250,921 Commits over 3,959 Days - 2.64cph!
Implement Steam chat filter to the default chat box
Added string = util.FilterText( input, context, steamID )
Added TEXT_FILTER_ enums
Recompile assets
Update control hints to use Input.GetGlyph with light neutral style
Aircon - fan removed from body and vent now using its own material
Merge branch 'master' of sbox
ATM - lod0
security light - adjusted position of light
Merge branch 'master' of sbox
Slightly adjusted positions and scale of icicles that are attached to portacabin roofs to make them blend better
Tweaked portacabin wall material
Scene2prefab
Update README.md, LICENSE
Update addon schema
Code cleanup, take advantage of new API and C# language features to make this a good example of how to use s&box.
* Stop using Sandbox.GameBase, if there's a reason we were using this let's fix that in base instead.
* Update namespace and use file scoped namespaces from C#10.
* Take advantage of [UseTemplate] and @text binds instead of updating text in Tick.
* RootPanel deletion is handled by engine now, we can just do new RootPanel()
* Move code around into partial classes better.
Update fgd filename
Update trap entity code after merge
Updated holes and added sounds to spinners
Template property binds (e.g @text=) allow non-public and ignore case, matches @ref behavior
Added icicles to the scene
Created a proper RendererLOD setup for all icicle prefabs
Deleted icicle greryboxes
FPArms: animated twist bones demo
☠️ Simple game skeleton with States, Team and team-based spawnpoint entity for Hammer
FPArms: updated AO proxies, hitboxes, & anim constraints (+ moved the latter two into prefabs)
Removed Cubemap fog from skybox
Potentially fixed a crash when Steam sends us a null SteamUGCQueryCompleted_t
.addon and .gitignore and .gitattributes
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Add Sandbox.Utility.Web.DownloadFile
Add EngineFileSystem.CoreContent
Mount from manifest
Update loading screen
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FPArms: new forearm twist setup, moved BoneMarkupList to a prefab
Arctic garage door - fixed some animation flipping with pistons
Added a card reader, door manipulator inside the garage prefab so that the building is operational wherever it's dropped
Manifest
Better vertex paint and material setup on portacabins
Custom snow mask for portacabins
Added vertex paint to portacabin interiors
Added a different material for the ceiling
Updated prefabs
Parking bollard - fixed normal issue on LOD2
Merge branch 'master' of sbox
fixed file referencing wrong vmap
Fix incorrect bounds check on m_nNumFixedPlanes in CWorldCollideContextData, causing crash in rain particles
Manifest file downloading
Updated spawn point as a result of new garages.
S2P.
Added more .sounds for moving platforms
Added sounds to moving platform
Updated hole 7
Added Testmap for moving platforms
Better impact sounds for foam
Added Moving platform prefabs
Added impact .sound for foam impact
Update tileset_golf_basic_128.vmap
Added Hole 7
Fixed arctic hazmat suit wm
Introduced culled_depth variant
Arctic garage door - animations/door controller and prefab
Fixed exception Errors not showing in console
Initial commit
Map source
Update .addon
Make trees more filled out
Updated hole 5 and change step height on template
Hammer: Add cell size and step height to tile grid dialog
Hammer: Update tilegrid when changing step height
Fixed hole tiles due to tilemap step height changes