240,140 Commits over 3,837 Days - 2.61cph!
Add inventory notifications UI to show items that are obtained
Hook up clientside inventory handling
Add Towns.Data
Upgraded to Unity 2020.3.13f1
Upgrade DOTS packages
Fixes for ECS API changes
Fixed job exceptions after DOTS upgrade
Upgraded NintendoSDKPlugin
Fixes for NintendoSDKPlugin API changes
Upgraded NexPlugin
NexPlugin API changes
Use default world initialization
Fixed standalone editor errors
Fixed corrupted NintendoSDK
Updated Facepunch.ExpressionStrings
Added AOT hint for CoreController
Switch build error fixes
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extra decals on street cabinet
Street cabinet texture adjustment
WIP - Revised street cabinet
Merge branch 'master' of sbox-game
Added ParameterCollection.AllUsedParameterTypes
Align Entity Hud elements properly (centered) with margins. Units can now fire through other units. Renamed Range to Radius in most cases for clarity.
Units will be automatically evicted when a building is destroyed. Buildings can optionally specify an occupant damage scale, if the building is damaged the units inside will take this percent of damage. Units will now periodically check to see if there are better targets to auto attack.
Control panels source update
Added Building Generator system. You can specify whether a building generates resources over time, and whether it needs units occupying the buildings to do so and how many. Multipliers per occupant. Added brewery support to generate Beer per Worker inside over time. Added ResourceHint UI display that shows changes in resources over a position in the world. Re-jigged some technologies to make use of the Research Lab.
Fix transition stalling when changing style every frame
Add ColorHsv
Merge branch 'master' of sbox
Lets do this one right from the start
Color Edit sketching
Merge branch 'master' of sbox-game
Move Game title/author to the left
So create game/join game buttons don't change position when the title/author load from server and change size
Update base.fgd
Merge branch 'master' of sbox-game
Better analytical AA for border images
Better analytical AA for cssbox
Fix borders drawing edge color incorrectly
Remove non functioning "disableshadows" from Hammer.Model
Fixing unwanted collider on 'module_1200x1200_4way_ladder'
Correctly include the root piece when merging
Underwater labs volumes set to 'Underground' for improved lighting quality
wip creating individual encapsulating AIZs for each water base by merging the child AIZs of each one.
Added cooldown support for abilities. Added Client support for ability callbacks for doing any client-side effects. Added use duration support for abilities (some abilities take a while to complete.) Each ability a unit has is now its own instance and can carry additional data.
Merge branch 'master' of sbox-rts
merge from submarine ai (nothing spawning, just to get the data prefab updates in)
Fix conditional borders on cssbox
Move shared cssbox code to a common file, clean up code, fix squircle borders having wrong shape
Much better formula for the previous
Fixed a few pivot rotation issues
Fixed holes in LOD0 of modules
Fix for AIZs with a single move point
Number Box zoo test uses numeric, format
Merge branch 'master' of sbox-game
Added Output.FireWithParam
Basic Hammer input parameter support in C#
Underwater labs - Final modules meshes LODs/colliders/prefabs instances
Re-organized ladders to be in a separate prefab instance for more flexibility in design
Give info_particle_system an editor model
Do not allow ResetDelay -1 buttons to reset via the Press input
Limit BackdropFilterBlur to sensible limits
LibraryAttribute.Properties is a list
Add PropertyAttribute PropertyType
Add RangeAttribute
Add PropertyAttribute.Attributes (access to other attributes)
TextEntry fix invalid floats on blur
Inspector creates numeric property if float/int
Inspector uses Range attribute
Deluxe xmas lights passthrough - in line with other lighting
Small sign can now be placed on deployables (boxes etc)
Small sign strict volumes
Small sign can now be placed at 90degree angles
Add TextEntry.Numeric, TextEntry.Format
ai data for moonpool pieces
Warn if multiple master volumetric fog controllers