240,134 Commits over 3,837 Days - 2.61cph!
Move solo sub fuel LOD group into the main model LOD Group
Adjusted submarine HP and protection
Fixed bots not being able to dance because they haven't purchased the dlc
Use an ECB to spawn damage floaters
Defer spawning ECS bullets to the end of the frame where possible
Don't repel strictly visual ECS bullets
Fixed case where bullets supporting ECS wouldn't spawn when unbaked
Fixed depth bullet depth sorting being reversed
Switch to webview login if the custom tabs popup login fails
This should allow people with noncompliant Android browsers to login at the cost of losing the browser UI
Fixed some incorrect sound light settings (particularly with volume sensitivity set to high)
Add wipe time to the map caching key
Should fix maps not updating after wipes sometimes
Updated perf-stats-plot.py to read new format
Updated perf-stats-plot.py
Merge from voiceprops/dlc
Add Sonis Beats radio station
Merge from voiceprops/dlc
Extra client side ownership check when playing gestures via convar
Updated Countryside Map
Fixed missing texture
Added fallback ground for other modes
Fixed "ghost tags" in 2D blends
Merge branch 'master' of sbox-game
▉▊▍▍▍ █▋▆▇▉▊ ▉▄▌▇▅▋ ▄▆▌▅▉▅ ▇▋ █▄▉ ▇▋▆▅▇▍▇▍▊▍▊▅█ ▍▉▆▉▋▄ ▉▊▊█▄▉ ▋▅▄▉▉▅▉▇ ▆▌ ▊▆█▆▅
Give a little more flair on text shadow shader
Merge branch 'master' of sbox-game
Update Text Shadow texture if style changed
Give extra padding for text shadow textures
▍▋▌▆▊▌ ▇▋▄██▆▄ ▆▆▆█▅ ▆▊▋▋▊▇█▉ ▉▊ ▉▇▅ ▇▅▌ ▇▌▅▍ ▅█ ▅▅▌▍▍▄▄█▇
Troubleshooting recompile crash bug
Updated Countryside Map
Reduced Size of map by 25%
Shuffled spaces around due to size change
Slight art.
Revert "New contract for Shadow struct"
This reverts commit eed1d6bb1d867d17e272b6cf05da9c27f79a5edb.
Use old interface for SetTextShadow and SetBoxShadow as it was redundant
▌▊▄ █▌ ▇▊▋ ▉▍ █▅▆ ▅ █▋▋▋ ▅▅ ▆▋▍ ▍▄▍▄▅█▅ ▋▇▉▋ ▍▊▌▆█▅▄▄▉█▌▉▋ █▍▊▊▍█ ▆▋▅▊▅▇
Update text shadow shader with cheap variant
Add Texture.Utils and move Mip generator to it
Compute text mipmaps if we have transformation
New contract for Shadow struct
Sum operator for Rect
New Text Shadow
Minor text shadow adjustments
▌█▆▉▄ ▌▌▋▄_█▉▄▉ ▄▊▆▄▆▍ ▊▊▌▇▉▊▇ ▊▋▇▌▆ ▆▍▊▉███▋ ▌▄▍▆ ▄▋▄▇▇ ▉▅▆▅▉█▍▍ ▅▋▍▊▆▄
Street lamp updates based on feedback
Merge branch 'master' of sbox-game
new primitive lootbox destroy sound
More misc. animgraph fixes & comments
Fixed possible crash in PerformanceStats.Write()
Flow field optimization and never update any collision tiles marked as static
Fix obsolete property usage
removed temporary fuel storage and its textures for solo sub
added new mesh, materials and textures to solo sub prefab
nice and shiny
Default value for trigger_* spawnflags
ent_door: Replace spawnflag usage with a custom flags property
Allow "flags" fgd type to have a nice name
Make Hammer.Solid & DrawAngles inheirtable
Added ability for properties to have FGD metadata
Added support for "flags" fgdtype to enums
Added Hammer.MinMax attribute for properties
Enable arms IK when sitting down weaponless
More comments and notes on the Animgraph
Merge branch 'master' of sbox-game
Underwater foliage is now allowed to spawn on underwater offshore monument topology (forgotten files)
Fixed interaction range issues and added ff_debug and rts_fog server variables
Merge branch 'master' of sbox-rts
Added monument topology to underwater labs
Underwater foliage is now allowed to spawn on underwater offshore monument topology
Fix walk leg rotation @MaxLebled
█▋▄▅▋▌▊▋▄ ▉▋▉▉ ▋█▆▇▇▉█ ▉▌▉ ▍▄▄▌▋▍▄▇
Avatar Left on Home
Merge branch 'master' of sbox-game
Switched the movement half of the Citizen animgraph back to a 9-way system
Setting useJitteredProjectionMatrixForTransparentRendering to true.
▇▍▌▌▄▉ ▍▋ ▆▇▇ ▌█▊▆▉▌▉█▄ ▋█▉▌
Render UI images using the same shader as the background