240,139 Commits over 3,837 Days - 2.61cph!

3 Years Ago
Adding missing vertical_hatch_tube volume mesh
3 Years Ago
merge from /Submarine
3 Years Ago
Added debug volumes to craggy
3 Years Ago
hot, cold, hurt overlays smooth a lot better.
3 Years Ago
Nuke HL2/NPC/AI stuff from core FGDs, cleanup s&box.fgd
3 Years Ago
Prefab updates to support the moonpool water plane
3 Years Ago
Remove Panel.DataBind, binds are two-way, cleaning up property binding Refactor PropertyBind to DataSource BaseDataSource constructor, forcing propertyName to be filled
3 Years Ago
Data Binding updates
3 Years Ago
Adding a less deep 900x900 volume to complete one of the moonpool volumes combo
3 Years Ago
Moved entities to daynight_* format including daynight_controller and daynight_window
3 Years Ago
Added Pool and Moonpool water body types Moonpool water bodies are visible even when inside water culling volumes Retired MainCamera.isWaterVisible since things aren't that black and white anymore
3 Years Ago
Fixed OOB $frame on render targets crashing the game
3 Years Ago
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3 Years Ago
merge from main
3 Years Ago
This time it will work - disable some other stuff regarding material unloading that I missed
3 Years Ago
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3 Years Ago
Merge from voiceprops/dlc
3 Years Ago
Fixed some cases where high volume sensitivity was actually lowering volume sensitivity Fixed sensitivity setting being calculated incorrectly on the disco floor Standardised sensitivity between both disco floor variants
3 Years Ago
Merge from BeatDetection
3 Years Ago
Merge from main
3 Years Ago
Reduce AudioVisualisationEntity samples to 128, improve performance
3 Years Ago
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3 Years Ago
Final edit
3 Years Ago
Adjusting everything
3 Years Ago
More beat detection work. Go back from using RMS, as the basic average provides better variation
3 Years Ago
Create Mp3Streams in a background thread, eliminating hitch when connecting to some radio stations
3 Years Ago
Sound light work
3 Years Ago
Sound light work
3 Years Ago
Balancing volume response, set up laser light
3 Years Ago
Handle fake input nicely with the new setup
3 Years Ago
build !redux_all !ecs
3 Years Ago
Day Nigh Cycle Window Entity Entity for day night cycle that turns off and on window mesh when it's dawn or dusk with random delays. Updated Countryside Map Updated with new dynamic lighting and features.
3 Years Ago
Use both audio channels for audio vis so that player turning around doesn't affect beat detection
3 Years Ago
Disable solid collisions on player when they have a noclip tag
3 Years Ago
Add PhysicsWorld.WorldBody, this is the static body used for the level which can be used for fixed joints
3 Years Ago
Add joint builder funcs for generic joint
3 Years Ago
Added a spotlight beneath the player's cursor that fades in when it becomes night time
3 Years Ago
merge from main
3 Years Ago
Street lamp pivot now at bottom of poles
3 Years Ago
Street lamp now has metal phys
3 Years Ago
Further improvements for the hurt filter
3 Years Ago
Street lamp bases now uses the new cylinder phys shape
3 Years Ago
fx scene sub stuff
3 Years Ago
Fixed all obsolete / deprecated methods and The Hidden is working again
3 Years Ago
Adjusted street lamp lod
3 Years Ago
Street lamp logos texture Merge branch 'master' of sbox-game
3 Years Ago
merge from main
3 Years Ago
merge from main
3 Years Ago
Kinda fixed crashes when bootil reallocates huge chunks of memory
3 Years Ago
Kinda fixed crashes when bootil reallocates huge chunks of memory