193,078 Commits over 4,049 Days - 1.99cph!
[D11] [UI] Swapped HUD bottom left and bottom right element positions.
[D11] synchronize water with FP hdrp branch, obviously WIP but they are now setup the same.
[D11] synchronize water with FP hdrp branch, obviously WIP but they are now setup the same.
[D11] [UI] Text size adjustments in recycler and mailbox panels.
[D11] [UI] Text size adjustments in recycler and mailbox panels.
HDRP 7.2.0
CopyFromGit.bat (helper for me)
HDRP 7.2.0
CopyFromGit.bat (helper for me)
RHIB additional LODs pass
RHIB additional LODs pass
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Missing file (changeset 39985)
Missing file (changeset 39985)
[D11] Fix foliage threading issue
[D11] Fix foliage threading issue
[D11] Fix foliage threading issue
[D11] Fix foliage threading issue
Trucks additional LODs pass
Trucks additional LODs pass
Disabled status effects in god mode
Disabled food and hydration depletion in god mode
Disabled radiation poisoning in god mode
Added refillvitals console commands (fills health, calories and hydration)
Added heal console command (same as calling hurt with negative values)
Disabled status effects in god mode
Disabled food and hydration depletion in god mode
Disabled radiation poisoning in god mode
Added refillvitals console commands (fills health, calories and hydration)
Added heal console command (same as calling hurt with negative values)
Added FixedParticleSimulationSpace tag (specify on particle systems that should not switch to local / world simulation space depending on where they spawn)
Added FixedParticleSimulationSpace tag (specify on particle systems that should not switch to local / world simulation space depending on where they spawn)
Merge from "Broadcast component caching"
Merge from "Broadcast component caching"
[D11] [Optimisation] Fixes foliage stalls
[D11] [Optimisation] Fixes foliage stalls
First pass on new fade in animations
First pass on new fade in animations
separated cowbell models
fixed guitar normals
separated cowbell models
fixed guitar normals
More descriptive tooltips (used the text from the old screen)
Show different icons for sleeping bags/beds
Fixed respawnType field in respawn options protobuf never being assigned
More descriptive tooltips (used the text from the old screen)
Show different icons for sleeping bags/beds
Fixed respawnType field in respawn options protobuf never being assigned
Exposed instrument keybinds in settings
Exposed instrument keybinds in settings
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Exception fixes
Exposed a default note to play on Primary and Secondary Fire
Exception fixes
Exposed a default note to play on Primary and Secondary Fire
Can now create an arbitrary number of IK positions for an instrument
Added an IK target property drawer to help assign targets
Added context menu options to add left and right hand IK points
Added support for right foot IK control (for drumkit)