193,055 Commits over 4,049 Days - 1.99cph!
horse equipment information panel
horse armor cost balance
roadsign horse armor available at bandit camp attire shop
balanced horse/rider protection
icons
horse equipment information panel
horse armor cost balance
roadsign horse armor available at bandit camp attire shop
balanced horse/rider protection
icons
Oil rig small / additional LODs for all railings
Scene2Prefab
Oil rig small / additional LODs for all railings
Scene2Prefab
Remaining Harbor & S2P
Some mat tweaks.
Remaining Harbor & S2P
Some mat tweaks.
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Scene backup
Prefab shadow defaults
Scene backup
Prefab shadow defaults
fixed horse tails not switching to the appropriate breed material
fixed horse tails not switching to the appropriate breed material
[D11] + Removed assets from Launch Site (Scene to Prefab and Manifest done)
[D11] + Removed assets from Launch Site (Scene to Prefab and Manifest done)
Updated TTT to its latest version
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[D11][UI] A few tweaks to the inventory screen
[D11][UI] A few tweaks to the inventory screen
[D11][UI] Initial Inventory layout changes moving main inventory to middle section expanding player preview size and disabling expanded player preview.
[D11][UI] Initial Inventory layout changes moving main inventory to middle section expanding player preview size and disabling expanded player preview.
Entity.PhysicsDestroy on ragdolls no longer crashes the game
Load & save dialogues now default to TestSaves folder.
Load option now sets the filename and load parameters of the scene GameSetup when loading a save file, so you can just hit play to start.
Load & save dialogues now default to TestSaves folder.
Load option now sets the filename and load parameters of the scene GameSetup when loading a save file, so you can just hit play to start.
[D11] VC flow for extending server, fiddled with scaling for PS4 shoulder/trigger buttons, and fix to never scale popups below minimum size
[D11] VC flow for extending server, fiddled with scaling for PS4 shoulder/trigger buttons, and fix to never scale popups below minimum size
[D11] + Copied individual prefabs out of Compound scene and placed them in a default scene ready to LOD
[D11] + Copied individual prefabs out of Compound scene and placed them in a default scene ready to LOD
Water splash refract effect materials
Torch ignited material fixes
Water splash refract effect materials
Torch ignited material fixes
[D11] [UI] Fixed radiation vital notice overlapping with comfort vital notice.
[D11] [UI] Fixed radiation vital notice overlapping with comfort vital notice.