250,896 Commits over 3,959 Days - 2.64cph!

3 Years Ago
▍▇▆▆▉
3 Years Ago
█▄▉▄▅
3 Years Ago
▍▋▌▌▊▇▊ ▋▉▌▆ ▉▍▇▆▆▌▌▆, ▉█▍▆▋ ▆▌▄▋, ▌▅▊▉▅ █▇▅ ▍▆▋▋ ▇▇▍ ▇ ▆▉ ▋▆▋▍█▉ ▇▉▅▍▉▅▉▋, ▇▍▌▇▅ ▊█▉▍▄▇▉▅█, ▅▄▄ ▍█ ▋▅▋▍▍▋▄▆▊ ▆▇▊▋▊▍▇██, ▊▅▉▅▅▇▋▊ ▌█▌▇▅▍▊▊, ▌▊▉▍▍ ▊▅█▋ ▇▊▇
3 Years Ago
More surface material FX into snowmobileBase (WIP)
3 Years Ago
▌▅██▋▊ ▋▋ ▆▄▋▄▉▆▌▍▍▉ ▅▋▅█ ▍▄ ▄▉▇█ ▇▉ ▌▄▇▇ ▊▅▆▌▇▉▌▋ ▌▅▆▋ ▄ ▆▉▊▆▊▌ ▅▋█▆█▇▅ ▆▆█ ▋▅▋ ▊▆▊ ▋▋▅▆▉▍▇ ▊▋▌ ▆▉▄▍▊▇▆▅ ▆▉▆▌▌█
3 Years Ago
source update
3 Years Ago
Attempting to force the bullet archetype assembly to load
3 Years Ago
replaced snowmobile driver pose with a blendtree for leaning tests
3 Years Ago
updated snowmobile driver pose for an anim, also added leaning anims
3 Years Ago
Only update impostor batch buffers when they are dirty.
3 Years Ago
Disable debug warning log on network hash mismatch Implement [Net] IDictionary<TKey, BaseNetworkable> and expose IDictionary<TKey, object>, code gen is more resilient and gives better feedback for unsupported combination types.
3 Years Ago
▆▅▉▍▉ ▉▊▆▇█▉▉▋, ▊▍▊▄▆▍ ▄▆▋▋▉
3 Years Ago
FPArms: fixed incorrect arm_upper_R rotation axises, added hitbox capsules
3 Years Ago
No need to add the map manually (when it's compiled!)
3 Years Ago
Update addon schema Add tests for networked dictionaries with BaseNetworkable and object value types.
3 Years Ago
Disable Valve's HIGH_QUALITY_SHADOWS, saves us a shader combo too
3 Years Ago
Replaced military hangars with garage modules Added a temporary collider to the garage modules Fixed dressing and terrain around the garage modules Added dressing to the dome radar interior Added additional cover
3 Years Ago
wip toggling ai data with door locked status
3 Years Ago
AddonUpload progress File uploading
3 Years Ago
Street cabinets - removed duplicates and added thumbnails
3 Years Ago
street cabinets - removed old versions and updated new versions to remove graffiti and fix bugs Merge branch 'master' of sbox
3 Years Ago
Initial basic move/cover points for new dome art changes
3 Years Ago
Fixed floating rocks Fixed terrain poking inside the dome radar Fixed floating crate Improved LOD distances on the antennas Fix for player getting stuck on dome radar railings
3 Years Ago
Revert "Re-enable automatic system bootstrap" This reverts commit 9f91cfcb179b99ab4b1f744b0567db87ddc61123.
3 Years Ago
Adding work in progress garage
3 Years Ago
Re-enable automatic system bootstrap
3 Years Ago
Dome radar update / Added an interior mesh to the dome radar building
3 Years Ago
Added minigolf trap (works like water but allows custom sound and particle) Added minigolf trap tool material Added foam pit model added foampit particle Added hole 5 updated hole 1 and 4 Update minigolf_funland.vmap
3 Years Ago
Workflow on master
3 Years Ago
build pipeline action
3 Years Ago
FPArms: helper constraints
3 Years Ago
Citizen: re-enabled elbow_R helper constraint which had been accidentally disabled
3 Years Ago
Revert !clean
3 Years Ago
Update asset bundles before replay test See if this fixes a crash
3 Years Ago
First person arm materials Merge branch 'master' of sbox
3 Years Ago
FPArms: bone markup data
3 Years Ago
fix converge targeting fix booster pack error ball pit p2 shoot effect color
3 Years Ago
First-person arms initial commit Merge branch 'master' of sbox
3 Years Ago
Fixed tilesets having meshes not excluded from VIS
3 Years Ago
Added Tool texture for empty tile. Use if want an empty tile but also allow for placement inside the tile.
3 Years Ago
enabled read/write on a couple of the new meshes, for navmesh support.
3 Years Ago
Addon manifest generation Logic cleanup
3 Years Ago
First loot spawning pass
3 Years Ago
merge from sav221
3 Years Ago
merge from main
3 Years Ago
merge from arctic_bases
3 Years Ago
Don't try to match terrain roll, only pitch
3 Years Ago
Fix transparent objects thumbnails in asset browser
3 Years Ago
prevent some behaviour delays Merge branch 'master' of SpaceUsurperUnity
3 Years Ago
Merge from snowmobile