130,550 Commits over 4,232 Days - 1.29cph!
    
    
    
        
        
            
            
            
                
                [D11] Rotation fix for Range Halls at Launch Site
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] + Overhauled the wooden cabins in the bandit camp
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] Extra Terrain Materials
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][Art][#3521] Terrain gradually gets darker
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Optimised Hobobarrel fire particles.
 
                
                
                
                
                
             
         
        
            
            
            
                
                more driver position /seat /dashboard  tweak
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Reduced the size of the Prevent_building blockers in the launch site
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Lock position on wooden door fixed
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Even more Z fighting Fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Reduced the size of the Prevent_building blockers in water treatment plant and junkyard
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Optimised large furnace fire particles.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Trainyard SLOD textured + Distances changed
 
                
                
                
                
                
             
         
        
            
            
            
                
                mine material tweaks
adding some extra texture maps to ensure old style shaders look good
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D1] Optimised furnace fire particles.
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated collider of timbermine entrance justincase'
 
                
                
                
                
                
             
         
        
            
            
            
                
                timbermine entrance model has more forgiving padding to attach cliffs to
Prefabed the objects on SavasIsland_new that are shared between normal and koth modes
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] Reduced the size of the Prevent_building blocker in the trainyard adjusted the Prevent_building blocker in the airport
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Fixed issue with road piece spawning twice
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Fix for Incorrect Fuel Engine Materials + Z fighting in Industrial_bld_d
 
                
                
                
                
                
             
         
        
            
            
            
                
                Qualities are now calculated correctly and instantly when a seed is planted into a planterbox, instead of having a null planterbox until the first tick because of the parent not being set by that point.
Updated farming save.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D1] Optimised BBQ fire particles.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Reduced the size of the Prevent_building blockers in a number of monuments
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D1] Optimised fireplace fire particles.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Jumper Rotation Fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                SavasIsland_new Cave entrances manual cliffs dressing
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                adjusting seat and driver positions
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                ▍▌▇▍▌ ▅▄▄▊▌ ▆▌▇▉▅▉ ▅▊▉▋█▅ ▊▊▉▌ ▅▆▆█ █▆█▆▌▊ ▆▌█▌▉▌▊▍ + ▊▆█▉▅▋▊▇ ▉▅▄▋▅ ▊▇▍▍▋▋▅
 
                
                
                
                
                
             
         
        
            
            
            
                
                Pedal max angle change from 90° to 75°
 
                
                
                
                
                
             
         
        
            
            
            
                
                Animate speedometer and fuel gauge
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Animating both accelerate and brake. Packing data to the client in a combined float. Protocol++.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Accelerator pedal now IK animated
 
                
                
                
                
                
             
         
        
            
            
            
                
                Attach feet to accel/brake pedals
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                ▊▌▇▋▇▇▉ ▄█▅ ▍▄█▇▅▆▍█ ▇▌▅▋▍▅▊█, ▉▄██▋▊█▍, ▇▅▍ ▄▋▅▌▄▌ ▋▇█▄█▅██▌▆ ▄▄▍▍ ▅▅▍ ▌█▉ ▄█▆▉▉▍▍▇▍▋ ▅▄▄▌▅▌
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed steering wheel interaction issues in vehicles with multiple steering wheels/drivers
 
                
                
                
                
                
             
         
        
            
            
            
                
                Explosion 3 high/low renders & scene backup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adjusted seating position on all seats
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed everyone in any seat trying to hold the steering wheel
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed damage tex not being set correctly on initial connection for modules at 0 health
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from Main -> Vehicles
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't show health on static vehicle lift