134,753 Commits over 4,293 Days - 1.31cph!

6 Years Ago
To fix the problem of vehicles rolling to well, remove the previous drag system and insert a new one
6 Years Ago
fix for asset bundle build
6 Years Ago
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6 Years Ago
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6 Years Ago
Added voiceprops inventory config
6 Years Ago
Update guide mesh
6 Years Ago
Player>terrain surface effects WIP
6 Years Ago
Merge from main
6 Years Ago
update barricade materials
6 Years Ago
barricade prefab/collider, lod setup
6 Years Ago
cherrypicking 50607
6 Years Ago
Replace rethrow with a debug log
6 Years Ago
Fixed small water catcher layer issue after recent art update - fixes ground watch not working
6 Years Ago
[D11] [UI] Fixed being able to revive players instantly by pressing [Y]
6 Years Ago
[D11][#4085] Flame turret pilot flame fixed
6 Years Ago
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6 Years Ago
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6 Years Ago
Do not allow TC placement on top of deployables when near construction Added prevent building volume and construction checks to table deployable
6 Years Ago
[D11] 4041 4057 Changes to Lights on Incendiary ammo, and to explosion effects
6 Years Ago
Durations
6 Years Ago
[D11] Fix to 4100 - Corn is flipped 90 degrees.
6 Years Ago
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6 Years Ago
[D11] Putting the working water back for RC
6 Years Ago
[D11] Wolf ragdoll fixes
6 Years Ago
[D11] Wolf ragdoll fixes
6 Years Ago
[D11] Lowered emission rates on Fusebox VFX slightly
6 Years Ago
Added an icon to the inventory player paper doll showing the number of active buffs. Hovering shows a tooltip with active modifiers.
6 Years Ago
Util to locate materials for conversion
6 Years Ago
[D11] - Turned in Antialias SMAA Colour grading changed profile back Desert CG changed AO changes
6 Years Ago
Mixing table icon
6 Years Ago
merge from main
6 Years Ago
[D11] Disable ingame UI and navigation bar UI when loading a demo file
6 Years Ago
barricade model/texture/mat
6 Years Ago
[D11] Viewmodels render high priority
6 Years Ago
[D11][#4091] Fusebox now FX matches steam
6 Years Ago
[D11] Fixes project settings
6 Years Ago
[D11] Fixes project settings
6 Years Ago
Tweak engine forces
6 Years Ago
Fixed TriggerPlayerForce not working on players Fixed TriggerPlayerForce applying to noclip players
6 Years Ago
Prevent "Calling kill - but already IsDestroyed!?" warnings from the chassis if multiple modules reach zero health at the same time
6 Years Ago
Don't allow using vehicle storage while mounted. Plus edit for 1mod cockpit-with-engine engine interaction collider. Now easier to edit when not in the frontmost slot.
6 Years Ago
Reverted headlight angle change and increased light angle by 10 degrees
6 Years Ago
Tilt headlights directional light/volumes down by 5 degrees
6 Years Ago
Deactivate Take Internal Items button if there aren't any
6 Years Ago
Rebuild manifest, hopefully fix missing script warnings
6 Years Ago
Car fuel gauge limit now matches the actual max stack, rather than an arbitrary number à la minicopter.
6 Years Ago
Increase steer lerp speed a little
6 Years Ago
If the occupant vehicle is in a non-driveable state, keep holding onto it even if the vehicle lift is without power
6 Years Ago
Moved deploy volume on car lift slightly up so it can be placed on foundation again
6 Years Ago
Lift: Don't grab the vehicle unless it's travelling at <= 3.6km/h