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More foliage material tweaks
Snow shader variant + LOD variants
Load/Save & Copy/Paste uses transforms instead of humanoid muscles (Loading from animations has to still use humanoid muscles)
More dialogs/fixes for NREs
Display dialog when there are missing references
Topology preferences, base BasePathFinder.GetBestRoamPosition implementation samples topology.
Supply drop v2
lods and collision
material update
prefab update
Site A bunkers & sewers and more.
Removing old junkyard mounds files
Junkyard v2 new mounds meshes/colliders/prefabs
Lighthouse 2 & surroundings rework
Added support for "dof_mode 2" that sets the focal distance based on distance from the camera to the parented entity, dof_focus_dist is still used and treated as an offset
Added a new "graphics.dof_focus_target" convar that overrides which target the new mode uses for it's distance calculation
Test map edit, add test sedans on railway
Improved train speed control
Going back to kinematic track movement
Trying something with velocity
Merge from demo_toggle_nvg
Fix NRE when a player changes clothing in a demo
Fixed not being able to record multiple camera animations in a single demo session
startRecordingCamera will now fail if a name isn't provided
Arctic biome foliage material adjustments / normal intensity tweaks
Basic variant + shader LOD variants
improved small oil refinery placement on sloped terrain
Increased normal scale range to 12
More foliage material tweaks
Improved cactus materials
Quality settings (shader LODs) matching up perfectly
Arid foliage material and texture tweaks
Added foliage normal scale based on thickness map
AI Memory/senses respect ConVar.AI.ignoreplayers.
Flee/move/roam states set movement seped percentages.
Refreshed Prefabs.txt and Prefabs.unity for the SDK
Monument markers fall back to root game object name when phrase is not set
Added assets/bundled/prefabs/modding/monument_marker.prefab for custom map monument markers (displayed name is taken from the PrefabData "category" string)
updated crane textures, fixed bad merge on crane prefab
Add support for promoting players to team leader from the app
Better train driving, still a bit bumpy but improving
update crane interior rig / lod