192,970 Commits over 4,049 Days - 1.99cph!
Residential buildings - all buildings baked LOD rework
Updated compound level
Merge logic from remove point of interest methods into a new method that takes a list as a reference
Merge logic from remove point of interest methods into a new method that takes a list as a reference
Launch site WIP.
Recycler and FuseBox fixes.
Launch site WIP.
Recycler and FuseBox fixes.
Removing MeshReplacement system etc.
Removing MeshReplacement system etc.
reduced horse equipment slots from 6 to 4
reduced horse equipment slots from 6 to 4
NRE fix
fixed initial horse looting having all cells visible
NRE fix
fixed initial horse looting having all cells visible
Digger vehicle / rebuilt far distance LODs with baked textures
Digger vehicle / rebuilt far distance LODs with baked textures
added saddle bags and horse shoes
added horse information panel
added additional horse equipment information
added saddle bags and horse shoes
added horse information panel
added additional horse equipment information
Warehouses
Nixed some stray deprecated scripts
Warehouses
Nixed some stray deprecated scripts
Changed Transport heli explosion sound
Changed Transport heli explosion sound
[D11] 34 assets in compound scene updated with vertex shader LODs
[D11] 34 assets in compound scene updated with vertex shader LODs
Can now drag items into lockers. Bit of Locker refactor to be able determine row type (clothing/items) per gear set.
Can now drag items into lockers. Bit of Locker refactor to be able determine row type (clothing/items) per gear set.
+ changed lods in depolyables
+ changed lods in depolyables
+ [D11] Gas Station objects removed/manifest updated/scene to prefab
+ [D11] Gas Station objects removed/manifest updated/scene to prefab
[D11] update some unused shaders just to shut up the errors.
[D11] update some unused shaders just to shut up the errors.
[D11] add missing engineTime in Entity message
[D11] add missing engineTime in Entity message
horse breeds affect speed