250,799 Commits over 3,959 Days - 2.64cph!

3 Years Ago
Added Egg.IsReady and make all eggs start ready at the beginning of the game
3 Years Ago
Added some placeholder sounds for egg pickup, egg ready, egg return, egg break, slingshot pull and slingshot release
3 Years Ago
Allow particles to be created in the current scene world
3 Years Ago
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3 Years Ago
Added scientist cover to the arctic base Added snow material variant for the scientist cover
3 Years Ago
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3 Years Ago
Fix Hover by replacing FuncBrush with BrushEntity
3 Years Ago
Fix RTS by replacing FuncBrush with BrushEntity
3 Years Ago
Create EggLibrary attribute derived from Library with a Weight property. Use that to avoid creating instances unnecessarily. Fix not being able to pickup any eggs if at least one is unavailable
3 Years Ago
Updated gamelib Update fgd Added Egg.CanPickup and Egg.TimeSinceSpawn Added EggItemData.SpawnDelay Implement spawn delay display into EggHud Show a red outline and prevent pickup if an egg spawn delay has not elapsed yet Fixed NRE in ProcessAttack when called from EggGroup if an attacking unit is trying to attack something that is already dead Added a probability / spawn chance system for eggs with different weightings to be selected
3 Years Ago
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3 Years Ago
Addons use CodePath, HasCode from config
3 Years Ago
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3 Years Ago
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3 Years Ago
Opening console stack only needs single click
3 Years Ago
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3 Years Ago
Queue to dispose Qt's smart pointer objects in the main thread
3 Years Ago
Added basic colour frames and wheels to customise menu.
3 Years Ago
Fixing brick foundation walls drawing with 3m negative offset
3 Years Ago
Improved Customise menu scene https://files.facepunch.com/louie/1b1411b1/sbox_vEsmTNNu3P.png
3 Years Ago
More AI spawns and patrol data/setup. Fixed a bug in AIMovePointPath for paths with repeated nodes. AI patrol improvements.
3 Years Ago
Added Rect.Contract methods to match .Expand Fixed NRE in DisplayInfo Remove Tools menu Added Widget.LocalRect, ScreenRect, Width, Height Added initial help page to addon switcher
3 Years Ago
Update local games list when local addons change
3 Years Ago
More AI setup
3 Years Ago
.addon file upgrading, saving Addon right click > open folder Fix load addon gamemodes not loading Indicate that addon has an old schema and upgrade is available
3 Years Ago
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3 Years Ago
Merge from spraycan
3 Years Ago
Fixed free hand sprays getting incorrectly rejected on the server
3 Years Ago
WIP. Very basic, poor quality suspension sim in code
3 Years Ago
Added Splinter and Fort (by Saandy) to map cycle.
3 Years Ago
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3 Years Ago
Simplify depth of field
3 Years Ago
Total completions metric
3 Years Ago
Removed wheel colliders, updated grounded check
3 Years Ago
Changed behaviour when over steep terrain
3 Years Ago
Merge from spraycan
3 Years Ago
Cleanup
3 Years Ago
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3 Years Ago
Compile fix
3 Years Ago
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3 Years Ago
More line verification Improved VM responsiveness Fixed sprays getting connected incorrectly if the player stopped and started too quickly in high latency
3 Years Ago
Fix spray can not working if the spray can is holstered mid-spray Fix some visual issues when mid-spray with high latency
3 Years Ago
Merge Main -> Snowmobile
3 Years Ago
Test scene via LoadMap
3 Years Ago
Merge Snowmobile -> Aux
3 Years Ago
Collider edit
3 Years Ago
Disable steer assist
3 Years Ago
Minor edit
3 Years Ago
Fixed instability at server physics tick rate
3 Years Ago
Smoothed out the air stability - more subtle