240,139 Commits over 3,837 Days - 2.61cph!

3 Years Ago
Set read/write access on meshes needed for navmesh generation. Navmesh gen tests.
3 Years Ago
Added fade distances and shadow fade distances to lights
3 Years Ago
▌▊▅█ ▅▄▊▌▍▆▋▍ ▄▆▍▍█
3 Years Ago
But don't make the pan speed super slow
3 Years Ago
Support ZNear and ZFar Merge branch 'master' of sbox-rts
3 Years Ago
Expose ZNear and ZFar on Camera Merge branch 'master' of sbox-game
3 Years Ago
Improved Plasma particles Improved Plasma particles to be more visible
3 Years Ago
BackdropFilter test sliders
3 Years Ago
Add MenuTools.SkipAllTransitions()
3 Years Ago
Make plasma particles actually work but investigate why spawning the particle system server-side does is failing Merge branch 'master' of sbox-rts
3 Years Ago
merge from main
3 Years Ago
Fixed Countryside map Fixed no shadows on light_enviroment
3 Years Ago
merge from /submarine
3 Years Ago
Rename Panel.Value to Panel.StringValue (need to reconsider its existence) Merge branch 'master' of sbox
3 Years Ago
Slider with text entry
3 Years Ago
Strip out unused rule voting system
3 Years Ago
Strip out unused rule voting system
3 Years Ago
Sub fx file organization
3 Years Ago
3 Years Ago
Fix obsolete warnings
3 Years Ago
Temp fixes for aux branch compile errors
3 Years Ago
Forgotten files
3 Years Ago
Better rotation axis visualization for rotating doors
3 Years Ago
Remove necessity for @EntityGroup for custom categories
3 Years Ago
Renaming a bunch of train tunnel generation scripts with DungeonGrid prefix to reduce confusion with the new DungeonBase scripts (generating a grid style dungeon versus a base / building style dungeon)
3 Years Ago
dial back the red colour filter on hurt
3 Years Ago
Updated Countryside Entities Updated map entities to new names.
3 Years Ago
Cleanup
3 Years Ago
Underwater lab map markers
3 Years Ago
Moonpool water material
3 Years Ago
Prefab updates for moonpool water plane / underwater labs env volumes
3 Years Ago
Different approach to moonpool water body since it was causing underwater fog to disappear when all moonpool water bodies were culled
3 Years Ago
Slider Merge branch 'master' of sbox-game
3 Years Ago
Try to convert types when data binding Track pressed panel, send mouse move events only to it, allow hover away but don't let hover over other controls Code cleanup If skipTransitions then kill all transitions - not just those in the styles Render shadows right before the panel, not before all of siblings, what was I thinking Fixed transitions using the wrong parent size (affected % lengths) SkipTransitions() also skips all children transitions Merge branch 'master' of sbox
3 Years Ago
Street lamp decal sheet is now lit correctly
3 Years Ago
Disallow spaces in hammer input names
3 Years Ago
WIP broadband cabinet Merge branch 'master' of sbox-game
3 Years Ago
Add DebugOverlay.Text overload with offset argument Minor change to DefaultValue generator
3 Years Ago
Added Hammer.Particle attribute
3 Years Ago
Make use of Hammer.Particle
3 Years Ago
Add PhysicsBody.DragEnabled
3 Years Ago
Added colliders to 90 and 45 degree hatch tubes
3 Years Ago
Added S tube hatch environment volumes
3 Years Ago
Bring back outline to debugoverlay text Update MapIO visualization colors
3 Years Ago
Added various hatch environment volumes to underwater lab prefabs
3 Years Ago
Merge from render_scale
3 Years Ago
Merge from main
3 Years Ago
Merge from climate_grading
3 Years Ago
Craggy underground volume
3 Years Ago
Hooked up underground volume