250,896 Commits over 3,959 Days - 2.64cph!
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More surface material FX into snowmobileBase (WIP)
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Attempting to force the bullet archetype assembly to load
replaced snowmobile driver pose with a blendtree for leaning tests
updated snowmobile driver pose for an anim, also added leaning anims
Only update impostor batch buffers when they are dirty.
Disable debug warning log on network hash mismatch
Implement [Net] IDictionary<TKey, BaseNetworkable> and expose IDictionary<TKey, object>, code gen is more resilient and gives better feedback for unsupported combination types.
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FPArms: fixed incorrect arm_upper_R rotation axises, added hitbox capsules
No need to add the map manually (when it's compiled!)
Update addon schema
Add tests for networked dictionaries with BaseNetworkable and object value types.
Disable Valve's HIGH_QUALITY_SHADOWS, saves us a shader combo too
Replaced military hangars with garage modules
Added a temporary collider to the garage modules
Fixed dressing and terrain around the garage modules
Added dressing to the dome radar interior
Added additional cover
wip toggling ai data with door locked status
AddonUpload progress
File uploading
Street cabinets - removed duplicates and added thumbnails
street cabinets - removed old versions and updated new versions to remove graffiti and fix bugs
Merge branch 'master' of sbox
Initial basic move/cover points for new dome art changes
Fixed floating rocks
Fixed terrain poking inside the dome radar
Fixed floating crate
Improved LOD distances on the antennas
Fix for player getting stuck on dome radar railings
Revert "Re-enable automatic system bootstrap"
This reverts commit 9f91cfcb179b99ab4b1f744b0567db87ddc61123.
Adding work in progress garage
Re-enable automatic system bootstrap
Dome radar update / Added an interior mesh to the dome radar building
Added minigolf trap (works like water but allows custom sound and particle)
Added minigolf trap tool material
Added foam pit model
added foampit particle
Added hole 5 updated hole 1 and 4
Update minigolf_funland.vmap
FPArms: helper constraints
Citizen: re-enabled elbow_R helper constraint which had been accidentally disabled
Update asset bundles before replay test
See if this fixes a crash
First person arm materials
Merge branch 'master' of sbox
fix converge targeting
fix booster pack error
ball pit p2 shoot effect color
First-person arms initial commit
Merge branch 'master' of sbox
Fixed tilesets having meshes not excluded from VIS
Added Tool texture for empty tile.
Use if want an empty tile but also allow for placement inside the tile.
enabled read/write on a couple of the new meshes, for navmesh support.
Addon manifest generation
Logic cleanup
Don't try to match terrain roll, only pitch
Fix transparent objects thumbnails in asset browser
prevent some behaviour delays
Merge branch 'master' of SpaceUsurperUnity