250,939 Commits over 3,959 Days - 2.64cph!

3 Years Ago
Close menu when you click to spectate somebody
3 Years Ago
Add Stop Spectating button to game menu
3 Years Ago
Style fix Spectate other players Add a Spectate button to leaderboards if the player is in game Rebuild session leaderboard if player joins or sets new time
3 Years Ago
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3 Years Ago
arctic hazmat protection tweaks protection properties max = 3
3 Years Ago
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3 Years Ago
CCTV - greybox Aircon - single mount model and adjusted fan lods Merge branch 'master' of sbox
3 Years Ago
Output<T> with an enum now writes proper type to the .fgd
3 Years Ago
PlatformEntity: Fixed stop sound playing when Stop/ToggleMovement is called while the platform is in its TimeToHold wait state PlatformEntity: Fixed the rotation direction being backwards in-game compared to the visualization Added DebugOverlay to (Path)PlatformEntity (ent_text concommand) Merge branch 'master' of sbox
3 Years Ago
When uploading addons use a 64 bit int for scanned bytes for addons with manifests over ~2.1gb
3 Years Ago
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3 Years Ago
Dome radar LODs/Collider/Prefab setup Added stair colliders for smooth movement Scene2Prefab
3 Years Ago
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3 Years Ago
street cabinets - adjusted tint Merge branch 'master' of sbox Iron Fences - LODS Merge branch 'master' of sbox
3 Years Ago
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3 Years Ago
Restored the proper Tomaha head and taillight setup that got reverted back to the old buggy state at some point.
3 Years Ago
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3 Years Ago
arctic garage door opens slower to allow players to move away before opening fully/becoming stuck arctic garage door crushes players standing underneath
3 Years Ago
Moved Flatgrass to facepunch.flatgrass (plus fixed missing models)
3 Years Ago
Fixed wind turbine light flare issue
3 Years Ago
Use an estimated velocity clientside for entities with physics (was just 0 before)
3 Years Ago
Increased size on flag numbers and flipped normals
3 Years Ago
updated gutter and road barrier LOD and physics Merge branch 'master' of sbox
3 Years Ago
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3 Years Ago
Reflection.CreateType allows creating generic type ResourcePaths in AddonConfig (will probably replace SharedAssets too) CanEditAttribute support for generic types, creating editors with generic arguments Add Layout.AddLeftToRight, Layout.AddTopToBottom Give Widget.Data some random value so it triggers a change on null Add ArrayBind Added ListProperty<> editor ResourcePaths path list is editable
3 Years Ago
ResourcePaths
3 Years Ago
merge from main
3 Years Ago
merge from main
3 Years Ago
Street cabinet 1 - fix for warning label getting tinted Merge branch 'master' of sbox Aircon - LODS Merge branch 'master' of sbox
3 Years Ago
Use new hole in one particle
3 Years Ago
Removed old Hole in one particle added improved one.
3 Years Ago
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3 Years Ago
Only show gamemode packages in local games menu
3 Years Ago
merge from main
3 Years Ago
Add a flip normal option for C_OP_RenderSprites
3 Years Ago
Ball movement controller, move along with the ground entity velocity
3 Years Ago
Enable deterministic compiling add Addon.GetCodePath() Use deterministic dll names if compiling for publish Allow on demand addon compiles, gathering assembies Allow adding assemblies to manifest upload
3 Years Ago
Changed speed on flag number work on better hole in one particle
3 Years Ago
Update .addon Update hole_1.vmap
3 Years Ago
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3 Years Ago
Initial commit Initial commit
3 Years Ago
added fire damage volumes for map makers
3 Years Ago
Reduced crate_fuel inventory size
3 Years Ago
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3 Years Ago
Increased size on flag number
3 Years Ago
Added number sprites flag number particle Create particle on flag with hole number Compiled files
3 Years Ago
Remove unused stuff from CLightCookieManager
3 Years Ago
Remove all cookies on loop deactivate
3 Years Ago
Game upload functionality, loose files
3 Years Ago
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