198,617 Commits over 4,140 Days - 2.00cph!

6 Years Ago
rock cliff material
6 Years Ago
[D11] + Found missing particle systems for players footsteps, disabled shadows
6 Years Ago
[D11] Change for Helicopter texture and Blue Rocket Crane texture
6 Years Ago
Bunch of GrowableGenetics boiler plate and some basic initial functionality.
6 Years Ago
Fixed terrain sample SF and LitTerrainBlend zeroing AO output
6 Years Ago
+ changes to the blood again
6 Years Ago
merge from entity_parenting_3
6 Years Ago
Attempt to fix race condition with destroying entities
6 Years Ago
Subtracting 45203
6 Years Ago
merge from skeleton optimizations
6 Years Ago
Possible fix for VM legs issue.
6 Years Ago
[D11] Merge with main
6 Years Ago
codegen
6 Years Ago
+ tried again to fix the water shadow plane
6 Years Ago
[D11] Fix for Flashlight changing colour
6 Years Ago
Reduce default fertilizer production value for items. Composter description. GrowableEntity info display now displays when hovering a growable inside a planter, instead of the planter options.
6 Years Ago
[D11] + Remainder of the particle systems shadows turned off
6 Years Ago
Reverted 44321 (bug #2230 by P.Lewis) - causing substantial increase in draw counts. Will add follow-up task to investigate
6 Years Ago
[D11] Added class to get a Xuids for all players on a server
6 Years Ago
[D11] LODs for all Helicopter parts
6 Years Ago
[D11] Fixes for Botabag being see-through and Industrial Door Glass Material allowing player to see things they shouldnt see
6 Years Ago
merge from main
6 Years Ago
[D11][#3406] Fix for getting stuck at start menu
6 Years Ago
Merge from main
6 Years Ago
[D11] Further clothing changes missed by unshelving. Eyebrow fixes.
6 Years Ago
[D11] [UI] Localisation database format changes.
6 Years Ago
[D11][#3413] Fix for find join game main menu issue
6 Years Ago
Fix incorrect vals on 3mod chassis
6 Years Ago
Fixeroos
6 Years Ago
New fire
6 Years Ago
More formatting cleanup
6 Years Ago
Animate in stats button
6 Years Ago
Put OnHealthChanged event back to being server-only (as it originally was before I changed it a while ago), but moved it to BaseCombatEntity.Server so it won't confuse future newbies. Code review: Converted module component update calls to come from the vehicle, instead of using the Unity methods. Removed the OnEnable/OnDisable use entirely.
6 Years Ago
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6 Years Ago
Prevent "Look rotation viewing vector is zero" complaint from Unity
6 Years Ago
Another OnValidate switch to PreProcess
6 Years Ago
Merge coroutine/invoke changes branch
6 Years Ago
Use dictionary method instead of storing the action in the module
6 Years Ago
Merge from instruments
6 Years Ago
Another link.xml change
6 Years Ago
VehicleLiftObstuctionSensor removed. Use a basic TriggerBase instead.
6 Years Ago
merge from main
6 Years Ago
merge from main
6 Years Ago
don't call into NetworkVarNotify when angle NetworkVar hasn't changed
6 Years Ago
Free the old magnet occupant properly
6 Years Ago
Update magnet snap to use a similar system to VehicleLiftOccupantTrigger
6 Years Ago
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6 Years Ago
Fix another null check problem
6 Years Ago
Add null check
6 Years Ago
Rewrote occupant trigger to use a more logical TriggerBase system. Adjusted layers on obstruction sensor. Protocol++.