240,139 Commits over 3,837 Days - 2.61cph!

3 Years Ago
Make Flow Field Blocker collisions static so that they never update again
3 Years Ago
Move mixed shadow calculation to clientside, fix shadow drawing on cheap lights, add fade in to shadows
3 Years Ago
Added `flowfield_blocker` a brush entity that can be used to manually add areas that shouldn't be accessible
3 Years Ago
cherrypicking 63086
3 Years Ago
Art drop
3 Years Ago
Merge from render_scale
3 Years Ago
Added missing component on camera prefab
3 Years Ago
I finally found it! This fixes agents sometimes moving through collisions exactly on a chunk border. You wouldn't believe the pain this caused me.
3 Years Ago
Merge from main
3 Years Ago
Catching if DLSS is not available
3 Years Ago
Updated reflex plugin
3 Years Ago
AI data for remaining modules.
3 Years Ago
ent_door moves (moving door) correctly when parented
3 Years Ago
UpdateBinds in InternalTick Expose LibraryAttribute.Properties In templated, if bind to "this", we bind to the current template root panel (need to support element id's) DataSource on panels tries to update using class properties before passing as a string to SetProperty Properties => PropertiesInternal Merge branch 'master' of sbox
3 Years Ago
Autodoc for Easing.Function delegate minor change to doorhelper.cpp
3 Years Ago
cherrypicking 63064 63065 63066 63067 63068 63069
3 Years Ago
Default explosion sound/effect if one isn't set by the prop Added KeyframeEntity.LocalRotateKeyframeTo ent_door rotates correctly when parented Also added a public property for ease function to ent_door, no Hammer support just yet
3 Years Ago
Added AI data to first half of module segments
3 Years Ago
ent_door's MoveDirIsLocal works correctly for rotating doors More consistent speed for rotating doors with different angles of rotation
3 Years Ago
Remove RecipientsFilter from m_EmbedLocal to see if it resolves (CFlattenedSerializer:Decode Error #416)
3 Years Ago
merge from submarine main
3 Years Ago
viewmodel arms on dancing using humanoid tests
3 Years Ago
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3 Years Ago
Tweak accuracy of vector/rotation .ToString() - since they're sent via console commands they need to retain some sensible values
3 Years Ago
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3 Years Ago
WIP syncing of completely disconnected boom boxes connected to the same URL, still needs some work
3 Years Ago
Fixed a graphics.uiscale value of 0.8 hiding the search text on the crafting screen when at 1080p
3 Years Ago
Add a couple of additional null checks to modular vehicle conditional refreshes
3 Years Ago
Radio list changes
3 Years Ago
Merge from main
3 Years Ago
Support interacting with entities such as the resource nodes Simple UI that shows interactions you can make when looking at interactable things Spawn player in walk mode and make it more reliable
3 Years Ago
Applied new settings to large tiles variant as well
3 Years Ago
Speed up dance floor and sound light
3 Years Ago
Don't attempt to get the second channel of audio data for visualisation if unity is outputting audio in mono
3 Years Ago
Extra null check
3 Years Ago
Don't add second channel data in AudioVisualisationEntity if the source is in mono
3 Years Ago
Increase discofloor base speed and volume sensitivity, to 0.75 basespeed and 5 sensitivity
3 Years Ago
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3 Years Ago
Cleared up some ambiguity in flow field property naming, and fixed automatic chunk sizing to support almost any node size. Added a new 200 node size pathfinder specifically for large vehicles.
3 Years Ago
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3 Years Ago
Removed an old log and temporarily use position ahead instead of destination for flocking
3 Years Ago
Re-introduced flocking but this time it isn't rubbish - first check if the path we're steering off to is available
3 Years Ago
- Recycler right-click item transfer now rejects items that can't be recycled, doesn't move them to the input. - Right-click moving items to recycler now stops once the input slots are full, doesn't start filling output slots.
3 Years Ago
Master effects prefab for DuoSub Functional sonar blip effect for angle/distance params
3 Years Ago
Merge back to Submarine
3 Years Ago
Fix compile issues from CanPushNow changes
3 Years Ago
Subtract temp compile fixes
3 Years Ago
Enabled BaseMoveTowardsState access for humans.
3 Years Ago
merge from main
3 Years Ago
Uncommitted waterplant ai wip