250,891 Commits over 3,959 Days - 2.64cph!
Updated tilemap to include new height change + added supports to the tiles
Updated Main map to reflect new support change
Reduced max steer angle further at high speeds
Change Model GetOptimalViewInfo to use the render bounds instead of hull
Updated some model thumbs
Remove DoF quality setting, switch to DoF to HDR. Radius automatically picks better kernels
Switch standard post processing to be both SDR & HDR
Snowmobile suspension experiment. Significantly smoothes out the snowmobile's operation
Hammer: Change tile grid step height to 32 increments
Initial work for HDR & SDR post processing switches
Hammer: Add 32 and 64 to GetStringForCornerHeight to see if that fixes things
Hammer: Mark tile helpers dirty when editing properties
Add test property to enable dynamic ambient occlusion on dynamic objects, add check if view is rendering on main view
Remove silly assert on shapemanager
Add monitor view flag to SceneViewFlags_t
Fix assertion and rendering issues on tools with reflections
Potential DeployedRecorder server NRE fix
Wheel and tread rotation now animating at the correct speeds (both snowmobiles)
Take max spin slip for visuals instead of min
Fixed mounted player clipping issues:
- Snowmobile entity bounds height increased to include the player's height.
- Added a new vehicle clipping mode that does a linecast instead of capsule cast, to stop players getting dismounted for hitting trees at speed etc due to their capsule vs. snowmobile size.
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Snowmobile FX on snow WIP
Attempt to fix sprite assets getting unloaded while still referenced
Added more test replays
rename double
Video page tweaks
Error reporting string tweak
Only have camera merge dist option in debug builds
Fixed co-op single camera option
Diverge if final progress doesn't match reported value
some string tweaks
claw attack happens only once on normal difficulty
Added replay UI toggle to trailer recording mode
Merge branch 'master' into trailer
Added replay UI toggle to trailer recording mode
Better lit snow kickback fx material files.
Retroactively applied to cars too.
Added min speed option for ground FX
Added snow on terrain for testing
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Accommodate FOV when calculating camera position / angles for model thumbnails (#147)
* Perfect fit for provided FOV
Update json schema to new .addon format
Merge pull request #4 from WYVERN2742/master
Update json schema to new .addon format
Oops, revert accidental Bootstrap.cs commit
Fixed Tomaha complaining about missing animation layer
Added mouse steer to snowmobiles for cinematics
Perfect fit for provided FOV
tweaked tilemap and added spinner prefab