250,871 Commits over 3,959 Days - 2.64cph!

3 Years Ago
Fixed floating props in arctic base Scene2Prefab
3 Years Ago
Arctic_base_module_b interior LOD fix Scene2Prefab
3 Years Ago
Various sound changes + weapon balance attempts
3 Years Ago
Change sound distances to be a little better...
3 Years Ago
Scene2Prefab
3 Years Ago
Added an invisible collider to arctic base modules to stop players from getting stuck at door entrance
3 Years Ago
Added placeholder sounds for weapons of all units and egg types
3 Years Ago
Arctic base modules LODs and colliders
3 Years Ago
reduced head look so it's not so extreme
3 Years Ago
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3 Years Ago
Move tools base addon to addons/tools/ Fix tools paths
3 Years Ago
schema/fgd update
3 Years Ago
Added ai.killscientists server command
3 Years Ago
merge from /PolarBear
3 Years Ago
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3 Years Ago
Adjust surface spray offset based on collider layer (Construction layer colliders are quite close so sprays can be a tighter fit, other layers are less accurate so move the spray back slightly)
3 Years Ago
Editor NRE fix
3 Years Ago
Don't allow sprays on collectable entities
3 Years Ago
use full res reflection buffer & depth if rendering in sfm Updated objects for blendable shader with SFM fixes
3 Years Ago
Squashed commit of what was on sdf-reflection-optimizations Get new ShapeBuffer API on Compute Buffer again, simplify data structure Clean up and simplify Shapebuffer struct, rename remainings of SdfShape to just Shape Fix flickering with reflections, refactoring, cleanup, use PVS for Shapes again, use spheres for AABB check Fix typo on blendable Bkebdabke & high quality reflection shader objects, invert alpha channel, halve shape bounding sphere Allow high quality reflections to be composed on subviews
3 Years Ago
Added UF Climb (Willow) to map rotation
3 Years Ago
Early exit slopes when holding brake and under StopSpeed * 2
3 Years Ago
Fix typo on blendable Bkebdabke & high quality reflection shader objects, invert alpha channel, halve shape bounding sphere
3 Years Ago
Hammer: Fix crash when changing tile grid size without setting tile set
3 Years Ago
Merge from spraycan
3 Years Ago
Run line drawing updates in a queue
3 Years Ago
Logs
3 Years Ago
Rigged up the new engine shake anim
3 Years Ago
Squashed commit of what was on sdf-reflection-optimizations Get new ShapeBuffer API on Compute Buffer again, simplify data structure Clean up and simplify Shapebuffer struct, rename remainings of SdfShape to just Shape Fix flickering with reflections, refactoring, cleanup, use PVS for Shapes again, use spheres for AABB check
3 Years Ago
Mesh generation performance improvements
3 Years Ago
Enabled head look on snowmobile driver and passenger
3 Years Ago
Switched Tomaha glass to a metal physic material to avoid þe olde glass decal problem
3 Years Ago
Hammer: Update grid nav cell size
3 Years Ago
Hammer: Save tile grid cell size
3 Years Ago
Merge Snowmobile -> Aux. This should fix Aux breaking whenever the server restarts.
3 Years Ago
Fixed snowmobiles not loading correctly from save. Should fix Aux servers breaking on restart.
3 Years Ago
some string tweaks claw attack happens only once on normal difficulty
3 Years Ago
Asset recompile Update Controls page to show binds with Input.GetButtonOrigin Asset recompile Initial support for controller analog triggers Right bumper as an alternative jump button on controllers
3 Years Ago
Diverge if final progress doesn't match reported value
3 Years Ago
Error reporting string tweak Only have camera merge dist option in debug builds Fixed co-op single camera option
3 Years Ago
Added and assigned separate AI design files for bear/polarbear. Reduced regular bear aggro range.
3 Years Ago
merge from /PolarBear rawr
3 Years Ago
manifest + spawn populations
3 Years Ago
Bear slightly less aggressive Polar bear corpse yield slight buff
3 Years Ago
Update .addon Generate new fgd, remove old Asset recompile
3 Years Ago
Remove unused namespaces
3 Years Ago
Update gamelib
3 Years Ago
Added Asset.OpenInEditor() Added AssetSystem.FindByPath( x ) valuechanged signal Filter in icon picker Different editors for map and gamemodes Select last selected addon
3 Years Ago
uf_splinter updates
3 Years Ago
Fix setting chaperone to NULL causing an error Add Archers to list properly for Watch Tower + update process methods Ensure trebuchet does not attack own units Pass owning player into trebuchet projectile Fix orientation of bomb model Simplify IDamageable Units will no longer change formation during attacks. Units will not move or attack for 0.5 seconds on spawn. Units will not move toward any kind of formation if it would be outside of the range of attack. Added EggFlags.Invulnverable. Gate archers are invulnerable.