240,135 Commits over 3,837 Days - 2.61cph!

3 Years Ago
Underwater lab monument prefabs are no longer using Scene2Prefab
3 Years Ago
Refactor PanelRenderer Merge branch 'master' of sbox
3 Years Ago
modules meshes updated to latest
3 Years Ago
fixed hatch tube cap collider
3 Years Ago
ladder volumes throughout
3 Years Ago
Update README.md
3 Years Ago
Added link-stairwell-bottom-e and link-stairwell-bottom-f to cover two edge cases where none of the current circular stairwell pieces would fit
3 Years Ago
Underwater labs convex mesh volumes - all the combinations should be possible from this set of volumes
3 Years Ago
backup build scenes underwater labs hatch material setup
3 Years Ago
Merge from voiceprops/dlc
3 Years Ago
Added client convar LaserBeam.PrintQueue to print the state of every laser (queue state, length, time since last update)
3 Years Ago
Merge from main
3 Years Ago
Merge from main
3 Years Ago
A bunch of SceneSystem binds
3 Years Ago
Player null check in RecorderTool
3 Years Ago
Added LaserBeam.debugcollisions to print out if the lasers are hitting something Moved the laser origin point slightly further out from the laser light collision box
3 Years Ago
Get the discofloor looking good with the updated audio input
3 Years Ago
Put GetFakeInput back, we actually do use it!
3 Years Ago
Select the best audio sample size to roughly cover the last frame (within reasonable limits)
3 Years Ago
Since we only care about the overall volume, use GetOutputData instead of GetSpectrumData. No more need for an FFT.
3 Years Ago
Cleanup
3 Years Ago
Removed unnecessary brackets
3 Years Ago
Now getting an RMS value from each call to GetSpectrumData by taking the square root of the squares of each value, although no one is completely sure what exactly GetSpectrumData returns for each frequency band. Removed GetFakeInput since it was unused.
3 Years Ago
Fixed crazy massive bug with the wire tool texture
3 Years Ago
Update items and translations
3 Years Ago
▅▉▉ █▄▋ ▅▊▊▋▍ ▌▇▍▅▉█▉ ▌▌ ▆▉▊▊▋▊█▍ ▋▄▊▌ █▄▊▌▉▄ ▊▍▄▊▇▇▄▇ ▉▋▉ ▉▅ ▄▌▆▍ ▉▌▌▋█▆▆ ▌▉▅▄█▆▇ ▆▍ █▍▌ ▋▊▆▆ ▉▇▅ ▋▇▅▌ ▊▄▅▄ ▄▍▋ ▆▅▋▌▋▋ ▅▄▍▆▇▆▊▋▄▍▉▇ ▇▉▆▇ ▆▉▌ ▋▋ ▉▍▇▆▇▇ "▆▅▋▅ ▍▌▉ ▅▉" █▍▇▅ ▉▅▉▅▊▊▋ ▇█▌▌▆▄ ▄▄▊▄▉▍▄▌▇▉▇▋▊▉▌█▋▍▇▅▋▅▉▄▌▋▉▉▄▌▇▌▍▌▌██▉▌▍. ▆▆▆▉▅▇ ▄▅▍▌▋ ▍▉▄▆▌█ ▊▆▌██▌█▆▉▌▋▊ ▇▄▅ ▅▇▌▉ ▍▍▌█ ▊▇ ▊▅▅ ▇▆▍ ▉▄▄▌▇▍▉ ▋▇▋ ▇▊▉▇█▊ ▌▉▋ ▅▅▋▌ █▋▋ ▅▄▌▊▇▌▆▍ ▅▊▆▅▌ ▅▌▅▅▆ ▊▆▍▇▌▄▇▉▊ ▅▋▌▅▊▅ ▉▋ ▉▍▋▇▉▇▊ ▅▌▇▊▊ ▉▇ ▄▊▉ ▌█▋▋▅▋ ▆▋▆▅ ▅▆█▊▄ ▇█▇▅█ ▍▅▌▇▆ ▄▋▋▍ ▄▋▋▅▊▌ ▊▋▍▇▅ █▉▇▆█▌ ▇▋▉▇ ▅▄▌▆▊▊▉█▉▅▄▉ ▌▅▇█▅▌▌ █▉█▍▄▍▇▌ ▊▍ ▇▊▄▆▉ ▌▋ ▌▍▍ ▅▄▇█ ▆▄ ▌▋▅▍▍▋ ▉▌▅ ▌▋▄▌▆▇▌ ▍▉ ▆█▄▇▇▆ ▉▉▆▌▊ ▇▆▍ ▋▍▅▊▊▋▍▉▄▅▄▋
3 Years Ago
Slightly safer on/off check on LaserLight
3 Years Ago
Some profiles
3 Years Ago
List disco floor large tiles variant as a unique item in vending machines
3 Years Ago
Do an commit with no real changes to laserlight.deployed, in case the build server needs a reminder to update it
3 Years Ago
Basic neutral post profile for use in underground areas with the new stack
3 Years Ago
Added a server-side double check that prevents players mounting mountables if dead or wounded
3 Years Ago
█▇▊ ▌▌▌▇█ ▋▉▉ ▅▌▉▅▊▄▅▉ ▇▆▅▇▋▍█!!! ▆▉▉█▇ ▆▅▄ ▋▊▅▆▄▌▍▆▊▋▋ ▋▊▌▌▋▆ ▍▊ ▌▍ ▇▍▍'▌ █▉▌▌ ▇▆ ▆▄▌▌▉█▌▄▋ █▍█▉▍ ▆▋█▋▌▅▇ ▊▇▄▇▊ ▆▇▊ ▆▅ █▆▉ ▉▊▌▄▇▆█ ▌▌ ▇▍
3 Years Ago
▍▄ ▍▊█▍▍▍▊ ▅▌▇▅▄█▍▊▉▉▍▅ [▌▅▇▌ ▌█]
3 Years Ago
skin approval
3 Years Ago
Performance stat rewrite, profile player loop again
3 Years Ago
backdrop-filter the panels
3 Years Ago
adjusted street lamp light unit mesh Streetlamp feedback updates Merge branch 'master' of sbox-game
3 Years Ago
Adding test mesh for volume_1200x1500_1way_moonpool
3 Years Ago
Fix errors when Color.Parse is called with invalid format
3 Years Ago
Experimental fog interpolation code (unoptimized)
3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
Fixed a minor issue with the loading screen (Community Contribution) Fixed Entity.SetColor erroring without any arguments
3 Years Ago
Fixed XSS vulnerability in loading screen. (#1814) Using the method `.text` rather than `.html`, since the method `.html` does not escape html entity characters.
3 Years Ago
backdrop-filter blur supports transition Merge branch 'master' of sbox
3 Years Ago
Menu backdrop filter blur
3 Years Ago
Fixed a crash in CGameParticleManager::LookupAttachment