250,836 Commits over 3,959 Days - 2.64cph!

3 Years Ago
Start editor window disabled until loading has finished (fixes crash with launching tools too early)
3 Years Ago
Fallback to local addon if not found on backend Fixed fgd's not writing to addons outside of /addons/
3 Years Ago
Return null if we use PostProcess.Get and we have no post processing effects Introduce UseFalloff parameters to each post processing effect to enable and disable falloff
3 Years Ago
rename double
3 Years Ago
Merge Snowmobile -> Aux to get the latest changes back in Aux
3 Years Ago
Cherry picking the new SnowmobileMore branch to Snowmobile. I had accidentally committed these changes to Aux and subsequently converted them to a new branch.
3 Years Ago
Support colored input for reflections
3 Years Ago
Disable adding proxy instance shape to sdf shape list until merge shape optimizations to master
3 Years Ago
Upload shape buffer data to the GPU with any arbitrary size beyond 4KB Bind shape buffer data to rendering pipeline and give support for multipass if we need it
3 Years Ago
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3 Years Ago
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3 Years Ago
FIxing a 0.1 offset on square ladder hatch prefab
3 Years Ago
Apply auto panel closer component, it's a better fix than the one from earlier today
3 Years Ago
Give base addons proper schemas so they don't get auto-upgraded and stomp SharedAssets.
3 Years Ago
Merge from main
3 Years Ago
Merge from firstpersonspectate
3 Years Ago
Merge from viewmodel_aspect_clipping (less vm clipping at ultrawide aspect ratios)
3 Years Ago
Merge from spraycan
3 Years Ago
Set SharedAssets to empty on base, citizen, rust addons - stops them being downloaded over multiplayer
3 Years Ago
Fix client compile
3 Years Ago
Fixed incorrect skin ID being applied when switching from a redirect skin to a non-redirect skin that isn't the default skin
3 Years Ago
Went through all existing GameTips and made them all conform to the same grammar rules (which generally seemed to be: For single-sentence phrases, use no full stop at the end of the phrase. For multi-sentence phrases, use a full stop at the end)
3 Years Ago
Snowmobile tooltip now shows when going to bad terrain from good.
3 Years Ago
Hack to resize glyphs from Steam if they're the wrong size until it's fixed on Steam, e.g PS glyphs are twice as big.. Add optional style parameter to Input.GetGlyph There's 3 styles Knockout (default) buttons are on a knocked-out background. Light is black on a white background, Dark is white on a black background. Modifiers WithNeutralColorABXY() will match the style color instead, WithSolidABXY() gives the buttons a solid fill. Example usage: Input.GetGlyph( InputButton, style: GlyphStyle.Light.WithSolidABXY() ); https://files.facepunch.com/matt/1b1711b1/glyph_styles.png
3 Years Ago
Fixed ground watch regression preventing sprays from being cleaned up when the entity they were attached to was destroyed Enabled sprays on trees (tree destruction now triggers OnPhysicsNeighbourChanged callback to nearby entities, will need to monitor for unintended side effects/performance implications)
3 Years Ago
Small stabilising force edits
3 Years Ago
Raise the world colliders so they stop interfering with the wheels
3 Years Ago
Fixed being able to spray on the MLRS Fixed incorrect VM spray colour when spraying at something that's invalid
3 Years Ago
Don't allow sprays on colliders with ColliderInfo that aren't marked as opaque (fixes being able to spray on a variety of invisible colliders at monuments)
3 Years Ago
Close reskin dialog if player is wounded/dies
3 Years Ago
Add a plane depth check to prevent sprays on some problematic monument colliders
3 Years Ago
Close reskin dialog if the entity being reskinned is too far away or destroyed Can no longer open the reskin menu if mounted
3 Years Ago
Fixed some cases where valid sprays would get incorrectly rejected on the server
3 Years Ago
South islands progress
3 Years Ago
Don't allow sprays on moving doors (water treatment)
3 Years Ago
Spray direction is no longer affected by alt looking
3 Years Ago
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3 Years Ago
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3 Years Ago
Fix pixelate falloff for post processing
3 Years Ago
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3 Years Ago
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3 Years Ago
Assert client for creation of StandardPostProcess
3 Years Ago
Updated func_precipitation to allow TimeScale via input
3 Years Ago
Introduce Particles.TimeScale to change the simulation speed for each particle system https://files.facepunch.com/ognik/1b1711b1/2022-01-01_06-25-d7fea9ba-9834-446d-b0f7-aaf2b0a8d913-bTsQ7KeY.mp4
3 Years Ago
Updated func_precipitation to include inputs for Start/Stop (with Fade time), Freeze/UnFreeze and Set Density Work in progress Snow precipitation particles
3 Years Ago
Force particle update on changing draw state
3 Years Ago
If we're reading a text file and it's 0 length, set buffer to an empty string instead of leaving it null Should fix https://sentry.io/share/issue/93c85098febf49b998112d254516202e/
3 Years Ago
Add Particle.Simulating and Particle.EnableDrawing Allow the usage of freezing or hiding particles