240,138 Commits over 3,837 Days - 2.61cph!

3 Years Ago
Server changes to allow getting UserIds in chat messages Log frontend server connection errors to make troubleshooting disconnects easier Fix serialization not handling null strings
3 Years Ago
Merge from voiceprops/dlc
3 Years Ago
Laser beam NRE fix
3 Years Ago
Merge from voiceprops/dlc
3 Years Ago
Make laser beam update a work queue and clamp its allowed time
3 Years Ago
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3 Years Ago
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3 Years Ago
player wounded source files
3 Years Ago
nightmare laser prison pixels
3 Years Ago
Trigger attack anim param when using physgun
3 Years Ago
Event rename fixes
3 Years Ago
Event.PhysicsPostStep to Event.Physics.PostStep
3 Years Ago
Fix obsolete warnings
3 Years Ago
Obsolete AnimSceneObject.SetAnimParam, use SetAnimBool etc to stay consistent with AnimEntity
3 Years Ago
replaced pipe set collider with cylinder shape Merge branch 'master' of sbox-game
3 Years Ago
Support morphs for anim scene objects
3 Years Ago
Layer shaders, moving all the ui vertex stuff into common ui_vertex_common.fxc Merge branch 'master' of sbox-game
3 Years Ago
Default blend modes also write alpha (fixes UI not drawing to render targets) Alpha render mode LayerOffset stuff
3 Years Ago
Added test colors to rts_basic for reference
3 Years Ago
Added time of day section callback events and Hammer outputs for `day_night_cycle`
3 Years Ago
Manager type classes are no longer entities but instead are static classes
3 Years Ago
Have Event.Physics.* namespace like Event.Tick.*
3 Years Ago
Fixed static RPCs in static classes not working because you can't have protected methods in static classes
3 Years Ago
updated WIP construct map Merge branch 'master' of sbox-game
3 Years Ago
Fix avatar looking to work with any screen size
3 Years Ago
Update to use physics events
3 Years Ago
Add Event.PhysicsPreStep Event.PhysicsPostStep, Obsolete IPhysicsUpdate
3 Years Ago
Remove TextureRenderTargetBuilder Added filter-blur property Explicitly release label textures when label is destroyed Panel layer basics Render.SetRenderTarget, Render.SetViewPort Throw exception if trying to create texture that is <= 0 Draw layer to texture wip
3 Years Ago
merge from main
3 Years Ago
Added implicit bool for RealTimeUntil so you can check if it has elapsed Merge branch 'master' of github.com:Facepunch/sbox
3 Years Ago
WIP updating CSS parser to handle gradient stop points Gradient stop points working on effects UI test page now Merge pull request #14 from Facepunch/gradient-parsing Fixing up gradient parsing to support stop points
3 Years Ago
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3 Years Ago
Pass -game to resourcecompiler when building cubemaps Update scenesystem.def
3 Years Ago
merge from 360_stairwell_fixes_2
3 Years Ago
ModelDoc: also strip anything before @ when generating AnimFile node names through "Add Simple Animations"
3 Years Ago
merge from main
3 Years Ago
Use colors specified in the day_night_cycle entity from the map
3 Years Ago
Use as low a resolution as possible for the fog for better performance now that it is antialiased
3 Years Ago
Added rts_kill test command to kill selected units. Updated fog methods to use new ones by Sam.
3 Years Ago
Test
3 Years Ago
Antialiased fog
3 Years Ago
fix nightmare intro curse in co-op fix octopus spiral bullet being doubled tweaked mech explosive pixels added cantBeDelayed to some Waits
3 Years Ago
Updated Countryside Map Lighting adjustments Map Clean Up Merge branch 'master' of sbox-rts
3 Years Ago
Potentially better positioning of the sun
3 Years Ago
Day Night Cycle experiment
3 Years Ago
Merge from voiceprops/dlc
3 Years Ago
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3 Years Ago
Fix SkyColor too
3 Years Ago
Merge from voiceprops/dlc
3 Years Ago
Added a voice props volume slider (affects boom boxes and recorded cassettes)