250,921 Commits over 3,959 Days - 2.64cph!

3 Years Ago
Implement Steam chat filter to the default chat box Added string = util.FilterText( input, context, steamID ) Added TEXT_FILTER_ enums
3 Years Ago
Recompile assets Update control hints to use Input.GetGlyph with light neutral style
3 Years Ago
Aircon - fan removed from body and vent now using its own material Merge branch 'master' of sbox ATM - lod0 security light - adjusted position of light Merge branch 'master' of sbox
3 Years Ago
Slightly adjusted positions and scale of icicles that are attached to portacabin roofs to make them blend better Tweaked portacabin wall material Scene2prefab
3 Years Ago
deleting unused models
3 Years Ago
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3 Years Ago
Update README.md, LICENSE Update addon schema Code cleanup, take advantage of new API and C# language features to make this a good example of how to use s&box. * Stop using Sandbox.GameBase, if there's a reason we were using this let's fix that in base instead. * Update namespace and use file scoped namespaces from C#10. * Take advantage of [UseTemplate] and @text binds instead of updating text in Tick. * RootPanel deletion is handled by engine now, we can just do new RootPanel() * Move code around into partial classes better. Update fgd filename Update trap entity code after merge
3 Years Ago
Updated holes and added sounds to spinners
3 Years Ago
Template property binds (e.g @text=) allow non-public and ignore case, matches @ref behavior
3 Years Ago
Arctic base scene2prefab
3 Years Ago
Added icicles to the scene Created a proper RendererLOD setup for all icicle prefabs Deleted icicle greryboxes
3 Years Ago
FPArms: animated twist bones demo
3 Years Ago
☠️ Simple game skeleton with States, Team and team-based spawnpoint entity for Hammer
3 Years Ago
FPArms: updated AO proxies, hitboxes, & anim constraints (+ moved the latter two into prefabs)
3 Years Ago
Removed Cubemap fog from skybox
3 Years Ago
Potentially fixed a crash when Steam sends us a null SteamUGCQueryCompleted_t
3 Years Ago
.addon and .gitignore and .gitattributes
3 Years Ago
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3 Years Ago
Add Sandbox.Utility.Web.DownloadFile Add EngineFileSystem.CoreContent Mount from manifest Update loading screen
3 Years Ago
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3 Years Ago
Initial commit
3 Years Ago
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3 Years Ago
FPArms: new forearm twist setup, moved BoneMarkupList to a prefab
3 Years Ago
Arctic garage door - fixed some animation flipping with pistons Added a card reader, door manipulator inside the garage prefab so that the building is operational wherever it's dropped Manifest
3 Years Ago
Scene2prefab
3 Years Ago
Better vertex paint and material setup on portacabins Custom snow mask for portacabins Added vertex paint to portacabin interiors Added a different material for the ceiling Updated prefabs
3 Years Ago
Parking bollard - fixed normal issue on LOD2 Merge branch 'master' of sbox
3 Years Ago
fixed file referencing wrong vmap
3 Years Ago
Updated hole 4 + 7
3 Years Ago
Fix incorrect bounds check on m_nNumFixedPlanes in CWorldCollideContextData, causing crash in rain particles
3 Years Ago
Manifest file downloading
3 Years Ago
Updated spawn point as a result of new garages. S2P.
3 Years Ago
Added more .sounds for moving platforms Added sounds to moving platform Updated hole 7 Added Testmap for moving platforms
3 Years Ago
Better impact sounds for foam
3 Years Ago
merge from arctichazmat
3 Years Ago
Ignore .los files
3 Years Ago
merge from arctic_bases
3 Years Ago
Added Moving platform prefabs Added impact .sound for foam impact Update tileset_golf_basic_128.vmap Added Hole 7
3 Years Ago
Fixed arctic hazmat suit wm
3 Years Ago
Introduced culled_depth variant
3 Years Ago
Arctic garage door - animations/door controller and prefab
3 Years Ago
Fixed exception Errors not showing in console
3 Years Ago
Initial commit Map source Update .addon
3 Years Ago
merge from arctic_bases
3 Years Ago
merge from main
3 Years Ago
Make trees more filled out
3 Years Ago
Fix AMD specular issue
3 Years Ago
Updated hole 5 and change step height on template
3 Years Ago
Hammer: Add cell size and step height to tile grid dialog Hammer: Update tilegrid when changing step height
3 Years Ago
Fixed hole tiles due to tilemap step height changes