134,647 Commits over 4,293 Days - 1.31cph!

6 Years Ago
Some manifest prefab changes
6 Years Ago
Trees are now affected by hurt volumes on cars, supports running into trees to destroy them
6 Years Ago
Moved vehicle pushing logic to BaseVehicle Kept specific push logic between cars/boats in overrides to preserve custom logic Added vehicle push logic to the minicopter
6 Years Ago
Driving physics changes
6 Years Ago
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6 Years Ago
Merge from Main -> Vehicles
6 Years Ago
Collision/interaction fixes for 1module_cockpit_with_engine
6 Years Ago
Revert triggerparent base entity change as unfortunately it wasn't the fix we hoped
6 Years Ago
Converted the IO entity editor to a Editor Tool (Access by pressing the tools button in the top left of the editor near the position/rotate/scale buttons)
6 Years Ago
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6 Years Ago
Water effects WIP More file organization & cleanup
6 Years Ago
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6 Years Ago
Merge from main
6 Years Ago
cherrypicking 50649
6 Years Ago
Log a warning instead so nobody even sees the (useless) error unless they check the console
6 Years Ago
cherrypicking 50647
6 Years Ago
Get rid of Debug.LogExceptions Move changeset in disconnect reason to the start of the message so it doesn't get truncated
6 Years Ago
Merge from parent
6 Years Ago
Terrain splat vfx optimization WIP
6 Years Ago
WIP vehicle damage texture
6 Years Ago
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6 Years Ago
block player input on crate_mine
6 Years Ago
Disabled saving on Rust.AI animal agents
6 Years Ago
Re applying all prefab references again.
6 Years Ago
Updated decal material conversion tool
6 Years Ago
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6 Years Ago
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6 Years Ago
skin approval
6 Years Ago
Fixed missing references in foliage benchmark. All benchmarks should run without error now.
6 Years Ago
merge from tc_stacking_deploy_fix
6 Years Ago
Minor adjustment
6 Years Ago
Various small changes to car physics and masses, mainly to fix the issues with driving up hills
6 Years Ago
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6 Years Ago
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6 Years Ago
Parent players in flatbed portions of cars to the car and not the module. Not sure if this will fix the sleeper issues but seems worth trying
6 Years Ago
fixes for occlusion (was missing a GL.GetGPUProjectionMatrix and using degrees where radians were required) also fixed up debug drawing and exposed a couple more tuning variables
6 Years Ago
Fixing vehicle decay still assuming that a dead vehicle was fully destroyed
6 Years Ago
Adjust max speed calc
6 Years Ago
To fix the problem of vehicles rolling to well, remove the previous drag system and insert a new one
6 Years Ago
fix for asset bundle build
6 Years Ago
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6 Years Ago
Added voiceprops inventory config
6 Years Ago
Update guide mesh