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Entity.proto edit to better match what's on Aux (help with merging)
Merge from spraycan/freehand_depth
Merge Arctic_Bases -> Aux
Disable "Play On Show" for snowmobile ski smoke ParticleSystemCull script
Added support for hard surface ground FX for wheels (make snowmobile FX wheely good)
Experimenting with more depth on freehand spray
Ski sparks on asphalt 1/2
Fixed mips of spray icons
Disabled sprays on trees (might revisit later)
A snowmobile now spawns in the arctic base hangar, with 20 fuel inside.
Merge Snowmobile -> Arctic_Bases
Arctic base roads are now snow material instead of dirt, will work well with snowmobiles
Asset recompile
Add scrolling to map vote area
Fixed rotating platforms on minigolf green
Give 1px offset on reflections
updated ik hand positions
updated snowmobile rig for rear suspension tests, updated skinning on all models
Added Asset.GetReferences( bool deep )
Add Sandbox.Utility.Crc64
Crc fixes
Asset.GetCompiledFile, Asset.GetSourcFile
Create spinner_wheel_2.vmap
Made power arrow unlit to make more visible
Updated hole 4
Fixed missing rail on catwalk tileset
Updated hole 4
Update minigolf_funland.vmap
Update tileset_golf_basic_128.vmap
Drop thumbnail dynamic combo from cpp
Account for child particles for particle thumbnails
Remove thumbnail dynamic combo
Minor cleanups in entity files
ent_path_platform improvements
Added "WarpToPoint" input
Added "Length" property (used for turn angles)
Fixed turn angle calculation when using non default Forward Direction
Added 'movement_path' entity, which has extra properties and outputs for ent_path_platform
movement_path has OnPass output and "Speed" property.
Tweaked hole 1
Added hole 2
added hole 3
added hole 4
Updated main map with new holes
Tweaked tilemap
Create spinner_l.vmap
Create spinner_wheel_1.vmap
Disable reflections when we run out of memory
Fix 1px border in high quality reflections, fix hq reflections being offset when using non-dev console
Arctic base scientists now spawn with a 50% chance to be able to use healing items.
AI prefab update.
S2P.
Scientist loadout for healing item
Introduce thumbnail rendering mode for translucent objects(still needs shaders to be compiled)
Update color writes for thumbnails
Set a neutral color for thumbnails for blending
merge from ai_healing (not used by any AI yet)
Updated tilemap+ main map and added prefabs
Better uv calc for example post processing shader
updated snowmobile albedo and ao
Add Right click events
Add ListView<T>, hide DataList<T> - make shit easymode
ListView, can get selection list, right click context menus
Fixed possible NRE when updating TMP sprite lookup table for speech
Updated tilemap to include new height change + added supports to the tiles
Updated Main map to reflect new support change