250,799 Commits over 3,959 Days - 2.64cph!
Added Egg.IsReady and make all eggs start ready at the beginning of the game
Added some placeholder sounds for egg pickup, egg ready, egg return, egg break, slingshot pull and slingshot release
Allow particles to be created in the current scene world
Added scientist cover to the arctic base
Added snow material variant for the scientist cover
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Fix Hover by replacing FuncBrush with BrushEntity
Fix RTS by replacing FuncBrush with BrushEntity
Create EggLibrary attribute derived from Library with a Weight property. Use that to avoid creating instances unnecessarily.
Fix not being able to pickup any eggs if at least one is unavailable
Updated gamelib
Update fgd
Added Egg.CanPickup and Egg.TimeSinceSpawn
Added EggItemData.SpawnDelay
Implement spawn delay display into EggHud
Show a red outline and prevent pickup if an egg spawn delay has not elapsed yet
Fixed NRE in ProcessAttack when called from EggGroup if an attacking unit is trying to attack something that is already dead
Added a probability / spawn chance system for eggs with different weightings to be selected
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Addons use CodePath, HasCode from config
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Opening console stack only needs single click
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Queue to dispose Qt's smart pointer objects in the main thread
Added basic colour frames and wheels to customise menu.
Fixing brick foundation walls drawing with 3m negative offset
Improved Customise menu scene https://files.facepunch.com/louie/1b1411b1/sbox_vEsmTNNu3P.png
More AI spawns and patrol data/setup.
Fixed a bug in AIMovePointPath for paths with repeated nodes.
AI patrol improvements.
Added Rect.Contract methods to match .Expand
Fixed NRE in DisplayInfo
Remove Tools menu
Added Widget.LocalRect, ScreenRect, Width, Height
Added initial help page to addon switcher
Update local games list when local addons change
.addon file upgrading, saving
Addon right click > open folder
Fix load addon gamemodes not loading
Indicate that addon has an old schema and upgrade is available
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Fixed free hand sprays getting incorrectly rejected on the server
WIP. Very basic, poor quality suspension sim in code
Added Splinter and Fort (by Saandy) to map cycle.
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Removed wheel colliders, updated grounded check
Changed behaviour when over steep terrain
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More line verification
Improved VM responsiveness
Fixed sprays getting connected incorrectly if the player stopped and started too quickly in high latency
Fix spray can not working if the spray can is holstered mid-spray
Fix some visual issues when mid-spray with high latency
Fixed instability at server physics tick rate
Smoothed out the air stability - more subtle