240,139 Commits over 3,837 Days - 2.61cph!
Set read/write access on meshes needed for navmesh generation.
Navmesh gen tests.
Added fade distances and shadow fade distances to lights
But don't make the pan speed super slow
Support ZNear and ZFar
Merge branch 'master' of sbox-rts
Expose ZNear and ZFar on Camera
Merge branch 'master' of sbox-game
Improved Plasma particles
Improved Plasma particles to be more visible
BackdropFilter test sliders
Add MenuTools.SkipAllTransitions()
Make plasma particles actually work but investigate why spawning the particle system server-side does is failing
Merge branch 'master' of sbox-rts
Fixed Countryside map
Fixed no shadows on light_enviroment
Rename Panel.Value to Panel.StringValue (need to reconsider its existence)
Merge branch 'master' of sbox
Strip out unused rule voting system
Strip out unused rule voting system
Temp fixes for aux branch compile errors
Better rotation axis visualization for rotating doors
Remove necessity for @EntityGroup for custom categories
Renaming a bunch of train tunnel generation scripts with DungeonGrid prefix to reduce confusion with the new DungeonBase scripts (generating a grid style dungeon versus a base / building style dungeon)
dial back the red colour filter on hurt
Updated Countryside Entities
Updated map entities to new names.
Underwater lab map markers
Prefab updates for moonpool water plane / underwater labs env volumes
Different approach to moonpool water body since it was causing underwater fog to disappear when all moonpool water bodies were culled
Slider
Merge branch 'master' of sbox-game
Try to convert types when data binding
Track pressed panel, send mouse move events only to it, allow hover away but don't let hover over other controls
Code cleanup
If skipTransitions then kill all transitions - not just those in the styles
Render shadows right before the panel, not before all of siblings, what was I thinking
Fixed transitions using the wrong parent size (affected % lengths)
SkipTransitions() also skips all children transitions
Merge branch 'master' of sbox
Street lamp decal sheet is now lit correctly
Disallow spaces in hammer input names
WIP broadband cabinet
Merge branch 'master' of sbox-game
Add DebugOverlay.Text overload with offset argument
Minor change to DefaultValue generator
Added Hammer.Particle attribute
Make use of Hammer.Particle
Add PhysicsBody.DragEnabled
Added colliders to 90 and 45 degree hatch tubes
Added S tube hatch environment volumes
Bring back outline to debugoverlay text
Update MapIO visualization colors
Added various hatch environment volumes to underwater lab prefabs
Merge from climate_grading
Craggy underground volume
Hooked up underground volume