'master' of sbox
Switch PlatformEntity to pure LocalVelocity movement
Adds ModelEntity.MoveWithVelocity method.
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merge from lunar_newyear2022
Changed the layers of light meshes inside the arctic lab modules
Added dimming volumes to dome radar
Scene2Prefab
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Citizen+FPArms source updates
Game uploader, packed game downloader
Fixed Content not clearing between games
Removed func_movelinear and func_rotating from the fgd, use ent_platform instead
Fixed KeyframeEntity setting player positions to NaN in certain cases
Temp building exposure post file for later
Addon mount path cleanups
Add base/code/ and /code/ resource files when packing game addon
Cleanup
Cleanup
Make sure /downloads/assets exists before trying to use it
Client can download and use new package format
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Changed the layer of the light meshes above doors to Default to minimize cubemap issues when entering interiors
Scene2Prefab
Scaled up polar bear a bit
Thread safety in MainThreadContext.CanTaskMethodPersist
Thread safety in MainThreadContext.CanHandleCancellation
Added another async task test
Shifted some render queues around slightly to hopefully end up with fewer transparency sorting issues.
Added 2 new tilesets Gutter and Gutter Pipe https://files.facepunch.com/louie/1b2811b1/sbox-dev_tih05QDq24.png
Headlight element from parent snowmobile prefab defaults to disabled on the custom one.
Fixed Tomaha headlight mesh sometimes not being visible.
Added slight rotation offset to wind turbine propellers so they don't rotate in sync
Wind turbines will now face the same direction
Another attempt at fixing floating rocks
Recovered skiVisualAdjust & skiVisualMaxExtension parameter changes that snuck into the old headlight movement commit.
Revert headlight movement.
Branching my wip radio comms shelves.
enable firecracker craft + default BP
aircon - adjusted mount col