250,768 Commits over 3,959 Days - 2.64cph!

3 Years Ago
Colliders
3 Years Ago
Tomaha colliders
3 Years Ago
Snowmobile suspension
3 Years Ago
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3 Years Ago
In 67852 I hoped that Continuous Speculative collision would create incorrect behaviour in a good way (it tends to make things more "floaty", which could be good for a snowmobile). Sadly it created incorrect behaviour in a bad way (e.g. driving off the edge of the downward slope would push the snowmobile upward). Switching to Discrete, but we'll need to be wary of high speed collisions.
3 Years Ago
Wheelcollider position adjustments
3 Years Ago
Bring 67872 back in this branch
3 Years Ago
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3 Years Ago
Added more test replays
3 Years Ago
Merge from main
3 Years Ago
Revert 67872 as well. Let's move it to a branch
3 Years Ago
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3 Years Ago
Ground trace more accurately matches wheel
3 Years Ago
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3 Years Ago
Backups
3 Years Ago
Adjusted Tomaha wheel colliders again to match the subtracted commit
3 Years Ago
Fall if the player's body leans into a wall
3 Years Ago
Subtracting 67867 as Tomaha rigging and animations were accidentally deleted
3 Years Ago
Island megacave WIP
3 Years Ago
Fixed snowmobile temp wheel visual scaling (broken in 67865)
3 Years Ago
Using correct particle for plague barrel puddle
3 Years Ago
Tomaha ski wheel pos update
3 Years Ago
Fix error when exiting tech tree while holding mouse to unlock tech
3 Years Ago
Better text sizing on repair cost indicator
3 Years Ago
Set checkpoint numbers in playground Add uf_nextcp and uf_prevcp commands
3 Years Ago
South mini islands
3 Years Ago
Add Number to Checkpoint entity
3 Years Ago
Improved snowmobile handling
3 Years Ago
Added arctic_base_module_b to the scene Lighting fixes / tweaked light radius settings to reduce bleeding Deleted redundant door Scene2Prefab
3 Years Ago
Attempt to fix sprite assets getting unloaded while still referenced
3 Years Ago
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3 Years Ago
Updated arctic_base_module_a Added arctic_base_module_b variant
3 Years Ago
Starting to smell the end of this desert madness
3 Years Ago
snowmobile driver leaning anim tests
3 Years Ago
Whitelist ZipArchive properly so you can pass a Stream and whitelist various System.IO exceptions.
3 Years Ago
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3 Years Ago
arctic_base_module_a interior dressing and lightning work
3 Years Ago
Small fix with controller config (exporter missed a #?)
3 Years Ago
Added damage mask for tomaha updated materials accordingly
3 Years Ago
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3 Years Ago
Combined rear seat storage with snowmobile widened boots and skiis to 1m (i think this what billb asked for?) updated prefab
3 Years Ago
update to rear storage seat model elongated metal bar. Now it looks like the rear passenger wont fall off
3 Years Ago
Added fuel gauge to snowmobile added fuel gauge LODS Separated snowmobile track -> baked them down so the tracks can be animated properly via uv offset Lods for the new track and appended to snowmobile updated prefab
3 Years Ago
Update Steamworks SDK 1.53 Resolve deprecated SteamNetworkingSockets usage Controller API in Sandbox.Engine wrapping Steam Input internally with proper async glyph loading Better controller support in C# Input system with Steam Input. New methods: * Input.UsingController - true if the last input from a user was from a controller (accessible serverside too) * Input.GetAxis( InputAnalog ) - get the raw analog axis from a controller, move / look / triggers. * Input.GetGlyph( InputButton / InputAnalog ) - Get a controller-specific glyph texture for the bound InputButton ( if using controller ) * Input.GetButtonOrigin( InputButton / InputAnalog ) - Get context specific button, e.g InputButton.Jump would return 'SPACE' or 'A Button' Users can bind any InputButton to various controller devices by opening the binding panel from the settings menu. Default configurations for Xbox One and PS4 controllers, other devices should derive nicely from these, let us know if not. InputButton: Obsolete a bunch of unused/unbound buttons that made no sense. Strip native InputSystem of legacy code for XInput / Joystick / Steam Controller.
3 Years Ago
Added EggFlags.RadiationSlows and update units to have that flag Added EggGroup.OnItemDamaged Give player a test Plague Barrel Rename OnEggLanded/OnEggThrown to OnThrown/OnLanded Add Radiation damage support to slow groups and implement Plague Barrel blast damage, radiation and kill time
3 Years Ago
Asset System enable/disable mods when adding/removing Trim all this vwatch shit Trim some P4 shit Rebuild asset browser controls when mod count changes Asset system will add new assets from added folders
3 Years Ago
Updated ArcticBaseAI nested prefab with first pass of cover point data.
3 Years Ago
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